Torque3D/Templates/Modules/FPSGameplay/art/shapes/Cheetah/materials.cs

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
singleton Material(Cheetah_Main)
{
mapTo = "Cheetah_Main";
diffuseMap[0] = "data/FPSGameplay/art/shapes/Cheetah/Cheetah_D";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "10";
translucentBlendOp = "None";
normalMap[0] = "data/FPSGameplay/art/shapes/Cheetah/Cheetah_N";
specularMap[0] = "data/FPSGameplay/art/shapes/Cheetah/Cheetah_S";
castDynamicShadows = true;
};
singleton Material(Cheetah_TailLights)
{
mapTo = "Cheetah_TailLights";
diffuseColor[0] = "0.588235 0 0 1";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "10";
translucentBlendOp = "None";
glow[0] = "1";
emissive[0] = "1";
};
singleton Material(Cheetah_MuzzleFlash)
{
mapTo = "Cheetah_MuzzleFlash";
diffuseMap[0] = "data/FPSGameplay/art/shapes/Cheetah/Cheetah_MuzzleFlash_D";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "10";
translucentBlendOp = "AddAlpha";
glow[0] = "1";
emissive[0] = "1";
castShadows = "0";
translucent = "1";
};
singleton Material(Cheetah_Collider)
{
mapTo = "Collider";
diffuseColor[0] = "1 0 0 0.75";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "10";
translucent = "1";
};