mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 04:20:30 +00:00
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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singleton Material(DECAL_scorch)
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{
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baseTex[0] = "./scorch_decal.png";
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translucent = true;
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translucentBlendOp = None;
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translucentZWrite = true;
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alphaTest = true;
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alphaRef = 84;
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};
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singleton Material(DECAL_RocketEXP)
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{
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baseTex[0] = "data/FPSGameplay/art/decals/rBlast";
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vertColor[0] = true;
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translucent = true;
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translucentBlendOp = LerpAlpha;
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translucentZWrite = true;
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};
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singleton Material(DECAL_bulletHole)
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{
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baseTex[0] = "data/FPSGameplay/art/decals/Bullet Holes/BulletHole_Walls.dds";
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vertColor[0] = true;
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translucent = true;
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translucentBlendOp = LerpAlpha;
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translucentZWrite = true;
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};
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singleton Material(DECAL_defaultblobshadow)
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{
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baseTex[0] = "data/FPSGameplay/art/decals/defaultblobshadow";
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translucent = true;
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translucentBlendOp = LerpAlpha;
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translucentZWrite = true;
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alphaTest = false;
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//alphaRef = 64;
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//emissive[0] = "1";
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};
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