Torque3D/Engine/lib/openal-soft/cmake/FindDSound.cmake

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# - Find DirectSound includes and libraries
#
# DSOUND_FOUND - True if DSOUND_INCLUDE_DIR & DSOUND_LIBRARY are found
# DSOUND_LIBRARIES - Set when DSOUND_LIBRARY is found
# DSOUND_INCLUDE_DIRS - Set when DSOUND_INCLUDE_DIR is found
#
# DSOUND_INCLUDE_DIR - where to find dsound.h, etc.
# DSOUND_LIBRARY - the dsound library
#
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if (WIN32)
include(FindWindowsSDK)
if (WINDOWSSDK_FOUND)
get_windowssdk_library_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_LIB_DIRS)
get_windowssdk_include_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_INCLUDE_DIRS)
endif()
endif()
# DSOUND_INCLUDE_DIR
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find_path(DSOUND_INCLUDE_DIR
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NAMES "dsound.h"
PATHS "${DXSDK_DIR}" ${WINSDK_INCLUDE_DIRS}
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PATH_SUFFIXES include
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DOC "The DirectSound include directory")
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# DSOUND_LIBRARY
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find_library(DSOUND_LIBRARY
NAMES dsound
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PATHS "${DXSDK_DIR}" ${WINSDK_LIB_DIRS}
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PATH_SUFFIXES lib lib/x86 lib/x64
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DOC "The DirectSound library")
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DSound REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR)
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if(DSOUND_FOUND)
set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
set(DSOUND_INCLUDE_DIRS ${DSOUND_INCLUDE_DIR})
endif()
mark_as_advanced(DSOUND_INCLUDE_DIR DSOUND_LIBRARY)