mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 13:44:44 +00:00
188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
|
|
#ifdef TORQUE_WALKABOUT_EXTRAS_ENABLED
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// Copyright (c) 2012 Daniel Buckmaster
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to
|
||
|
|
// deal in the Software without restriction, including without limitation the
|
||
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
|
// IN THE SOFTWARE.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
#include "console/engineAPI.h"
|
||
|
|
#include "platform/platform.h"
|
||
|
|
#include "gui/containers/guiFlexibleArrayCtrl.h"
|
||
|
|
#include "platform/types.h"
|
||
|
|
|
||
|
|
GuiFlexibleArrayControl::GuiFlexibleArrayControl()
|
||
|
|
{
|
||
|
|
mRows = 0;
|
||
|
|
mRowSpacing = 0;
|
||
|
|
mColSpacing = 0;
|
||
|
|
mIsContainer = true;
|
||
|
|
|
||
|
|
mResizing = false;
|
||
|
|
|
||
|
|
mFrozen = false;
|
||
|
|
|
||
|
|
mPadding.set(0, 0, 0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
GuiFlexibleArrayControl::~GuiFlexibleArrayControl()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
IMPLEMENT_CONOBJECT(GuiFlexibleArrayControl);
|
||
|
|
|
||
|
|
ConsoleDocClass( GuiFlexibleArrayControl,
|
||
|
|
"@brief A container that arranges children into a grid.\n\n"
|
||
|
|
|
||
|
|
"This container maintains a 2D grid of GUI controls. If one is added, deleted, "
|
||
|
|
"or resized, then the grid is updated. The insertion order into the grid is "
|
||
|
|
"determined by the internal order of the children (ie. the order of addition).<br>"
|
||
|
|
|
||
|
|
"Children are added to the grid by row or column until they fill the assocated "
|
||
|
|
"GuiFlexibleArrayControl extent (width or height). For example, a "
|
||
|
|
"GuiFlexibleArrayControl with 10 children, and <i>fillRowFirst</i> set to "
|
||
|
|
"true may be arranged as follows:\n\n"
|
||
|
|
|
||
|
|
"<pre>\n"
|
||
|
|
"1 2 ...3... 4\n"
|
||
|
|
"..5.. 6 7 .8.\n"
|
||
|
|
"9 ....10....\n"
|
||
|
|
"</pre>\n"
|
||
|
|
|
||
|
|
"@tsexample\n"
|
||
|
|
"new GuiFlexibleArrayControl()\n"
|
||
|
|
"{\n"
|
||
|
|
" colSpacing = \"2\";\n"
|
||
|
|
" rowSpacing = \"2\";\n"
|
||
|
|
" frozen = \"0\";\n"
|
||
|
|
" padding = \"0 0 0 0\";\n"
|
||
|
|
" //Properties not specific to this control have been omitted from this example.\n"
|
||
|
|
"};\n"
|
||
|
|
"@endtsexample\n\n"
|
||
|
|
|
||
|
|
"@see GuiDynamicCtrlArrayControl\n"
|
||
|
|
"@ingroup GuiContainers"
|
||
|
|
);
|
||
|
|
|
||
|
|
// ConsoleObject...
|
||
|
|
|
||
|
|
void GuiFlexibleArrayControl::initPersistFields()
|
||
|
|
{
|
||
|
|
addField("rowCount", TypeS32, Offset( mRows, GuiFlexibleArrayControl),
|
||
|
|
"Number of rows the child controls have been arranged into. This value "
|
||
|
|
"is calculated automatically when children are added, removed or resized; "
|
||
|
|
"writing it directly has no effect.");
|
||
|
|
|
||
|
|
addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiFlexibleArrayControl),
|
||
|
|
"Spacing between rows");
|
||
|
|
|
||
|
|
addField("colSpacing", TypeS32, Offset(mColSpacing, GuiFlexibleArrayControl),
|
||
|
|
"Spacing between columns");
|
||
|
|
|
||
|
|
addField("frozen", TypeBool, Offset(mFrozen, GuiFlexibleArrayControl),
|
||
|
|
"When true, the array will not update when new children are added or in "
|
||
|
|
"response to child resize events. This is useful to prevent unnecessary "
|
||
|
|
"resizing when adding, removing or resizing a number of child controls.");
|
||
|
|
|
||
|
|
addField("padding", TypeRectSpacingI, Offset(mPadding, GuiFlexibleArrayControl),
|
||
|
|
"Padding around the top, bottom, left, and right of this control. This "
|
||
|
|
"reduces the area available for child controls.");
|
||
|
|
|
||
|
|
Parent::initPersistFields();
|
||
|
|
}
|
||
|
|
|
||
|
|
void GuiFlexibleArrayControl::inspectPostApply()
|
||
|
|
{
|
||
|
|
resize(getPosition(), getExtent());
|
||
|
|
Parent::inspectPostApply();
|
||
|
|
}
|
||
|
|
|
||
|
|
void GuiFlexibleArrayControl::addObject(SimObject *obj)
|
||
|
|
{
|
||
|
|
Parent::addObject(obj);
|
||
|
|
|
||
|
|
if(!mFrozen)
|
||
|
|
refresh();
|
||
|
|
}
|
||
|
|
|
||
|
|
bool GuiFlexibleArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
|
||
|
|
{
|
||
|
|
if(size() == 0)
|
||
|
|
return Parent::resize(newPosition, newExtent);
|
||
|
|
|
||
|
|
if(mResizing)
|
||
|
|
return false;
|
||
|
|
|
||
|
|
mResizing = true;
|
||
|
|
|
||
|
|
// Place each child.
|
||
|
|
S32 childcount = 0;
|
||
|
|
Point2I pos(mPadding.left, mPadding.top);
|
||
|
|
mRows = 0;
|
||
|
|
S32 rowHeight = 0;
|
||
|
|
for(S32 i = 0; i < size(); i++)
|
||
|
|
{
|
||
|
|
GuiControl *gc = dynamic_cast<GuiControl*>(operator [](i));
|
||
|
|
if(gc && gc->isVisible())
|
||
|
|
{
|
||
|
|
if(pos.x + gc->getWidth() > getExtent().x - mPadding.right)
|
||
|
|
{
|
||
|
|
pos.y += rowHeight + mRowSpacing;
|
||
|
|
pos.x = mPadding.left;
|
||
|
|
rowHeight = 0;
|
||
|
|
mRows++;
|
||
|
|
}
|
||
|
|
gc->setPosition(pos);
|
||
|
|
|
||
|
|
rowHeight = getMax(rowHeight, gc->getHeight());
|
||
|
|
|
||
|
|
pos.x += mColSpacing + gc->getWidth();
|
||
|
|
childcount++;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
Point2I realExtent(newExtent);
|
||
|
|
realExtent.y = pos.y + rowHeight;
|
||
|
|
realExtent.y += mPadding.bottom;
|
||
|
|
|
||
|
|
mResizing = false;
|
||
|
|
|
||
|
|
return Parent::resize(newPosition, realExtent);
|
||
|
|
}
|
||
|
|
|
||
|
|
void GuiFlexibleArrayControl::childResized(GuiControl *child)
|
||
|
|
{
|
||
|
|
Parent::childResized(child);
|
||
|
|
|
||
|
|
if ( !mFrozen )
|
||
|
|
refresh();
|
||
|
|
}
|
||
|
|
|
||
|
|
void GuiFlexibleArrayControl::refresh()
|
||
|
|
{
|
||
|
|
resize(getPosition(), getExtent());
|
||
|
|
}
|
||
|
|
|
||
|
|
DefineEngineMethod( GuiFlexibleArrayControl, refresh, void, (),,
|
||
|
|
"Recalculates the position and size of this control and all its children." )
|
||
|
|
{
|
||
|
|
object->refresh();
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif // TORQUE_WALKABOUT_EXTRAS_ENABLED
|