Torque3D/Engine/source/console/stringStack.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _STRINGSTACK_H_
#define _STRINGSTACK_H_
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
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/// Core stack for interpreter operations.
///
/// This class provides some powerful semantics for working with strings, and is
/// used heavily by the console interpreter.
struct StringStack
{
enum {
MaxStackDepth = 1024,
MaxArgs = 20,
ReturnBufferSpace = 512
};
char *mBuffer;
U32 mBufferSize;
const char *mArgV[MaxArgs];
U32 mFrameOffsets[MaxStackDepth];
U32 mStartOffsets[MaxStackDepth];
U32 mNumFrames;
U32 mArgc;
U32 mStart;
U32 mLen;
U32 mStartStackSize;
U32 mFunctionOffset;
U32 mArgBufferSize;
char *mArgBuffer;
void validateBufferSize(U32 size)
{
if(size > mBufferSize)
{
mBufferSize = size + 2048;
mBuffer = (char *) dRealloc(mBuffer, mBufferSize);
}
}
void validateArgBufferSize(U32 size)
{
if(size > mArgBufferSize)
{
mArgBufferSize = size + 2048;
mArgBuffer = (char *) dRealloc(mArgBuffer, mArgBufferSize);
}
}
StringStack()
{
mBufferSize = 0;
mBuffer = NULL;
mArgBufferSize = 0;
mArgBuffer = NULL;
mNumFrames = 0;
mStart = 0;
mLen = 0;
mStartStackSize = 0;
mFunctionOffset = 0;
validateBufferSize(8192);
validateArgBufferSize(2048);
}
~StringStack()
{
if( mBuffer )
dFree( mBuffer );
if( mArgBuffer )
dFree( mArgBuffer );
}
/// Set the top of the stack to be an integer value.
void setIntValue(U32 i)
{
validateBufferSize(mStart + 32);
dSprintf(mBuffer + mStart, 32, "%d", i);
mLen = dStrlen(mBuffer + mStart);
}
/// Set the top of the stack to be a float value.
void setFloatValue(F64 v)
{
validateBufferSize(mStart + 32);
dSprintf(mBuffer + mStart, 32, "%g", v);
mLen = dStrlen(mBuffer + mStart);
}
/// Return a temporary buffer we can use to return data.
char* getReturnBuffer(U32 size)
{
validateArgBufferSize(size);
return mArgBuffer;
}
/// Return a buffer we can use for arguments.
///
/// This updates the function offset.
char *getArgBuffer(U32 size)
{
validateBufferSize(mStart + mFunctionOffset + size);
char *ret = mBuffer + mStart + mFunctionOffset;
mFunctionOffset += size;
return ret;
}
/// Clear the function offset.
void clearFunctionOffset()
{
mFunctionOffset = 0;
}
/// Set a string value on the top of the stack.
void setStringValue(const char *s)
{
if(!s)
{
mLen = 0;
mBuffer[mStart] = 0;
return;
}
mLen = dStrlen(s);
validateBufferSize(mStart + mLen + 2);
dStrcpy(mBuffer + mStart, s);
}
/// Get the top of the stack, as a StringTableEntry.
///
/// @note Don't free this memory!
inline StringTableEntry getSTValue()
{
return StringTable->insert(mBuffer + mStart);
}
/// Get an integer representation of the top of the stack.
inline U32 getIntValue()
{
return dAtoi(mBuffer + mStart);
}
/// Get a float representation of the top of the stack.
inline F64 getFloatValue()
{
return dAtof(mBuffer + mStart);
}
/// Get a string representation of the top of the stack.
///
/// @note This returns a pointer to the actual top of the stack, be careful!
inline const char *getStringValue()
{
return mBuffer + mStart;
}
inline const char *getPreviousStringValue()
{
return mBuffer + mStartOffsets[mStartStackSize-1];
}
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/// Advance the start stack, placing a zero length string on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advance()
{
mStartOffsets[mStartStackSize++] = mStart;
mStart += mLen;
mLen = 0;
}
/// Advance the start stack, placing a single character, null-terminated strong
/// on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advanceChar(char c)
{
mStartOffsets[mStartStackSize++] = mStart;
mStart += mLen;
mBuffer[mStart] = c;
mBuffer[mStart+1] = 0;
mStart += 1;
mLen = 0;
}
/// Push the stack, placing a zero-length string on the top.
void push()
{
advanceChar(0);
}
inline void setLen(U32 newlen)
{
mLen = newlen;
}
/// Pop the start stack.
void rewind()
{
mStart = mStartOffsets[--mStartStackSize];
mLen = dStrlen(mBuffer + mStart);
}
// Terminate the current string, and pop the start stack.
void rewindTerminate()
{
mBuffer[mStart] = 0;
mStart = mStartOffsets[--mStartStackSize];
mLen = dStrlen(mBuffer + mStart);
}
/// Compare 1st and 2nd items on stack, consuming them in the process,
/// and returning true if they matched, false if they didn't.
U32 compare()
{
// Figure out the 1st and 2nd item offsets.
U32 oldStart = mStart;
mStart = mStartOffsets[--mStartStackSize];
// Compare current and previous strings.
U32 ret = !dStricmp(mBuffer + mStart, mBuffer + oldStart);
// Put an empty string on the top of the stack.
mLen = 0;
mBuffer[mStart] = 0;
return ret;
}
void pushFrame()
{
mFrameOffsets[mNumFrames++] = mStartStackSize;
mStartOffsets[mStartStackSize++] = mStart;
mStart += ReturnBufferSpace;
validateBufferSize(0);
}
void popFrame()
{
mStartStackSize = mFrameOffsets[--mNumFrames];
mStart = mStartOffsets[mStartStackSize];
mLen = 0;
}
/// Get the arguments for a function call from the stack.
void getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv, bool popStackFrame = false);
};
// New console value stack
class ConsoleValueStack
{
enum {
MaxStackDepth = 1024,
MaxArgs = 20,
ReturnBufferSpace = 512
};
public:
ConsoleValueStack();
~ConsoleValueStack();
void pushVar(ConsoleValue *variable);
void pushValue(ConsoleValue &value);
ConsoleValue* pop();
ConsoleValue *pushString(const char *value);
ConsoleValue *pushStackString(const char *value);
ConsoleValue *pushUINT(U32 value);
ConsoleValue *pushFLT(float value);
void pushFrame();
void popFrame();
void resetFrame();
void getArgcArgv(StringTableEntry name, U32 *argc, ConsoleValueRef **in_argv, bool popStackFrame = false);
ConsoleValue mStack[MaxStackDepth];
U32 mStackFrames[MaxStackDepth];
U32 mFrame;
U32 mStackPos;
ConsoleValueRef mArgv[MaxArgs];
};
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#endif