mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "sfx/sfxResource.h"
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#include "sfx/sfxFileStream.h"
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#include "core/util/fourcc.h"
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#include "core/resourceManager.h"
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// Ugly workaround to keep the constructor protected.
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struct SFXResource::_NewHelper
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{
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static SFXResource* New( String fileName, const ThreadSafeRef< SFXStream >& stream )
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{
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return new SFXResource( fileName, stream );
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}
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};
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template<>
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void* Resource< SFXResource >::create( const Torque::Path& path )
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{
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String fullPath = path.getFullPath();
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// Try to open the stream.
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ThreadSafeRef< SFXStream > stream = SFXFileStream::create( fullPath );
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if( !stream )
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return NULL;
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// We have a valid stream... create the resource.
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SFXResource* res = SFXResource::_NewHelper::New( fullPath, stream );
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return res;
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}
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template<>
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ResourceBase::Signature Resource< SFXResource >::signature()
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{
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return MakeFourCC( 's', 'f', 'x', 'r' );
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}
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Resource< SFXResource > SFXResource::load( String filename )
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{
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return ResourceManager::get().load( filename );
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}
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SFXResource::SFXResource( String fileName, SFXStream *stream )
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: mFileName( fileName ),
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mFormat( stream->getFormat() ),
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mDuration( stream->getDuration() )
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{
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}
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bool SFXResource::exists( String filename )
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{
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return SFXFileStream::exists( filename );
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}
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SFXStream* SFXResource::openStream()
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{
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return SFXFileStream::create( mFileName );
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}
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