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https://github.com/TorqueGameEngines/Torque3D.git
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20 lines
439 B
C
20 lines
439 B
C
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#ifndef BACKENDS_LOOPBACK_H
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#define BACKENDS_LOOPBACK_H
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#include "backends/base.h"
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struct LoopbackBackendFactory final : public BackendFactory {
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public:
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bool init() override;
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bool querySupport(BackendType type) override;
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std::string probe(BackendType type) override;
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BackendPtr createBackend(ALCdevice *device, BackendType type) override;
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static BackendFactory &getFactory();
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};
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#endif /* BACKENDS_LOOPBACK_H */
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