Torque3D/Engine/source/component/componentInterface.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "component/simComponent.h"
#include "component/componentInterface.h"
#include "core/strings/findMatch.h"
#include "core/stringTable.h"
bool ComponentInterfaceCache::add( const char *type, const char *name, const SimComponent *owner, ComponentInterface *cinterface )
{
if( ( mInterfaceList.size() == 0 ) || ( enumerate( NULL, type, name, owner ) == 0 ) )
{
mInterfaceList.increment();
// CodeReview [tom, 3/9/2007] Seems silly to keep calling last(), why not cache the var? Yes, I know I am pedantic.
mInterfaceList.last().type = ( type == NULL ? NULL : StringTable->insert( type ) );
mInterfaceList.last().name = ( name == NULL ? NULL : StringTable->insert( name ) );
mInterfaceList.last().owner = owner;
mInterfaceList.last().iface = cinterface;
return true;
}
return false;
}
//------------------------------------------------------------------------------
void ComponentInterfaceCache::clear()
{
mInterfaceList.clear();
}
//------------------------------------------------------------------------------
U32 ComponentInterfaceCache::enumerate( ComponentInterfaceList *list, const char *type /* = NULL */,
const char *name /* = NULL */, const SimComponent *owner /* = NULL */, bool notOwner /* = false */ ) const
{
U32 numMatches = 0;
for( _InterfaceEntryItr i = mInterfaceList.begin(); i != mInterfaceList.end(); i++ )
{
// Early out if limiting results by component owner
if( owner != NULL && (
( (*i).owner == owner && notOwner ) ||
( (*i).owner != owner && !notOwner ) ) )
continue;
// Match the type, short circuit if type == NULL
if( type == NULL || FindMatch::isMatch( type, (*i).type ) )
{
// Match the name
if( name == NULL || FindMatch::isMatch( name, (*i).name ) )
{
numMatches++;
if( list != NULL )
list->push_back( (*i).iface );
}
}
}
return numMatches;
}