mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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91 lines
3.4 KiB
C
91 lines
3.4 KiB
C
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _UNITTESTCOMPONENTINTERFACE_H_
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#define _UNITTESTCOMPONENTINTERFACE_H_
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#include "unit/test.h"
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#include "component/simComponent.h"
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#include "component/componentInterface.h"
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// This is commented out because I want to keep the explicit namespace referencing
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// so that the multiple inheritances from UnitTest doesn't screw anyone up. It will
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// also make for more readable code in the derived test-interfaces. -patw
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//using namespace UnitTesting;
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/// This is a class that will make it very easy for a component author to provide
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/// unit testing functionality from within an instantiated component.
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class UnitTestComponentInterface : public ComponentInterface, UnitTesting::UnitTest
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{
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typedef ComponentInterface Parent;
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private:
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StringTableEntry mName;
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UnitTesting::DynamicTestRegistration *mTestReg;
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// Constructors/Destructors
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public:
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UnitTestComponentInterface( const char *name )
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{
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mName = StringTable->insert( name );
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mTestReg = new UnitTesting::DynamicTestRegistration( name, this );
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}
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virtual ~UnitTestComponentInterface()
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{
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delete mTestReg;
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}
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// ComponentInterface overrides
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public:
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virtual bool isValid() const
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{
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return Parent::isValid() && ( mTestReg != NULL );
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}
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// UnitTest overrides
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public:
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/// This is the only function you need to overwrite to add a unit test interface
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/// your component.
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virtual void run() = 0;
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};
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// Macros
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#ifndef TORQUE_DEBUG
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# define DECLARE_UNITTEST_INTERFACE(x)
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# define CACHE_UNITTEST_INTERFACE(x)
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#else
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//-----------------------------------------------------------------------------
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# define DECLARE_UNITTEST_INTERFACE(x) \
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class x##_UnitTestInterface : public UnitTestComponentInterface \
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{\
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typedef UnitTestComponentInterface Parent; \
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public: \
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x##_UnitTestInterface() : UnitTestComponentInterface( #x ) {}; \
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virtual void run(); \
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} _##x##UnitTestInterface
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//-----------------------------------------------------------------------------
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# define CACHE_UNITTEST_INTERFACE(x) registerCachedInterface( "unittest", #x, this, &_##x##UnitTestInterface )
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#endif
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#endif
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