mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
192 lines
5.9 KiB
C
192 lines
5.9 KiB
C
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXMODIFIER_H_
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#define _SFXMODIFIER_H_
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#ifndef _TSTREAM_H_
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#include "core/stream/tStream.h"
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#endif
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class SFXSource;
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/// An SFXModifier modifies the properties of an SFXSource while its playback
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/// is running.
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class SFXModifier : public IPolled
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{
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protected:
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/// The source that this effect works on.
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SFXSource* mSource;
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/// If true, the effect is removed from the effects stack
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bool mRemoveWhenDone;
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public:
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/// Create an effect that operates on "source".
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SFXModifier( SFXSource* source, bool removeWhenDone = false )
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: mSource( source ) {}
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virtual ~SFXModifier() {}
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};
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/// An SFXModifier that is triggered once after passing a certain playback position.
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class SFXOneShotModifier : public SFXModifier
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{
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public:
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typedef SFXModifier Parent;
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protected:
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/// Playback position that triggers the effect.
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F32 mTriggerPos;
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///
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virtual void _onTrigger() = 0;
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public:
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/// Create an effect that triggers when playback of "source" passes "triggerPos".
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SFXOneShotModifier( SFXSource* source, F32 triggerPos, bool removeWhenDone = false );
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// IPolled.
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virtual bool update();
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};
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/// An SFXModifier that is spans a certain range of playback time.
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class SFXRangeModifier : public SFXModifier
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{
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public:
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typedef SFXModifier Parent;
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protected:
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/// If true, the effect is currently being applied to the source.
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bool mIsActive;
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/// Playback position in milliseconds when this effect becomes active.
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F32 mStartTime;
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/// Playback position in milliseconds when this effect becomes inactive.
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F32 mEndTime;
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/// Called when the play cursor passes mStartTime.
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/// @note There may be latency between the cursor actually passing mStartTime
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/// and this method being called.
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virtual void _onStart() {}
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/// Called on each update() while the play cursor is in range.
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virtual void _onUpdate() {}
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/// Called when the play cursor passes mEndTime.
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/// @note There may be latency between the cursor actually passing mEndTime
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/// and this method being called.
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virtual void _onEnd() {}
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public:
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/// Create an effect that operates on "source" between "startTime" seconds
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/// (inclusive) and "endTime" seconds (exclusive).
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SFXRangeModifier( SFXSource* source, F32 startTime, F32 endTime, bool removeWhenDone = false );
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///
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bool isActive() const { return mIsActive; }
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// IPolled.
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virtual bool update();
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};
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/// A volume fade effect (fade-in or fade-out).
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class SFXFadeModifier : public SFXRangeModifier
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{
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public:
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typedef SFXRangeModifier Parent;
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enum EOnEnd
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{
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ON_END_Nop, ///< Do nothing with source when fade is complete.
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ON_END_Stop, ///< Stop source when fade is complete.
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ON_END_Pause, ///< Pause source when fade is complete.
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};
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protected:
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/// Volume when beginning fade. Set when effect is activated.
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F32 mStartVolume;
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/// Volume when ending fade.
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F32 mEndVolume;
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/// Current volume level.
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F32 mCurrentVolume;
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/// Action to perform when the fade has been completed. Defaults to no action.
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EOnEnd mOnEnd;
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// SFXModifier.
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virtual void _onStart();
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virtual void _onUpdate();
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virtual void _onEnd();
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public:
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/// Create an effect that fades the volume of "source" to "endVolume" over the
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/// period of "time" seconds. The fade will start at "referenceTime" using the
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/// source's current volume at the time as the start.
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SFXFadeModifier( SFXSource* source, F32 time, F32 endVolume, F32 startTime, EOnEnd onEndDo = ON_END_Nop, bool removeWhenDone = false );
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virtual ~SFXFadeModifier();
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};
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/// A modifer that calls a method on the SFXSource when a particular playback position
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/// is passed.
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///
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/// @note At the moment, doing a setPosition() on a source will not cause markers that have
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/// been jumped over in the operation to be ignored. Instead they will trigger on the
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/// next update.
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class SFXMarkerModifier : public SFXOneShotModifier
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{
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public:
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typedef SFXOneShotModifier Parent;
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protected:
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/// Symbolic marker name that is passed to the "onMarkerPassed" callback.
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String mMarkerName;
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// SFXOneShotModifier
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virtual void _onTrigger();
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public:
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SFXMarkerModifier( SFXSource* source, const String& name, F32 pos, bool removeWhenDone = false );
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};
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#endif // !_SFXMODIFIER_H_
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