Torque3D/Engine/source/sfx/dsound/sfxDSBuffer.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sfx/dsound/sfxDSBuffer.h"
#include "sfx/sfxStream.h"
#include "sfx/sfxDescription.h"
#include "sfx/sfxInternal.h"
#include "platform/async/asyncUpdate.h"
#include "core/util/safeRelease.h"
#include "core/util/safeCast.h"
SFXDSBuffer* SFXDSBuffer::create( IDirectSound8 *dsound,
const ThreadSafeRef< SFXStream >& stream,
SFXDescription* description,
bool useHardware )
{
AssertFatal( dsound, "SFXDSBuffer::create() - Got null dsound!" );
AssertFatal( stream, "SFXDSBuffer::create() - Got a null stream!" );
AssertFatal( description, "SFXDSBuffer::create() - Got a null description" );
SFXDSBuffer* buffer = new SFXDSBuffer( dsound,
stream,
description,
useHardware );
if( !buffer->_createBuffer( &buffer->mBuffer ) )
SAFE_DELETE( buffer );
return buffer;
}
SFXDSBuffer::SFXDSBuffer( IDirectSound8* dsound,
const ThreadSafeRef< SFXStream >& stream,
SFXDescription* description,
bool useHardware )
: Parent( stream, description ),
mDSound( dsound ),
mIs3d( description->mIs3D ),
mUseHardware( useHardware ),
mBuffer( NULL ),
mDuplicate( false )
{
AssertFatal( mDSound, "SFXDSBuffer::SFXDSBuffer() - Got null dsound!" );
mDSound->AddRef();
}
SFXDSBuffer::~SFXDSBuffer()
{
SAFE_RELEASE( mBuffer );
SAFE_RELEASE( mDSound );
}
bool SFXDSBuffer::_createBuffer( IDirectSoundBuffer8 **buffer8 )
{
AssertFatal( mAsyncState != NULL,
"SFXDSBuffer::_createBuffer() - Can't create buffer when not connected to stream!" );
const SFXFormat& format = getFormat();
// Set up WAV format structure.
WAVEFORMATEX wfx;
dMemset( &wfx, 0, sizeof( WAVEFORMATEX ) );
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = format.getChannels();
wfx.nSamplesPerSec = format.getSamplesPerSecond();
wfx.wBitsPerSample = format.getBitsPerChannel();
wfx.nBlockAlign = wfx.nChannels * wfx.wBitsPerSample / 8;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
// Set up DSBUFFERDESC structure.
DSBUFFERDESC dsbdesc;
dMemset( &dsbdesc, 0, sizeof( DSBUFFERDESC ) );
dsbdesc.dwSize = sizeof( DSBUFFERDESC );
dsbdesc.dwFlags =
( mIs3d ? DSBCAPS_CTRL3D | DSBCAPS_MUTE3DATMAXDISTANCE : DSBCAPS_CTRLPAN ) |
( isStreaming() ? DSBCAPS_CTRLPOSITIONNOTIFY : 0 ) |
DSBCAPS_CTRLFREQUENCY |
DSBCAPS_CTRLVOLUME |
DSBCAPS_GETCURRENTPOSITION2 |
DSBCAPS_GLOBALFOCUS |
DSBCAPS_STATIC |
( mUseHardware ? DSBCAPS_LOCHARDWARE : DSBCAPS_LOCSOFTWARE );
dsbdesc.dwBufferBytes = mBufferSize;
if ( mIs3d )
dsbdesc.guid3DAlgorithm = DS3DALG_HRTF_FULL;
dsbdesc.lpwfxFormat = &wfx;
// Create the buffer.
IDirectSoundBuffer *buffer = NULL;
HRESULT hr = mDSound->CreateSoundBuffer( &dsbdesc, &buffer, NULL );
if ( FAILED( hr ) || !buffer )
return false;
// Grab the version 8 interface.
IDirectSoundBuffer8* buffer8Ptr;
hr = buffer->QueryInterface( IID_IDirectSoundBuffer8, ( LPVOID* ) &buffer8Ptr );
// Release the original interface.
buffer->Release();
// If we failed to get the 8 interface... exit.
if ( FAILED( hr ) || !buffer8Ptr )
return false;
// Set up notification positions, if this is a streaming buffer.
if( isStreaming() )
{
using namespace SFXInternal;
const U32 maxQueuedPackets = SFXAsyncQueue::DEFAULT_STREAM_QUEUE_LENGTH;
const U32 packetSize = mAsyncState->mStream->getPacketSize();
LPDIRECTSOUNDNOTIFY8 lpDsNotify;
if( FAILED( hr = buffer8Ptr->QueryInterface( IID_IDirectSoundNotify8, ( LPVOID* ) &lpDsNotify ) ) )
{
SAFE_RELEASE( buffer8Ptr );
return false;
}
const U32 numNotifies = maxQueuedPackets + 1; // Add one for end-of-stream notification pos.
DSBPOSITIONNOTIFY* dsbNotifyPos =
( DSBPOSITIONNOTIFY* ) _alloca( numNotifies * sizeof( DSBPOSITIONNOTIFY ) );
// Events seem to be triggered way too early by DS causing the playback queues to
// reject updates, so we nudge the update markers "somewhat" to the right here.
// This value here is based on experimentation. No harm should result if we don't
// hit it other than updates happening in sub-optimal timing.
enum { OFFSET_DELTA = 5000 };
U32 offset = ( packetSize + OFFSET_DELTA ) % mBufferSize;
HANDLE updateEvent = ( HANDLE ) UPDATE_THREAD()->getUpdateEvent();
for( U32 i = 0; i < maxQueuedPackets; ++ i, offset = ( offset + packetSize ) % mBufferSize )
{
dsbNotifyPos[ i ].dwOffset = offset;
dsbNotifyPos[ i ].hEventNotify = updateEvent;
}
// A end-of-stream notification position.
//FIXME: this position will start to be wrong when doing stream seeks
dsbNotifyPos[ numNotifies - 1 ].dwOffset = ( format.getDataLength( getDuration() ) + OFFSET_DELTA ) % mBufferSize;
dsbNotifyPos[ numNotifies - 1 ].hEventNotify = updateEvent;
// Install the notifications.
lpDsNotify->SetNotificationPositions( numNotifies, dsbNotifyPos );
SAFE_RELEASE( lpDsNotify );
// Don't need to notify on stop as when playback is stopped,
// the packet buffers will just fill up and stop updating
// when saturated.
}
*buffer8 = buffer8Ptr;
return true;
}
bool SFXDSBuffer::_copyData( U32 offset,
const U8 *data,
U32 length )
{
AssertFatal( mBuffer, "SFXDSBuffer::_copyData() - no buffer" );
// Fill the buffer with the resource data.
VOID* lpvWrite;
DWORD dwLength;
VOID* lpvWrite2;
DWORD dwLength2;
HRESULT hr = mBuffer->Lock(
offset, // Offset at which to start lock.
length, // Size of lock.
&lpvWrite, // Gets address of first part of lock.
&dwLength, // Gets size of first part of lock.
&lpvWrite2, // Address of wraparound not needed.
&dwLength2, // Size of wraparound not needed.
0 );
if ( FAILED( hr ) )
return false;
// Copy the first part.
dMemcpy( lpvWrite, data, dwLength );
// Do we have a wrap?
if ( lpvWrite2 )
dMemcpy( lpvWrite2, data + dwLength, dwLength2 );
// And finally, unlock.
hr = mBuffer->Unlock(
lpvWrite, // Address of lock start.
dwLength, // Size of lock.
lpvWrite2, // No wraparound portion.
dwLength2 ); // No wraparound size.
// Return success code.
return SUCCEEDED(hr);
}
void SFXDSBuffer::_flush()
{
AssertFatal( isStreaming(), "SFXDSBuffer::_flush() - not a streaming buffer" );
AssertFatal( SFXInternal::isSFXThread(), "SFXDSBuffer::_flush() - not on SFX thread" );
Parent::_flush();
mBuffer->SetCurrentPosition( 0 );
}
bool SFXDSBuffer::_duplicateBuffer( IDirectSoundBuffer8 **buffer8 )
{
AssertFatal( mBuffer, "SFXDSBuffer::_duplicateBuffer() - Duplicate buffer is null!" );
// If this is the first duplicate then
// give the caller our original buffer.
if ( !mDuplicate )
{
mDuplicate = true;
*buffer8 = mBuffer;
(*buffer8)->AddRef();
return true;
}
IDirectSoundBuffer *buffer1 = NULL;
HRESULT hr = mDSound->DuplicateSoundBuffer( mBuffer, &buffer1 );
if ( FAILED( hr ) || !buffer1 )
return false;
// Grab the version 8 interface.
hr = buffer1->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*)buffer8 );
// Release the original interface.
buffer1->Release();
return SUCCEEDED( hr ) && (*buffer8);
}
bool SFXDSBuffer::createVoice( IDirectSoundBuffer8 **buffer8 )
{
return ( mBuffer && _duplicateBuffer( buffer8 ) && *buffer8 );
}
void SFXDSBuffer::releaseVoice( IDirectSoundBuffer8 **buffer )
{
AssertFatal( *buffer, "SFXDSBuffer::releaseVoice() - Got null buffer!" );
if ( *buffer == mBuffer )
{
mDuplicate = false;
(*buffer)->Stop();
}
SAFE_RELEASE( (*buffer) );
}