Torque3D/Engine/source/platform/platformNetAsync.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef PLATFORM_NET_ASYNC_H
#define PLATFORM_NET_ASYNC_H
#include "platform/platform.h"
#include "platform/platformNet.h"
#include "core/util/tVector.h"
// class for doing asynchronous network operations on unix (linux and
// hopefully osx) platforms. right now it only implements dns lookups
class NetAsync
{
private:
struct NameLookupRequest;
struct NameLookupWorkItem;
typedef Vector< NameLookupRequest > RequestVector;
typedef RequestVector::iterator RequestIterator;
RequestVector mLookupRequests;
public:
NetAsync();
// queue a DNS lookup. only one dns lookup can be queued per socket at
// a time. subsequent queue request for the socket are ignored. use
// checkLookup() to check the status of a request.
void queueLookup(const char* remoteAddr, NetSocket socket);
// check on the status of a dns lookup for a socket. if the lookup is
// not yet complete, the function will return false. if it is
// complete, the function will return true, and out_h_addr and
// out_h_length will be set appropriately. if out_h_length is -1, then
// name could not be resolved. otherwise, it provides the number of
// address bytes copied into out_h_addr.
bool checkLookup(NetSocket socket, char* out_h_addr, int* out_h_length, int out_h_addr_size);
};
// the global net async object
extern NetAsync gNetAsync;
#endif