mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <stdarg.h>
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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//-------------------------------------- STATIC Declaration
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PlatformAssert *PlatformAssert::platformAssert = NULL;
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//--------------------------------------
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PlatformAssert::PlatformAssert()
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{
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processing = false;
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}
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//--------------------------------------
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PlatformAssert::~PlatformAssert()
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{
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}
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//--------------------------------------
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void PlatformAssert::create( PlatformAssert* newAssertClass )
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{
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if (!platformAssert)
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platformAssert = newAssertClass ? newAssertClass : new PlatformAssert;
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}
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//--------------------------------------
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void PlatformAssert::destroy()
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{
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if (platformAssert)
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delete platformAssert;
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platformAssert = NULL;
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}
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//--------------------------------------
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bool PlatformAssert::displayMessageBox(const char *title, const char *message, bool retry)
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{
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if (retry)
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return Platform::AlertRetry(title, message);
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Platform::AlertOK(title, message);
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return false;
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}
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static const char *typeName[] = { "Unknown", "Fatal-ISV", "Fatal", "Warning" };
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//------------------------------------------------------------------------------
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static bool askToEnterDebugger(const char* message )
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{
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static bool haveAsked = false;
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static bool useDebugger = true;
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if(!haveAsked )
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{
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static char tempBuff[1024];
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dSprintf( tempBuff, 1024, "Torque has encountered an assertion with message\n\n"
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"%s\n\n"
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"Would you like to use the debugger? If you cancel, you won't be asked"
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" again until you restart Torque.", message);
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useDebugger = Platform::AlertOKCancel("Use debugger?", tempBuff );
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haveAsked = true;
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}
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return useDebugger;
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}
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//--------------------------------------
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bool PlatformAssert::process(Type assertType,
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const char *filename,
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U32 lineNumber,
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const char *message)
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{
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// If we're somehow recursing, just die.
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if(processing)
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Platform::debugBreak();
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processing = true;
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bool ret = true;
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// always dump to the Assert to the Console
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if (Con::isActive())
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{
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if (assertType == Warning)
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Con::warnf(ConsoleLogEntry::Assert, "%s(%ld) : %s - %s", filename, lineNumber, typeName[assertType], message);
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else
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Con::errorf(ConsoleLogEntry::Assert, "%s(%ld) : %s - %s", filename, lineNumber, typeName[assertType], message);
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}
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// if not a WARNING pop-up a dialog box
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if (assertType != Warning)
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{
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// used for processing navGraphs (an assert won't botch the whole build)
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if(Con::getBoolVariable("$FP::DisableAsserts", false) == true)
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Platform::forceShutdown(1);
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char buffer[2048];
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dSprintf(buffer, 2048, "%s(%ld) : %s", filename, lineNumber, typeName[assertType] );
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#ifdef TORQUE_DEBUG
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// In debug versions, allow a retry even for ISVs...
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bool retry = displayMessageBox(buffer, message, true);
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#else
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bool retry = displayMessageBox(buffer, message, ((assertType == Fatal) ? true : false) );
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#endif
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if(!retry)
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Platform::forceShutdown(1);
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ret = askToEnterDebugger(message);
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}
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processing = false;
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return ret;
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}
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bool PlatformAssert::processingAssert()
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{
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return platformAssert ? platformAssert->processing : false;
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}
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//--------------------------------------
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bool PlatformAssert::processAssert(Type assertType,
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const char *filename,
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U32 lineNumber,
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const char *message)
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{
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if (platformAssert)
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return platformAssert->process(assertType, filename, lineNumber, message);
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else // when platAssert NULL (during _start/_exit) try direct output...
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dPrintf("\n%s: (%s @ %ld) %s\n", typeName[assertType], filename, lineNumber, message);
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// this could also be platform-specific: OutputDebugString on PC, DebugStr on Mac.
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// Will raw printfs do the job? In the worst case, it's a break-pointable line of code.
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// would have preferred Con but due to race conditions, it might not be around...
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// Con::errorf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
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return true;
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}
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//--------------------------------------
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const char* avar(const char *message, ...)
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{
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static char buffer[4096];
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va_list args;
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va_start(args, message);
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dVsprintf(buffer, sizeof(buffer), message, args);
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return( buffer );
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}
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