Torque3D/Engine/source/platform/platform.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PLATFORM_H_
#define _PLATFORM_H_
#include <stdlib.h>
#ifndef _TORQUECONFIG_H_
#include "torqueConfig.h"
#endif
#ifndef _TORQUE_TYPES_H_
#include "platform/types.h"
#endif
#ifndef _PLATFORMASSERT_H_
#include "platform/platformAssert.h"
#endif
#ifndef _MSGBOX_H_
#include "platform/nativeDialogs/msgBox.h"
#endif
#ifndef _VERSION_H_
#include "app/version.h"
#endif
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
#ifndef _TORQUE_SAFEDELETE_H_
#include "core/util/safeDelete.h"
#endif
#include <new>
#include <typeinfo>
/// Global processor identifiers.
///
/// @note These enums must be globally scoped so that they work with the inline assembly
enum ProcessorType
{
// x86
CPU_X86Compatible,
CPU_Intel_Unknown,
CPU_Intel_486,
CPU_Intel_Pentium,
CPU_Intel_PentiumMMX,
CPU_Intel_PentiumPro,
CPU_Intel_PentiumII,
CPU_Intel_PentiumCeleron,
CPU_Intel_PentiumIII,
CPU_Intel_Pentium4,
CPU_Intel_PentiumM,
CPU_Intel_Core,
CPU_Intel_Core2,
CPU_Intel_Corei7Xeon, // Core i7 or Xeon
CPU_AMD_K6,
CPU_AMD_K6_2,
CPU_AMD_K6_3,
CPU_AMD_Athlon,
CPU_AMD_Unknown,
CPU_Cyrix_6x86,
CPU_Cyrix_MediaGX,
CPU_Cyrix_6x86MX,
CPU_Cyrix_GXm, ///< Media GX w/ MMX
CPU_Cyrix_Unknown,
// PowerPC
CPU_PowerPC_Unknown,
CPU_PowerPC_601,
CPU_PowerPC_603,
CPU_PowerPC_603e,
CPU_PowerPC_603ev,
CPU_PowerPC_604,
CPU_PowerPC_604e,
CPU_PowerPC_604ev,
CPU_PowerPC_G3,
CPU_PowerPC_G4,
CPU_PowerPC_G4_7450,
CPU_PowerPC_G4_7455,
CPU_PowerPC_G4_7447,
CPU_PowerPC_G5,
// Xenon
CPU_Xenon,
};
/// Properties for CPU.
enum ProcessorProperties
{
CPU_PROP_C = (1<<0), ///< We should use C fallback math functions.
CPU_PROP_FPU = (1<<1), ///< Has an FPU. (It better!)
CPU_PROP_MMX = (1<<2), ///< Supports MMX instruction set extension.
CPU_PROP_3DNOW = (1<<3), ///< Supports AMD 3dNow! instruction set extension.
CPU_PROP_SSE = (1<<4), ///< Supports SSE instruction set extension.
CPU_PROP_RDTSC = (1<<5), ///< Supports Read Time Stamp Counter op.
CPU_PROP_SSE2 = (1<<6), ///< Supports SSE2 instruction set extension.
CPU_PROP_SSE3 = (1<<7), ///< Supports SSE3 instruction set extension.
CPU_PROP_SSE3xt = (1<<8), ///< Supports extended SSE3 instruction set
CPU_PROP_SSE4_1 = (1<<9), ///< Supports SSE4_1 instruction set extension.
CPU_PROP_SSE4_2 = (1<<10), ///< Supports SSE4_2 instruction set extension.
CPU_PROP_MP = (1<<11), ///< This is a multi-processor system.
CPU_PROP_LE = (1<<12), ///< This processor is LITTLE ENDIAN.
CPU_PROP_64bit = (1<<13), ///< This processor is 64-bit capable
CPU_PROP_ALTIVEC = (1<<14), ///< Supports AltiVec instruction set extension (PPC only).
};
/// Processor info manager.
struct Processor
{
/// Gather processor state information.
static void init();
};
#if defined(TORQUE_SUPPORTS_GCC_INLINE_X86_ASM)
#define TORQUE_DEBUGBREAK() { asm ( "int 3"); }
#elif defined (TORQUE_SUPPORTS_VC_INLINE_X86_ASM) // put this test second so that the __asm syntax doesn't break the Visual Studio Intellisense parser
#define TORQUE_DEBUGBREAK() { __asm { int 3 }; }
#else
/// Macro to do in-line debug breaks, used for asserts. Does inline assembly when possible.
#define TORQUE_DEBUGBREAK() Platform::debugBreak();
#endif
/// Physical type of a drive.
enum DriveType
{
DRIVETYPE_FIXED = 0, ///< Non-removable fixed drive.
DRIVETYPE_REMOVABLE = 1, ///< Removable drive.
DRIVETYPE_REMOTE = 2, ///< Networked/remote drive.
DRIVETYPE_CDROM = 3, ///< CD-Rom.
DRIVETYPE_RAMDISK = 4, ///< A ramdisk!
DRIVETYPE_UNKNOWN = 5 ///< Don't know.
};
// Some forward declares for later.
class Point2I;
template<class T> class Vector;
template<typename Signature> class Signal;
struct InputEventInfo;
namespace Platform
{
// Time
struct LocalTime
{
U8 sec; ///< Seconds after minute (0-59)
U8 min; ///< Minutes after hour (0-59)
U8 hour; ///< Hours after midnight (0-23)
U8 month; ///< Month (0-11; 0=january)
U8 monthday; ///< Day of the month (1-31)
U8 weekday; ///< Day of the week (0-6, 6=sunday)
U16 year; ///< Current year minus 1900
U16 yearday; ///< Day of year (0-365)
bool isdst; ///< True if daylight savings time is active
};
void getLocalTime(LocalTime &);
/// Converts the local time to a formatted string appropriate
/// for the current platform.
String localTimeToString( const LocalTime &lt );
U32 getTime();
U32 getVirtualMilliseconds();
/// Returns the milliseconds since the system was started. You should
/// not depend on this for high precision timing.
/// @see PlatformTimer
U32 getRealMilliseconds();
void advanceTime(U32 delta);
S32 getBackgroundSleepTime();
// Platform control
void init();
void initConsole();
void shutdown();
void process();
// Math control state
U32 getMathControlState();
void setMathControlState(U32 state);
void setMathControlStateKnown();
// Process control
void sleep(U32 ms);
bool excludeOtherInstances(const char *string);
bool checkOtherInstances(const char *string);
void restartInstance();
void postQuitMessage(const U32 in_quitVal);
void forceShutdown(S32 returnValue);
// Debug
void outputDebugString(const char *string, ...);
void debugBreak();
// Random
float getRandom();
// Window state
void setWindowLocked(bool locked);
void minimizeWindow();
//const Point2I &getWindowSize();
void setWindowSize( U32 newWidth, U32 newHeight, bool fullScreen );
void closeWindow();
// File stuff
bool doCDCheck();
StringTableEntry createPlatformFriendlyFilename(const char *filename);
struct FileInfo
{
const char* pFullPath;
const char* pFileName;
U32 fileSize;
};
bool cdFileExists(const char *filePath, const char *volumeName, S32 serialNum);
void fileToLocalTime(const FileTime &ft, LocalTime *lt);
/// compare file times returns < 0 if a is earlier than b, >0 if b is earlier than a
S32 compareFileTimes(const FileTime &a, const FileTime &b);
bool stringToFileTime(const char * string, FileTime * time);
bool fileTimeToString(FileTime * time, char * string, U32 strLen);
/// Compares the last modified time between two file paths. Returns < 0 if
/// the first file is earlier than the second, > 0 if the second file is earlier
/// than the first, and 0 if the files are equal.
///
/// If either of the files doesn't exist it returns -1.
S32 compareModifiedTimes( const char *firstPath, const char *secondPath );
// Directory functions. Dump path returns false iff the directory cannot be
// opened.
StringTableEntry getCurrentDirectory();
bool setCurrentDirectory(StringTableEntry newDir);
StringTableEntry getTemporaryDirectory();
StringTableEntry getTemporaryFileName();
/// Returns the filename of the torque executable.
/// On Win32, this is the .exe file.
/// On Mac, this is the .app/ directory bundle.
StringTableEntry getExecutableName();
/// Returns full pathname of the torque executable without filename
StringTableEntry getExecutablePath();
/// Returns the full path to the directory that contains main.cs.
/// Tools scripts are validated as such if they are in this directory or a
/// subdirectory of this directory.
StringTableEntry getMainDotCsDir();
/// Set main.cs directory. Used in runEntryScript()
void setMainDotCsDir(const char *dir);
StringTableEntry getPrefsPath(const char *file = NULL);
char *makeFullPathName(const char *path, char *buffer, U32 size, const char *cwd = NULL);
StringTableEntry stripBasePath(const char *path);
bool isFullPath(const char *path);
StringTableEntry makeRelativePathName(const char *path, const char *to);
String stripExtension( String fileName, Vector< String >& validExtensions );
bool dumpPath(const char *in_pBasePath, Vector<FileInfo>& out_rFileVector, S32 recurseDepth = -1);
bool dumpDirectories( const char *path, Vector<StringTableEntry> &directoryVector, S32 depth = 0, bool noBasePath = false );
bool hasSubDirectory( const char *pPath );
bool getFileTimes(const char *filePath, FileTime *createTime, FileTime *modifyTime);
bool isFile(const char *pFilePath);
S32 getFileSize(const char *pFilePath);
bool isDirectory(const char *pDirPath);
bool isSubDirectory(const char *pParent, const char *pDir);
void addExcludedDirectory(const char *pDir);
void clearExcludedDirectories();
bool isExcludedDirectory(const char *pDir);
/// Given a directory path, create all necessary directories for that path to exist.
bool createPath(const char *path); // create a directory path
// Alerts
void AlertOK(const char *windowTitle, const char *message);
bool AlertOKCancel(const char *windowTitle, const char *message);
bool AlertRetry(const char *windowTitle, const char *message);
// Volumes
struct VolumeInformation
{
StringTableEntry RootPath;
StringTableEntry Name;
StringTableEntry FileSystem;
U32 SerialNumber;
U32 Type;
bool ReadOnly;
};
extern struct VolumeInformation *PVolumeInformation;
// Volume functions.
void getVolumeNamesList( Vector<const char*>& out_rNameVector, bool bOnlyFixedDrives = false );
void getVolumeInformationList( Vector<VolumeInformation>& out_rVolumeInfoVector, bool bOnlyFixedDrives = false );
struct SystemInfo_struct
{
struct Processor
{
ProcessorType type;
const char* name;
U32 mhz;
bool isMultiCore;
bool isHyperThreaded;
U32 numLogicalProcessors;
U32 numPhysicalProcessors;
U32 numAvailableCores;
U32 properties; // CPU type specific enum
} processor;
};
extern Signal<void(void)> SystemInfoReady;
extern SystemInfo_struct SystemInfo;
// Web page launch function:
bool openWebBrowser( const char* webAddress );
// display Splash Window
bool displaySplashWindow( );
void openFolder( const char* path );
// Open file at the OS level, according to registered file-types.
void openFile( const char* path );
const char* getLoginPassword();
bool setLoginPassword( const char* password );
const char* getClipboard();
bool setClipboard(const char *text);
// User Specific Functions
StringTableEntry getUserHomeDirectory();
StringTableEntry getUserDataDirectory();
bool getUserIsAdministrator();
// Displays a fancy platform specific message box
S32 messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons = MBOkCancel, MBIcons icon = MIInformation);
/// Description of a keyboard input we want to ignore.
struct KeyboardInputExclusion
{
KeyboardInputExclusion()
{
key = 0;
orModifierMask = 0;
andModifierMask = 0;
}
/// The key code to ignore, e.g. KEY_TAB. If this and the other
/// conditions match, ignore the key.
S32 key;
/// if(modifiers | orModifierMask) and the other conditions match,
/// ignore the key.
U32 orModifierMask;
/// if((modifiers & andModifierMask) == andModifierMask) and the
/// other conditions match, ignore the key stroke.
U32 andModifierMask;
/// Based on the values above, determine if a given input event
/// matchs this exclusion rule.
const bool checkAgainstInput(const InputEventInfo *info) const;
};
/// Reset the keyboard input exclusion list.
void clearKeyboardInputExclusion();
/// Add a new keyboard exclusion.
void addKeyboardInputExclusion(const KeyboardInputExclusion &kie);
/// Check if a given input event should be excluded.
const bool checkKeyboardInputExclusion(const InputEventInfo *info);
/// Set/Get whether this is a web deployment
bool getWebDeployment();
void setWebDeployment(bool v);
};
//------------------------------------------------------------------------------
// Unicode string conversions
// UNICODE is a windows platform API switching flag. Don't define it on other platforms.
#ifdef UNICODE
#define dT(s) L##s
#else
#define dT(s) s
#endif
//------------------------------------------------------------------------------
// Misc StdLib functions
#define QSORT_CALLBACK FN_CDECL
inline void dQsort(void *base, U32 nelem, U32 width, int (QSORT_CALLBACK *fcmp)(const void *, const void *))
{
qsort(base, nelem, width, fcmp);
}
//-------------------------------------- Some all-around useful inlines and globals
//
///@defgroup ObjTrickery Object Management Trickery
///
/// These functions are to construct and destruct objects in memory
/// without causing a free or malloc call to occur. This is so that
/// we don't have to worry about allocating, say, space for a hundred
/// NetAddresses with a single malloc call, calling delete on a single
/// NetAdress, and having it try to free memory out from under us.
///
/// @{
/// Constructs an object that already has memory allocated for it.
template <class T>
inline T* constructInPlace(T* p)
{
return new ( p ) T;
}
template< class T >
inline T* constructArrayInPlace( T* p, U32 num )
{
return new ( p ) T[ num ];
}
/// Copy constructs an object that already has memory allocated for it.
template <class T>
inline T* constructInPlace(T* p, const T* copy)
{
return new ( p ) T( *copy );
}
template <class T, class T2> inline T* constructInPlace(T* ptr, T2 t2)
{
return new ( ptr ) T( t2 );
}
template <class T, class T2, class T3> inline T* constructInPlace(T* ptr, T2 t2, T3 t3)
{
return new ( ptr ) T( t2, t3 );
}
template <class T, class T2, class T3, class T4> inline T* constructInPlace(T* ptr, T2 t2, T3 t3, T4 t4)
{
return new ( ptr ) T( t2, t3, t4 );
}
template <class T, class T2, class T3, class T4, class T5> inline T* constructInPlace(T* ptr, T2 t2, T3 t3, T4 t4, T5 t5)
{
return new ( ptr ) T( t2, t3, t4, t5 );
}
/// Destructs an object without freeing the memory associated with it.
template <class T>
inline void destructInPlace(T* p)
{
p->~T();
}
//------------------------------------------------------------------------------
/// Memory functions
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
# define TORQUE_TMM_ARGS_DECL , const char* fileName, const U32 lineNum
# define TORQUE_TMM_ARGS , fileName, lineNum
# define TORQUE_TMM_LOC , __FILE__, __LINE__
extern void* FN_CDECL operator new(dsize_t size, const char*, const U32);
extern void* FN_CDECL operator new[](dsize_t size, const char*, const U32);
extern void FN_CDECL operator delete(void* ptr);
extern void FN_CDECL operator delete[](void* ptr);
# define _new new(__FILE__, __LINE__)
# define new _new
#else
# define TORQUE_TMM_ARGS_DECL
# define TORQUE_TMM_ARGS
# define TORQUE_TMM_LOC
#endif
#define dMalloc(x) dMalloc_r(x, __FILE__, __LINE__)
#define dRealloc(x, y) dRealloc_r(x, y, __FILE__, __LINE__)
extern void setBreakAlloc(dsize_t);
extern void setMinimumAllocUnit(U32);
extern void* dMalloc_r(dsize_t in_size, const char*, const dsize_t);
extern void dFree(void* in_pFree);
extern void* dRealloc_r(void* in_pResize, dsize_t in_size, const char*, const dsize_t);
extern void* dRealMalloc(dsize_t);
extern void dRealFree(void*);
extern void *dMalloc_aligned(dsize_t in_size, int alignment);
extern void dFree_aligned(void *);
inline void dFree( const void* p )
{
dFree( ( void* ) p );
}
// Helper function to copy one array into another of different type
template<class T,class S> void dCopyArray(T *dst, const S *src, dsize_t size)
{
for (dsize_t i = 0; i < size; i++)
dst[i] = (T)src[i];
}
// Special case of the above function when the arrays are the same type (use memcpy)
template<class T> void dCopyArray(T *dst, const T *src, dsize_t size)
{
dMemcpy(dst, src, size * sizeof(T));
}
extern void* dMemcpy(void *dst, const void *src, dsize_t size);
extern void* dMemmove(void *dst, const void *src, dsize_t size);
extern void* dMemset(void *dst, int c, dsize_t size);
extern int dMemcmp(const void *ptr1, const void *ptr2, dsize_t size);
/// The dALIGN macro ensures the passed declaration is
/// data aligned at 16 byte boundaries.
#if defined( TORQUE_COMPILER_VISUALC )
#define dALIGN( decl ) __declspec( align( 16 ) ) decl
#define dALIGN_BEGIN __declspec( align( 16 ) )
#define dALIGN_END
#elif defined( TORQUE_COMPILER_GCC )
#define dALIGN( decl ) decl __attribute__( ( aligned( 16 ) ) )
#define dALIGN_BEGIN
#define dALIGN_END __attribute__( ( aligned( 16 ) ) )
#else
#define dALIGN( decl ) decl
#define dALIGN_BEGIN()
#define dALIGN_END()
#endif
//------------------------------------------------------------------------------
// FileIO functions
extern bool dFileDelete(const char *name);
extern bool dFileRename(const char *oldName, const char *newName);
extern bool dFileTouch(const char *name);
extern bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite = true);
typedef void* FILE_HANDLE;
enum DFILE_STATUS
{
DFILE_OK = 1
};
extern FILE_HANDLE dOpenFileRead(const char *name, DFILE_STATUS &error);
extern FILE_HANDLE dOpenFileReadWrite(const char *name, bool append, DFILE_STATUS &error);
extern int dFileRead(FILE_HANDLE handle, U32 bytes, char *dst, DFILE_STATUS &error);
extern int dFileWrite(FILE_HANDLE handle, U32 bytes, const char *dst, DFILE_STATUS &error);
extern void dFileClose(FILE_HANDLE handle);
extern StringTableEntry osGetTemporaryDirectory();
//------------------------------------------------------------------------------
struct Math
{
/// Initialize the math library with the appropriate libraries
/// to support hardware acceleration features.
///
/// @param properties Leave zero to detect available hardware. Otherwise,
/// pass CPU instruction set flags that you want to load
/// support for.
static void init(U32 properties = 0);
};
/// @}
#endif