Torque3D/Engine/source/math/mRandomSet.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MRANDOMSET_H_
#define _MRANDOMSET_H_
#ifndef _MRANDOM_H_
#include "math/mRandom.h"
#endif
template <class T>
class MRandomSet
{
protected:
MRandomLCG *mRandGen;
Vector<T> mItems;
Vector<F32> mProbability;
F32 mSum;
public:
MRandomSet( MRandomLCG *randGen = &gRandGen );
void add( const T &item, F32 probability );
/// Return a random item from the set using the specified per
/// item probability distribution.
T get();
};
template<class T>
inline MRandomSet<T>::MRandomSet( MRandomLCG *randGen )
: mRandGen( randGen ),
mSum( 0.0f )
{
}
template<class T>
inline void MRandomSet<T>::add( const T &item, F32 probability )
{
AssertFatal( probability > 0.0f, "MRandomDeck - item probability must be positive." );
mItems.push_back( item );
mProbability.push_back( probability );
mSum += probability;
}
template<class T>
inline T MRandomSet<T>::get()
{
AssertFatal( mSum > 0.0f, "MRandomDeck - no items to get." );
F32 rand = mRandGen->randF(0.0f, mSum);
F32 prev = -1.0f;
F32 curr = 0.0f;
for ( S32 i = 0; i < mItems.size(); i++ )
{
curr += mProbability[i];
if ( rand > prev && rand <= curr )
return mItems[i];
prev = curr;
}
AssertFatal( false, "MRandomSet::get() has failed." );
return NULL;
}
#endif //_MRANDOMSET_H_