mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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94 lines
2.6 KiB
C
94 lines
2.6 KiB
C
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MRANDOMSET_H_
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#define _MRANDOMSET_H_
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#ifndef _MRANDOM_H_
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#include "math/mRandom.h"
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#endif
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template <class T>
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class MRandomSet
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{
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protected:
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MRandomLCG *mRandGen;
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Vector<T> mItems;
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Vector<F32> mProbability;
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F32 mSum;
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public:
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MRandomSet( MRandomLCG *randGen = &gRandGen );
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void add( const T &item, F32 probability );
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/// Return a random item from the set using the specified per
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/// item probability distribution.
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T get();
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};
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template<class T>
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inline MRandomSet<T>::MRandomSet( MRandomLCG *randGen )
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: mRandGen( randGen ),
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mSum( 0.0f )
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{
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}
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template<class T>
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inline void MRandomSet<T>::add( const T &item, F32 probability )
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{
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AssertFatal( probability > 0.0f, "MRandomDeck - item probability must be positive." );
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mItems.push_back( item );
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mProbability.push_back( probability );
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mSum += probability;
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}
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template<class T>
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inline T MRandomSet<T>::get()
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{
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AssertFatal( mSum > 0.0f, "MRandomDeck - no items to get." );
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F32 rand = mRandGen->randF(0.0f, mSum);
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F32 prev = -1.0f;
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F32 curr = 0.0f;
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for ( S32 i = 0; i < mItems.size(); i++ )
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{
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curr += mProbability[i];
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if ( rand > prev && rand <= curr )
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return mItems[i];
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prev = curr;
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}
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AssertFatal( false, "MRandomSet::get() has failed." );
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return NULL;
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}
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#endif //_MRANDOMSET_H_
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