Torque3D/Engine/source/math/mBox.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MBOX_H_
#define _MBOX_H_
#ifndef _MBOXBASE_H_
#include "math/mBoxBase.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MPOINT2_H_
#include "math/mPoint2.h"
#endif
class MatrixF;
class SphereF;
/// Axis-aligned bounding box (AABB).
///
/// A helper class for working with boxes. It runs at F32 precision.
///
/// @see Box3D
class Box3F : public BoxBase
{
public:
Point3F minExtents; ///< Minimum extents of box
Point3F maxExtents; ///< Maximum extents of box
Box3F() { }
/// Create a box from two points.
///
/// Normally, this function will compensate for mismatched
/// min/max values. If you know your values are valid, you
/// can set in_overrideCheck to true and skip this.
///
/// @param in_rMin Minimum extents of box.
/// @param in_rMax Maximum extents of box.
/// @param in_overrideCheck Pass true to skip check of extents.
Box3F( const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck = false );
/// Create a box from six extent values.
///
/// No checking is performed as to the validity of these
/// extents, unlike the other constructor.
Box3F( const F32 &xMin, const F32 &yMin, const F32 &zMin,
const F32 &xMax, const F32 &yMax, const F32 &zMax );
Box3F(F32 cubeSize);
void set( const Point3F& in_rMin, const Point3F& in_rMax );
void set( const F32 &xMin, const F32 &yMin, const F32 &zMin,
const F32 &xMax, const F32 &yMax, const F32 &zMax );
/// Create box around origin given lengths
void set( const Point3F& in_Length );
/// Recenter the box
void setCenter( const Point3F& center );
/// Check to see if a point is contained in this box.
bool isContained( const Point3F& in_rContained ) const;
/// Check if the Point2F is within the box xy extents.
bool isContained( const Point2F &pt ) const;
/// Check to see if another box overlaps this box.
bool isOverlapped( const Box3F& in_rOverlap ) const;
/// Check if the given sphere overlaps with the box.
bool isOverlapped( const SphereF& sphere ) const;
/// Check to see if another box is contained in this box.
bool isContained( const Box3F& in_rContained ) const;
/// Returns the length of the x extent.
F32 len_x() const { return maxExtents.x - minExtents.x; }
/// Returns the length of the y extent.
F32 len_y() const { return maxExtents.y - minExtents.y; }
/// Returns the length of the z extent.
F32 len_z() const { return maxExtents.z - minExtents.z; }
/// Returns the minimum box extent.
F32 len_min() const { return getMin( len_x(), getMin( len_y(), len_z() ) ); }
/// Returns the maximum box extent.
F32 len_max() const { return getMax( len_x(), getMax( len_y(), len_z() ) ); }
/// Returns the diagonal box length.
F32 len() const { return ( maxExtents - minExtents ).len(); }
/// Returns the length of extent by axis index.
///
/// @param axis The axis index of 0, 1, or 2.
///
F32 len( S32 axis ) const { return maxExtents[axis] - minExtents[axis]; }
/// Returns true if any of the extent axes
/// are less than or equal to zero.
bool isEmpty() const { return len_x() <= 0.0f || len_y() <= 0.0f || len_z() <= 0.0f; }
/// Perform an intersection operation with another box
/// and store the results in this box.
void intersect( const Box3F &in_rIntersect );
void intersect( const Point3F &in_rIntersect );
/// Return the overlap between this box and @a otherBox.
Box3F getOverlap( const Box3F& otherBox ) const;
/// Return the volume of the box.
F32 getVolume() const;
/// Get the center of this box.
///
/// This is the average of min and max.
void getCenter( Point3F *center ) const;
Point3F getCenter() const;
/// Returns the max minus the min extents.
Point3F getExtents() const { return maxExtents - minExtents; }
/// Collide a line against the box.
///
/// @param start Start of line.
/// @param end End of line.
/// @param t Value from 0.0-1.0, indicating position
/// along line of collision.
/// @param n Normal of collision.
bool collideLine( const Point3F &start, const Point3F &end, F32 *t, Point3F *n ) const;
/// Collide a line against the box.
///
/// Returns true on collision.
bool collideLine( const Point3F &start, const Point3F &end ) const;
/// Collide an oriented box against the box.
///
/// Returns true if "oriented" box collides with us.
/// Assumes incoming box is centered at origin of source space.
///
/// @param radii The dimension of incoming box (half x,y,z length).
/// @param toUs A transform that takes incoming box into our space.
bool collideOrientedBox( const Point3F &radii, const MatrixF &toUs ) const;
/// Check that the min extents of the box is
/// less than or equal to the max extents.
bool isValidBox() const { return (minExtents.x <= maxExtents.x) &&
(minExtents.y <= maxExtents.y) &&
(minExtents.z <= maxExtents.z); }
/// Return the closest point of the box, relative to the passed point.
Point3F getClosestPoint( const Point3F &refPt ) const;
/// Return distance of closest point on box to refPt.
F32 getDistanceToPoint( const Point3F &refPt ) const;
/// Return the squared distance to closest point on box to refPt.
F32 getSqDistanceToPoint( const Point3F &refPt ) const;
/// Return one of the corner vertices of the box.
Point3F computeVertex( U32 corner ) const;
/// Get the length of the longest diagonal in the box.
F32 getGreatestDiagonalLength() const;
/// Return the bounding sphere that contains this AABB.
SphereF getBoundingSphere() const;
/// Extend the box to include point.
/// @see Invalid
void extend( const Point3F &p );
/// Scale the box by a Point3F or F32
void scale( const Point3F &amt );
void scale( F32 amt );
/// Equality operator.
bool operator ==( const Box3F &b ) const;
/// Inequality operator.
bool operator !=( const Box3F &b ) const;
/// Create an AABB that fits around the given point cloud, i.e.
/// find the minimum and maximum extents of the given point set.
static Box3F aroundPoints( const Point3F* points, U32 numPoints );
public:
/// An inverted bounds where the minimum point is positive
/// and the maximum point is negative. Should be used with
/// extend() to construct a minimum volume box.
/// @see extend
static const Box3F Invalid;
/// A box that covers the entire floating point range.
static const Box3F Max;
/// A null box of zero size.
static const Box3F Zero;
};
inline Box3F::Box3F(const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck)
: minExtents(in_rMin),
maxExtents(in_rMax)
{
if (in_overrideCheck == false) {
minExtents.setMin(in_rMax);
maxExtents.setMax(in_rMin);
}
}
inline Box3F::Box3F( const F32 &xMin, const F32 &yMin, const F32 &zMin,
const F32 &xMax, const F32 &yMax, const F32 &zMax )
: minExtents(xMin,yMin,zMin),
maxExtents(xMax,yMax,zMax)
{
}
inline Box3F::Box3F(F32 cubeSize)
: minExtents(-0.5f * cubeSize, -0.5f * cubeSize, -0.5f * cubeSize),
maxExtents(0.5f * cubeSize, 0.5f * cubeSize, 0.5f * cubeSize)
{
}
inline void Box3F::set(const Point3F& in_rMin, const Point3F& in_rMax)
{
minExtents.set(in_rMin);
maxExtents.set(in_rMax);
}
inline void Box3F::set( const F32 &xMin, const F32 &yMin, const F32 &zMin,
const F32 &xMax, const F32 &yMax, const F32 &zMax )
{
minExtents.set( xMin, yMin, zMin );
maxExtents.set( xMax, yMax, zMax );
}
inline void Box3F::set(const Point3F& in_Length)
{
minExtents.set(-in_Length.x * 0.5f, -in_Length.y * 0.5f, -in_Length.z * 0.5f);
maxExtents.set( in_Length.x * 0.5f, in_Length.y * 0.5f, in_Length.z * 0.5f);
}
inline void Box3F::setCenter(const Point3F& center)
{
F32 halflenx = len_x() * 0.5f;
F32 halfleny = len_y() * 0.5f;
F32 halflenz = len_z() * 0.5f;
minExtents.set(center.x-halflenx, center.y-halfleny, center.z-halflenz);
maxExtents.set(center.x+halflenx, center.y+halfleny, center.z+halflenz);
}
inline bool Box3F::isContained(const Point3F& in_rContained) const
{
return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
(in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
(in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
}
inline bool Box3F::isContained( const Point2F &pt ) const
{
return ( pt.x >= minExtents.x && pt.x < maxExtents.x ) &&
( pt.y >= minExtents.y && pt.y < maxExtents.y );
}
inline bool Box3F::isOverlapped(const Box3F& in_rOverlap) const
{
if (in_rOverlap.minExtents.x > maxExtents.x ||
in_rOverlap.minExtents.y > maxExtents.y ||
in_rOverlap.minExtents.z > maxExtents.z)
return false;
if (in_rOverlap.maxExtents.x < minExtents.x ||
in_rOverlap.maxExtents.y < minExtents.y ||
in_rOverlap.maxExtents.z < minExtents.z)
return false;
return true;
}
inline bool Box3F::isContained(const Box3F& in_rContained) const
{
return (minExtents.x <= in_rContained.minExtents.x) &&
(minExtents.y <= in_rContained.minExtents.y) &&
(minExtents.z <= in_rContained.minExtents.z) &&
(maxExtents.x >= in_rContained.maxExtents.x) &&
(maxExtents.y >= in_rContained.maxExtents.y) &&
(maxExtents.z >= in_rContained.maxExtents.z);
}
inline void Box3F::intersect(const Box3F& in_rIntersect)
{
minExtents.setMin(in_rIntersect.minExtents);
maxExtents.setMax(in_rIntersect.maxExtents);
}
inline void Box3F::intersect(const Point3F& in_rIntersect)
{
minExtents.setMin(in_rIntersect);
maxExtents.setMax(in_rIntersect);
}
inline Box3F Box3F::getOverlap( const Box3F& otherBox ) const
{
Box3F overlap;
for( U32 i = 0; i < 3; ++ i )
if( minExtents[ i ] > otherBox.maxExtents[ i ] || otherBox.minExtents[ i ] > maxExtents[ i ] )
overlap.minExtents[ i ] = 0.f;
else
overlap.minExtents[ i ] = getMax( minExtents[ i ], otherBox.minExtents[ i ] );
return overlap;
}
inline F32 Box3F::getVolume() const
{
return ( maxExtents.x - minExtents.x ) * ( maxExtents.y - minExtents.y ) * ( maxExtents.z - minExtents.z );
}
inline void Box3F::getCenter(Point3F* center) const
{
center->x = (minExtents.x + maxExtents.x) * 0.5f;
center->y = (minExtents.y + maxExtents.y) * 0.5f;
center->z = (minExtents.z + maxExtents.z) * 0.5f;
}
inline Point3F Box3F::getCenter() const
{
Point3F center;
center.x = (minExtents.x + maxExtents.x) * 0.5f;
center.y = (minExtents.y + maxExtents.y) * 0.5f;
center.z = (minExtents.z + maxExtents.z) * 0.5f;
return center;
}
inline Point3F Box3F::getClosestPoint(const Point3F& refPt) const
{
Point3F closest;
if (refPt.x <= minExtents.x) closest.x = minExtents.x;
else if (refPt.x > maxExtents.x) closest.x = maxExtents.x;
else closest.x = refPt.x;
if (refPt.y <= minExtents.y) closest.y = minExtents.y;
else if (refPt.y > maxExtents.y) closest.y = maxExtents.y;
else closest.y = refPt.y;
if (refPt.z <= minExtents.z) closest.z = minExtents.z;
else if (refPt.z > maxExtents.z) closest.z = maxExtents.z;
else closest.z = refPt.z;
return closest;
}
inline F32 Box3F::getDistanceToPoint(const Point3F& refPt) const
{
return mSqrt( getSqDistanceToPoint( refPt ) );
}
inline F32 Box3F::getSqDistanceToPoint( const Point3F &refPt ) const
{
F32 sqDist = 0.0f;
for ( U32 i=0; i < 3; i++ )
{
const F32 v = refPt[i];
if ( v < minExtents[i] )
sqDist += mSquared( minExtents[i] - v );
else if ( v > maxExtents[i] )
sqDist += mSquared( v - maxExtents[i] );
}
return sqDist;
}
inline void Box3F::extend(const Point3F & p)
{
#define EXTEND_AXIS(AXIS) \
if (p.AXIS < minExtents.AXIS) \
minExtents.AXIS = p.AXIS; \
else if (p.AXIS > maxExtents.AXIS) \
maxExtents.AXIS = p.AXIS;
EXTEND_AXIS(x)
EXTEND_AXIS(y)
EXTEND_AXIS(z)
#undef EXTEND_AXIS
}
inline void Box3F::scale( const Point3F &amt )
{
minExtents *= amt;
maxExtents *= amt;
}
inline void Box3F::scale( F32 amt )
{
minExtents *= amt;
maxExtents *= amt;
}
inline bool Box3F::operator ==( const Box3F &b ) const
{
return minExtents.equal( b.minExtents ) && maxExtents.equal( b.maxExtents );
}
inline bool Box3F::operator !=( const Box3F &b ) const
{
return !minExtents.equal( b.minExtents ) || !maxExtents.equal( b.maxExtents );
}
//------------------------------------------------------------------------------
/// Clone of Box3F, using 3D types.
///
/// 3D types use F64.
///
/// @see Box3F
class Box3D
{
public:
Point3D minExtents;
Point3D maxExtents;
public:
Box3D() { }
Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck = false);
bool isContained(const Point3D& in_rContained) const;
bool isOverlapped(const Box3D& in_rOverlap) const;
F64 len_x() const;
F64 len_y() const;
F64 len_z() const;
void intersect(const Box3D& in_rIntersect);
void getCenter(Point3D* center) const;
void extend(const Point3D & p);
};
inline Box3D::Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck)
: minExtents(in_rMin),
maxExtents(in_rMax)
{
if (in_overrideCheck == false) {
minExtents.setMin(in_rMax);
maxExtents.setMax(in_rMin);
}
}
inline bool Box3D::isContained(const Point3D& in_rContained) const
{
return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
(in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
(in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
}
inline bool Box3D::isOverlapped(const Box3D& in_rOverlap) const
{
if (in_rOverlap.minExtents.x > maxExtents.x ||
in_rOverlap.minExtents.y > maxExtents.y ||
in_rOverlap.minExtents.z > maxExtents.z)
return false;
if (in_rOverlap.maxExtents.x < minExtents.x ||
in_rOverlap.maxExtents.y < minExtents.y ||
in_rOverlap.maxExtents.z < minExtents.z)
return false;
return true;
}
inline F64 Box3D::len_x() const
{
return maxExtents.x - minExtents.x;
}
inline F64 Box3D::len_y() const
{
return maxExtents.y - minExtents.y;
}
inline F64 Box3D::len_z() const
{
return maxExtents.z - minExtents.z;
}
inline void Box3D::intersect(const Box3D& in_rIntersect)
{
minExtents.setMin(in_rIntersect.minExtents);
maxExtents.setMax(in_rIntersect.maxExtents);
}
inline void Box3D::getCenter(Point3D* center) const
{
center->x = (minExtents.x + maxExtents.x) * 0.5;
center->y = (minExtents.y + maxExtents.y) * 0.5;
center->z = (minExtents.z + maxExtents.z) * 0.5;
}
inline void Box3D::extend(const Point3D & p)
{
#define EXTEND_AXIS(AXIS) \
if (p.AXIS < minExtents.AXIS) \
minExtents.AXIS = p.AXIS; \
else if (p.AXIS > maxExtents.AXIS) \
maxExtents.AXIS = p.AXIS;
EXTEND_AXIS(x)
EXTEND_AXIS(y)
EXTEND_AXIS(z)
#undef EXTEND_AXIS
}
/// Bounding Box
///
/// A helper class for working with boxes. It runs at F32 precision.
///
/// @see Box3D
class Box3I
{
public:
Point3I minExtents; ///< Minimum extents of box
Point3I maxExtents; ///< Maximum extents of box
public:
Box3I() { }
/// Create a box from two points.
///
/// Normally, this function will compensate for mismatched
/// min/max values. If you know your values are valid, you
/// can set in_overrideCheck to true and skip this.
///
/// @param in_rMin Minimum extents of box.
/// @param in_rMax Maximum extents of box.
/// @param in_overrideCheck Pass true to skip check of extents.
Box3I(const Point3I& in_rMin, const Point3I& in_rMax, const bool in_overrideCheck = false);
/// Create a box from six extent values.
///
/// No checking is performed as to the validity of these
/// extents, unlike the other constructor.
Box3I(S32 xmin, S32 ymin, S32 zmin, S32 max, S32 ymax, S32 zmax);
/// Check to see if a point is contained in this box.
bool isContained(const Point3I& in_rContained) const;
/// Check to see if another box overlaps this box.
bool isOverlapped(const Box3I& in_rOverlap) const;
/// Check to see if another box is contained in this box.
bool isContained(const Box3I& in_rContained) const;
S32 len_x() const;
S32 len_y() const;
S32 len_z() const;
/// Perform an intersection operation with another box
/// and store the results in this box.
void intersect(const Box3I& in_rIntersect);
/// Get the center of this box.
///
/// This is the average of min and max.
void getCenter(Point3I* center) const;
/// Check that the box is valid.
///
/// Currently, this just means that min < max.
bool isValidBox() const
{
return (minExtents.x <= maxExtents.x) &&
(minExtents.y <= maxExtents.y) &&
(minExtents.z <= maxExtents.z);
}
void extend(const Point3I & p);
};
inline Box3I::Box3I(const Point3I& in_rMin, const Point3I& in_rMax, const bool in_overrideCheck)
: minExtents(in_rMin),
maxExtents(in_rMax)
{
if (in_overrideCheck == false)
{
minExtents.setMin(in_rMax);
maxExtents.setMax(in_rMin);
}
}
inline Box3I::Box3I(S32 xMin, S32 yMin, S32 zMin, S32 xMax, S32 yMax, S32 zMax)
: minExtents(xMin,yMin,zMin),
maxExtents(xMax,yMax,zMax)
{
}
inline bool Box3I::isContained(const Point3I& in_rContained) const
{
return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
(in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
(in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
}
inline bool Box3I::isOverlapped(const Box3I& in_rOverlap) const
{
if (in_rOverlap.minExtents.x > maxExtents.x ||
in_rOverlap.minExtents.y > maxExtents.y ||
in_rOverlap.minExtents.z > maxExtents.z)
return false;
if (in_rOverlap.maxExtents.x < minExtents.x ||
in_rOverlap.maxExtents.y < minExtents.y ||
in_rOverlap.maxExtents.z < minExtents.z)
return false;
return true;
}
inline bool Box3I::isContained(const Box3I& in_rContained) const
{
return (minExtents.x <= in_rContained.minExtents.x) &&
(minExtents.y <= in_rContained.minExtents.y) &&
(minExtents.z <= in_rContained.minExtents.z) &&
(maxExtents.x >= in_rContained.maxExtents.x) &&
(maxExtents.y >= in_rContained.maxExtents.y) &&
(maxExtents.z >= in_rContained.maxExtents.z);
}
inline S32 Box3I::len_x() const
{
return maxExtents.x - minExtents.x;
}
inline S32 Box3I::len_y() const
{
return maxExtents.y - minExtents.y;
}
inline S32 Box3I::len_z() const
{
return maxExtents.z - minExtents.z;
}
inline void Box3I::intersect(const Box3I& in_rIntersect)
{
minExtents.setMin(in_rIntersect.minExtents);
maxExtents.setMax(in_rIntersect.maxExtents);
}
inline void Box3I::getCenter(Point3I* center) const
{
center->x = (minExtents.x + maxExtents.x) >> 1;
center->y = (minExtents.y + maxExtents.y) >> 1;
center->z = (minExtents.z + maxExtents.z) >> 1;
}
inline void Box3I::extend(const Point3I & p)
{
#define EXTEND_AXIS(AXIS) \
if (p.AXIS < minExtents.AXIS) \
minExtents.AXIS = p.AXIS; \
else if (p.AXIS > maxExtents.AXIS) \
maxExtents.AXIS = p.AXIS;
EXTEND_AXIS(x)
EXTEND_AXIS(y)
EXTEND_AXIS(z)
#undef EXTEND_AXIS
}
#endif // _DBOX_H_