Torque3D/Engine/source/interior/interiorRes.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "interior/interiorRes.h"
#include "console/console.h"
#include "core/stream/fileStream.h"
#include "interior/interior.h"
#include "interior/interiorResObjects.h"
#include "gfx/bitmap/gBitmap.h"
#include "interior/forceField.h"
const U32 InteriorResource::smFileVersion = 44;
//--------------------------------------------------------------------------
InteriorResource::InteriorResource()
{
VECTOR_SET_ASSOCIATION(mDetailLevels);
VECTOR_SET_ASSOCIATION(mSubObjects);
VECTOR_SET_ASSOCIATION(mTriggers);
//VECTOR_SET_ASSOCIATION(mPaths);
VECTOR_SET_ASSOCIATION(mInteriorPathFollowers);
VECTOR_SET_ASSOCIATION(mForceFields);
VECTOR_SET_ASSOCIATION(mAISpecialNodes);
mPreviewBitmap = NULL;
}
InteriorResource::~InteriorResource()
{
U32 i;
for (i = 0; i < mDetailLevels.size(); i++)
delete mDetailLevels[i];
for (i = 0; i < mSubObjects.size(); i++)
delete mSubObjects[i];
for (i = 0; i < mTriggers.size(); i++)
delete mTriggers[i];
for (i = 0; i < mInteriorPathFollowers.size(); i++)
delete mInteriorPathFollowers[i];
for (i = 0; i < mForceFields.size(); i++)
delete mForceFields[i];
for (i = 0; i < mAISpecialNodes.size(); i++)
delete mAISpecialNodes[i];
for (i = 0; i < mGameEntities.size(); i++)
delete mGameEntities[i];
delete mPreviewBitmap;
mPreviewBitmap = NULL;
}
bool InteriorResource::read(Stream& stream)
{
AssertFatal(stream.hasCapability(Stream::StreamRead), "Interior::read: non-read capable stream passed");
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::read: Error, stream in inconsistent state");
U32 i;
// Version this stream
U32 fileVersion;
stream.read(&fileVersion);
if (fileVersion != smFileVersion) {
Con::errorf(ConsoleLogEntry::General, "InteriorResource::read: incompatible file version found.");
return false;
}
// Handle preview
bool previewIncluded = false;
stream.read(&previewIncluded);
if (previewIncluded) {
GBitmap bmp;
bmp.readBitmap("png",stream);
}
// Details
U32 numDetailLevels;
stream.read(&numDetailLevels);
mDetailLevels.setSize(numDetailLevels);
for (i = 0; i < mDetailLevels.size(); i++)
mDetailLevels[i] = NULL;
for (i = 0; i < mDetailLevels.size(); i++) {
mDetailLevels[i] = new Interior;
if (mDetailLevels[i]->read(stream) == false) {
Con::errorf(ConsoleLogEntry::General, "Unable to read detail level %d in interior resource", i);
return false;
}
}
// Subobjects: mirrors, translucencies
U32 numSubObjects;
stream.read(&numSubObjects);
mSubObjects.setSize(numSubObjects);
for (i = 0; i < mSubObjects.size(); i++)
mSubObjects[i] = NULL;
for (i = 0; i < mSubObjects.size(); i++) {
mSubObjects[i] = new Interior;
if (mSubObjects[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read subobject %d in interior resource", i));
return false;
}
}
// Triggers
U32 numTriggers;
stream.read(&numTriggers);
mTriggers.setSize(numTriggers);
for (i = 0; i < mTriggers.size(); i++)
mTriggers[i] = NULL;
for (i = 0; i < mTriggers.size(); i++) {
mTriggers[i] = new InteriorResTrigger;
if (mTriggers[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read trigger %d in interior resource", i));
return false;
}
}
U32 numChildren;
stream.read(&numChildren);
mInteriorPathFollowers.setSize(numChildren);
for (i = 0; i < mInteriorPathFollowers.size(); i++)
mInteriorPathFollowers[i] = NULL;
for (i = 0; i < mInteriorPathFollowers.size(); i++) {
mInteriorPathFollowers[i] = new InteriorPathFollower;
if (mInteriorPathFollowers[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read child %d in interior resource", i));
return false;
}
}
U32 numFields;
stream.read(&numFields);
mForceFields.setSize(numFields);
for (i = 0; i < mForceFields.size(); i++)
mForceFields[i] = NULL;
for (i = 0; i < mForceFields.size(); i++) {
mForceFields[i] = new ForceField;
if (mForceFields[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read field %d in interior resource", i));
return false;
}
}
U32 numSpecNodes;
stream.read(&numSpecNodes);
mAISpecialNodes.setSize(numSpecNodes);
for (i = 0; i < mAISpecialNodes.size(); i++)
mAISpecialNodes[i] = NULL;
for (i = 0; i < mAISpecialNodes.size(); i++) {
mAISpecialNodes[i] = new AISpecialNode;
if (mAISpecialNodes[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read SpecNode %d in interior resource", i));
return false;
}
}
U32 dummyInt;
stream.read(&dummyInt);
if (dummyInt == 1)
{
if (mDetailLevels.size() != 0)
getDetailLevel(0)->readVehicleCollision(stream);
}
// For expansion purposes
stream.read(&dummyInt);
if(dummyInt == 2)
{
U32 numGameEnts;
stream.read(&numGameEnts);
mGameEntities.setSize(numGameEnts);
for (i = 0; i < numGameEnts; i++)
mGameEntities[i] = new ItrGameEntity;
for (i = 0; i < numGameEnts; i++) {
if (mGameEntities[i]->read(stream) == false) {
AssertISV(false, avar("Unable to read SpecNode %d in interior resource", i));
return false;
}
}
stream.read(&dummyInt);
}
return (stream.getStatus() == Stream::Ok);
}
bool InteriorResource::write(Stream& stream) const
{
AssertFatal(stream.hasCapability(Stream::StreamWrite), "Interior::write: non-write capable stream passed");
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::write: Error, stream in inconsistent state");
// Version the stream
stream.write(smFileVersion);
// Handle preview
//
if (mPreviewBitmap != NULL) {
stream.write(bool(true));
mPreviewBitmap->writeBitmap("png",stream);
} else {
stream.write(bool(false));
}
// Write out the interiors
stream.write(mDetailLevels.size());
U32 i;
for (i = 0; i < mDetailLevels.size(); i++) {
if (mDetailLevels[i]->write(stream) == false) {
AssertISV(false, "Unable to write detail level to stream");
return false;
}
}
stream.write(mSubObjects.size());
for (i = 0; i < mSubObjects.size(); i++) {
if (mSubObjects[i]->write(stream) == false) {
AssertISV(false, "Unable to write subobject to stream");
return false;
}
}
stream.write(mTriggers.size());
for (i = 0; i < mTriggers.size(); i++) {
if (mTriggers[i]->write(stream) == false) {
AssertISV(false, "Unable to write trigger to stream");
return false;
}
}
stream.write(mInteriorPathFollowers.size());
for (i = 0; i < mInteriorPathFollowers.size(); i++) {
if (mInteriorPathFollowers[i]->write(stream) == false) {
AssertISV(false, avar("Unable to write child %d in interior resource", i));
return false;
}
}
stream.write(mForceFields.size());
for (i = 0; i < mForceFields.size(); i++) {
if (mForceFields[i]->write(stream) == false) {
AssertISV(false, avar("Unable to write field %d in interior resource", i));
return false;
}
}
stream.write(mAISpecialNodes.size());
for (i = 0; i < mAISpecialNodes.size(); i++) {
if (mAISpecialNodes[i]->write(stream) == false) {
AssertISV(false, avar("Unable to write SpecNode %d in interior resource", i));
return false;
}
}
stream.write(U32(1));
if (mDetailLevels.size() != 0)
const_cast<Interior*>(mDetailLevels[0])->writeVehicleCollision(stream);
// For expansion purposes
if (mGameEntities.size())
{
stream.write(U32(2));
stream.write(mGameEntities.size());
for(i = 0; i < mGameEntities.size(); i++)
{
if (mGameEntities[i]->write(stream) == false) {
AssertISV(false, avar("Unable to write GameEnt %d in interior resource", i));
return false;
}
}
}
stream.write(U32(0));
return (stream.getStatus() == Stream::Ok);
}
GBitmap* InteriorResource::extractPreview(Stream& stream)
{
AssertFatal(stream.hasCapability(Stream::StreamRead), "Interior::read: non-read capable stream passed");
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::read: Error, stream in inconsistent state");
// Version this stream
U32 fileVersion;
stream.read(&fileVersion);
if (fileVersion != smFileVersion) {
Con::errorf(ConsoleLogEntry::General, "InteriorResource::read: incompatible file version found.");
return NULL;
}
// Handle preview
bool previewIncluded = false;
stream.read(&previewIncluded);
if (previewIncluded) {
GBitmap* pBmp = new GBitmap;
if (pBmp->readBitmap("png",stream) == true)
return pBmp;
delete pBmp;
}
return NULL;
}
//------------------------------------------------------------------------------
//-------------------------------------- Interior Resource constructor
template<> void *Resource<InteriorResource>::create(const Torque::Path &path)
{
FileStream stream;
stream.open( path.getFullPath(), Torque::FS::File::Read );
if ( stream.getStatus() != Stream::Ok )
return NULL;
InteriorResource* pResource = new InteriorResource;
if (pResource->read(stream) == true)
return pResource;
else
{
delete pResource;
return NULL;
}
}
template<> ResourceBase::Signature Resource<InteriorResource>::signature()
{
return MakeFourCC('t','d','i','f');
}