mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
89 lines
3 KiB
C
89 lines
3 KiB
C
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
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#define _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
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#ifndef _SIMCOMPONENT_H_
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#include "component/simComponent.h"
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#endif
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#ifndef _CONSOLEINTERNAL_H_
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#include "console/consoleInternal.h"
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#endif
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#ifndef _ICALLMETHOD_H_
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#include "console/ICallMethod.h"
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#endif
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#ifdef TORQUE_DEBUG
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#ifndef _TDICTIONARY_H_
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#include "core/util/tDictionary.h"
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#endif
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#endif
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//-----------------------------------------------------------------------------
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class DynamicConsoleMethodComponent : public SimComponent, public ICallMethod
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{
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#ifdef TORQUE_DEBUG
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public:
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typedef Map<StringTableEntry, S32> callMethodMetricType;
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#endif
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private:
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typedef SimComponent Parent;
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#ifdef TORQUE_DEBUG
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// Call Method Debug Stat.
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callMethodMetricType mCallMethodMetrics;
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#endif
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protected:
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/// Internal callMethod : Actually does component notification and script method execution
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/// @attention This method does some magic to the argc argv to make Con::execute act properly
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/// as such it's internal and should not be exposed or used except by this class
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virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
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public:
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#ifdef TORQUE_DEBUG
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/// Call Method Metrics.
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const callMethodMetricType& getCallMethodMetrics( void ) const { return mCallMethodMetrics; };
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/// Inject Method Call.
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void injectMethodCall( const char* method );
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#endif
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/// Call Method
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virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
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/// Call Method format string
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const char* callMethod( S32 argc, const char* methodName, ... );
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// query for console method data
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virtual bool handlesConsoleMethod(const char * fname, S32 * routingId);
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DECLARE_CONOBJECT(DynamicConsoleMethodComponent);
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};
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#endif
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