Torque3D/Engine/source/renderInstance/renderTexTargetBinManager.h

135 lines
4.9 KiB
C
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TEXTARGETBIN_MGR_H_
#define _TEXTARGETBIN_MGR_H_
#ifndef _RENDERBINMANAGER_H_
#include "renderInstance/renderBinManager.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class ConditionerFeature;
class RenderTexTargetBinManager : public RenderBinManager
{
typedef RenderBinManager Parent;
public:
static const GFXFormat DefaultTargetFormat = GFXFormatR8G8B8A8;
static const U32 DefaultTargetChainLength = 1;
static const U32 DefaultTargetSize = 256;
enum TargetSizeType
{
WindowSize = 0,
WindowSizeScaled,
FixedSize
};
public:
RenderTexTargetBinManager( const RenderInstType &ritype = RenderPassManager::RIT_Mesh,
F32 renderOrder = 1.0f,
F32 processAddOrder = 1.0f,
const GFXFormat targetFormat = DefaultTargetFormat,
const Point2I &targetSize = Point2I(DefaultTargetSize, DefaultTargetSize),
const U32 targetChainLength = DefaultTargetChainLength);
virtual ~RenderTexTargetBinManager();
virtual bool setTargetSize(const Point2I &newTargetSize);
virtual GFXTextureObject* getTargetTexture( U32 mrtIndex, S32 chainIndex = -1 ) const;
/// Force a target update
virtual bool updateTargets() { return _updateTargets(); }
void setTargetFormatConsole(const S32 &fmt) { setTargetFormat(GFXFormat(fmt)); }
virtual bool setTargetFormat(const GFXFormat &newTargetFormat);
S32 getTargetFormatConsole() { return getTargetFormat(); }
virtual const GFXFormat &getTargetFormat() const { return mTargetFormat; }
virtual void setTargetChainLength(const U32 chainLength);
virtual U32 getTargetChainLength() const { return mTargetChainLength; }
DECLARE_CONOBJECT(RenderTexTargetBinManager);
static void initPersistFields();
bool onAdd() override;
2012-09-19 15:15:01 +00:00
protected:
NamedTexTarget mNamedTarget;
GFXFormat mTargetFormat;
Point2I mTargetSize;
Point2F mTargetScale;
//RectI mTargetViewport;
TargetSizeType mTargetSizeType;
U32 mTargetChainLength;
U32 mTargetChainIdx;
U32 mNumRenderTargets;
GFXTextureTargetRef *mTargetChain;
GFXTexHandle **mTargetChainTextures;
#ifndef TORQUE_SHIPPING
bool m_NeedsOnPostRender;
#endif
bool mPreserve;
virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
virtual GFXTextureTargetRef _getTextureTarget(const U32 idx = 0);
/// Pushes the active render target, and sets itself as a render target. The
/// target is then cleared using 'mTargetClearColor', viewport is set properly,
/// and true is returned, and '_onPostRender' must be called after rendering
/// is complete. If the return value is false, than '_onPostRender'
/// should not be called.
///
/// @param preserve If set to true, the contents of the current render target
// will be the same when _onPostRender is called. Otherwise
// the contents are undefined on console platforms.
virtual bool _onPreRender(SceneRenderState * state, bool preserve = false);
/// Resolves the active render target, pops the render target from _onPreRender, and sets debug info.
virtual void _onPostRender();
virtual bool _updateTargets();
virtual bool _setupTargets();
virtual void _teardownTargets();
/// The callback used to get texture events.
/// @see GFXTextureManager::addEventDelegate
void _onTextureEvent( GFXTexCallbackCode code );
};
typedef RenderTexTargetBinManager::TargetSizeType RenderTexTargetSize;
DefineEnumType( RenderTexTargetSize );
#endif // _TEXTARGETBIN_MGR_H_