Torque3D/Engine/source/afx/ce/afxCameraPuppet.cpp

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2017-07-26 08:35:44 +00:00
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "scene/sceneRenderState.h"
#include "math/mathIO.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxCameraPuppet.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxCameraPuppetData
IMPLEMENT_CO_DATABLOCK_V1(afxCameraPuppetData);
ConsoleDocClass( afxCameraPuppetData,
"@brief A datablock that specifies a Camera Puppet effect.\n\n"
"A Camera Puppet effect is used to control the position and orientation of the camera using the AFX constraint system. "
"Camera Puppet effects are useful for creating small cut-scenes and can add a lot of visual drama to a spell or effectron "
"effect."
"\n\n"
"Effective use of Camera Puppet effects require a fairly advanced understanding of how Torque cameras work in a "
"server-client context. Care must be taken to prevent client cameras from drifting too far out of sync from the server camera. "
"Otherwise, obvious discontinuities in the motion will result when the Camera Puppet ends and control is restored to the "
"server camera. Scoping problems can also result if a client camera is moved to a location that is inconsistent with the "
"scene scoping done by the server camera."
"\n\n"
"Often it is useful to manage camera controlling in an isolated effectron rather than directly incorporated into a magic-spell. "
"This way the camera controlling effectron can target the specific client associated with the spellcaster. The spellcasting "
"player observes the spell in a dramatic cut-scene-like fashion while other players continue to observe from their own "
"viewing locations."
"\n\n"
"@ingroup afxEffects\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxCameraPuppetData::afxCameraPuppetData()
{
cam_spec = ST_NULLSTRING;
networking = SERVER_AND_CLIENT;
}
afxCameraPuppetData::afxCameraPuppetData(const afxCameraPuppetData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
cam_spec = other.cam_spec;
networking = other.networking;
}
#define myOffset(field) Offset(field, afxCameraPuppetData)
void afxCameraPuppetData::initPersistFields()
{
addField("cameraSpec", TypeString, myOffset(cam_spec),
"This field is like the effect-wrapper fields for specifying constraint sources, "
"but here it specifies a target for the camera-puppet effect.");
addField("networking", TypeS8, myOffset(networking),
"Specifies the networking model used for the camerapuppet effect. The effect can "
"puppet just the server camera, just the client camera, or both.\n"
"Possible values: $AFX::SERVER_ONLY, $AFX::CLIENT_ONLY, or $AFX::SERVER_AND_CLIENT.");
// disallow some field substitutions
disableFieldSubstitutions("cameraSpec");
disableFieldSubstitutions("networking");
Parent::initPersistFields();
}
bool afxCameraPuppetData::onAdd()
{
if (Parent::onAdd() == false)
return false;
bool runs_on_s = ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
bool runs_on_c = ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
cam_def.parseSpec(cam_spec, runs_on_s, runs_on_c);
return true;
}
void afxCameraPuppetData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(cam_spec);
stream->write(networking);
}
void afxCameraPuppetData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
cam_spec = stream->readSTString();
stream->read(&networking);
}
void afxCameraPuppetData::gather_cons_defs(Vector<afxConstraintDef>& defs)
{
if (cam_def.isDefined())
defs.push_back(cam_def);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//