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Torque3D
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e0119efbb5
Torque3D
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Templates
/
BaseGame
/
game
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data
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UI
/
guis
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LoadingGui.asset.taml
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Converts all game, gui editor, and system classes to utilize assets Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
<GUIAsset
AssetName="LoadingGui"
GUIFile="@assetFile=loadingGui.gui"
Ran importer on UI module to ensure guis and images are converted to latest standards Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
2022-02-22 20:12:39 -06:00
VersionId="1"/>
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