Torque3D/Engine/source/afx/afxEffectron.cpp

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "T3D/gameBase/gameConnection.h"
#include "sfx/sfxSystem.h"
#include "math/mathIO.h"
#include "afx/afxChoreographer.h"
#include "afx/afxEffectron.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEffectronData::ewValidator
//
// When an effect is added using "addEffect", this validator intercepts the value
// and adds it to the dynamic effects list.
//
void afxEffectronData::ewValidator::validateType(SimObject* object, void* typePtr)
{
afxEffectronData* eff_data = dynamic_cast<afxEffectronData*>(object);
afxEffectBaseData** ew = (afxEffectBaseData**)(typePtr);
if (eff_data && ew)
{
eff_data->fx_list.push_back(*ew);
*ew = 0;
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class EffectronFinishStartupEvent : public SimEvent
{
public:
void process(SimObject* obj)
{
afxEffectron* eff = dynamic_cast<afxEffectron*>(obj);
if (eff)
eff->finish_startup();
}
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEffectronData
IMPLEMENT_CO_DATABLOCK_V1(afxEffectronData);
ConsoleDocClass( afxEffectronData,
"@brief Defines the properties of an afxEffectron.\n\n"
"@ingroup afxChoreographers\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxEffectronData::afxEffectronData()
{
duration = 0.0f;
n_loops = 1;
// dummy entry holds effect-wrapper pointer while a special validator
// grabs it and adds it to an appropriate effects list
dummy_fx_entry = NULL;
// marked true if datablock ids need to
// be converted into pointers
do_id_convert = false;
}
afxEffectronData::afxEffectronData(const afxEffectronData& other, bool temp_clone) : afxChoreographerData(other, temp_clone)
{
duration = other.duration;
n_loops = other.n_loops;
dummy_fx_entry = other.dummy_fx_entry;
do_id_convert = other.do_id_convert;
fx_list = other.fx_list;
}
void afxEffectronData::reloadReset()
{
fx_list.clear();
}
#define myOffset(field) Offset(field, afxEffectronData)
void afxEffectronData::initPersistFields()
{
docsURL;
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addField("duration", TypeF32, myOffset(duration),
"...");
addField("numLoops", TypeS32, myOffset(n_loops),
"...");
// effect lists
// for each of these, dummy_fx_entry is set and then a validator adds it to the appropriate effects list
static ewValidator emptyValidator(0);
addFieldV("addEffect", TYPEID<afxEffectBaseData>(), myOffset(dummy_fx_entry), &emptyValidator,
"...");
Parent::initPersistFields();
// disallow some field substitutions
disableFieldSubstitutions("addEffect");
}
bool afxEffectronData::onAdd()
{
if (Parent::onAdd() == false)
return false;
return true;
}
void afxEffectronData::pack_fx(BitStream* stream, const afxEffectList& fx, bool packed)
{
stream->writeInt(fx.size(), EFFECTS_PER_PHRASE_BITS);
for (int i = 0; i < fx.size(); i++)
writeDatablockID(stream, fx[i], packed);
}
void afxEffectronData::unpack_fx(BitStream* stream, afxEffectList& fx)
{
fx.clear();
S32 n_fx = stream->readInt(EFFECTS_PER_PHRASE_BITS);
for (int i = 0; i < n_fx; i++)
fx.push_back((afxEffectWrapperData*)(uintptr_t)readDatablockID(stream));
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}
void afxEffectronData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(duration);
stream->write(n_loops);
pack_fx(stream, fx_list, mPacked);
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}
void afxEffectronData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&duration);
stream->read(&n_loops);
do_id_convert = true;
unpack_fx(stream, fx_list);
}
bool afxEffectronData::preload(bool server, String &errorStr)
{
if (!Parent::preload(server, errorStr))
return false;
// Resolve objects transmitted from server
if (!server)
{
if (do_id_convert)
{
for (S32 i = 0; i < fx_list.size(); i++)
{
SimObjectId db_id = SimObjectId((uintptr_t)fx_list[i]);
if (db_id != 0)
{
// try to convert id to pointer
if (!Sim::findObject(db_id, fx_list[i]))
{
Con::errorf(ConsoleLogEntry::General,
"afxEffectronData::preload() -- bad datablockId: 0x%x",
db_id);
}
}
}
do_id_convert = false;
}
}
return true;
}
void afxEffectronData::gatherConstraintDefs(Vector<afxConstraintDef>& defs)
{
afxConstraintDef::gather_cons_defs(defs, fx_list);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
DefineEngineMethod(afxEffectronData, reset, void, (),,
"Resets an effectron datablock during reload.\n\n"
"@ingroup AFX")
{
object->reloadReset();
}
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DefineEngineMethod(afxEffectronData, pushEffect, void, (afxEffectBaseData* effect),,
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"Adds an effect (wrapper or group) to an effectron's phase.\n\n"
"@ingroup AFX")
{
if (!effect)
{
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Con::errorf("afxEffectronData::pushEffect() -- missing afxEffectWrapperData.");
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return;
}
object->fx_list.push_back(effect);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEffectron
IMPLEMENT_CO_NETOBJECT_V1(afxEffectron);
ConsoleDocClass( afxEffectron,
"@brief A basic effects choreographer.\n\n"
"@ingroup afxChoreographers\n"
"@ingroup AFX\n"
);
StringTableEntry afxEffectron::CAMERA_CONS;
StringTableEntry afxEffectron::LISTENER_CONS;
void afxEffectron::init()
{
// setup static predefined constraint names
if (CAMERA_CONS == 0)
{
CAMERA_CONS = StringTable->insert("camera");
LISTENER_CONS = StringTable->insert("listener");
}
// afxEffectron is always in scope, however the effects used
// do their own scoping in that they will shut off if their
// position constraint leaves scope.
//
// note -- ghosting is delayed until constraint
// initialization is done.
//
//mNetFlags.set(Ghostable | ScopeAlways);
mNetFlags.clear(Ghostable | ScopeAlways);
datablock = NULL;
exeblock = NULL;
constraints_initialized = false;
scoping_initialized = false;
effect_state = (U8) INACTIVE_STATE;
effect_elapsed = 0;
// define named constraints
constraint_mgr->defineConstraint(CAMERA_CONSTRAINT, CAMERA_CONS);
constraint_mgr->defineConstraint(POINT_CONSTRAINT, LISTENER_CONS);
active_phrase = NULL;
time_factor = 1.0f;
camera_cons_obj = 0;
marks_mask = 0;
}
afxEffectron::afxEffectron()
{
started_with_newop = true;
init();
}
afxEffectron::afxEffectron(bool not_default)
{
started_with_newop = false;
init();
}
afxEffectron::~afxEffectron()
{
delete active_phrase;
if (datablock && datablock->isTempClone())
{
delete datablock;
datablock = 0;
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// STANDARD OVERLOADED METHODS //
bool afxEffectron::onNewDataBlock(GameBaseData* dptr, bool reload)
{
datablock = dynamic_cast<afxEffectronData*>(dptr);
if (!datablock || !Parent::onNewDataBlock(dptr, reload))
return false;
if (isServerObject() && started_with_newop)
{
// copy dynamic fields from the datablock but
// don't replace fields with a value
assignDynamicFieldsFrom(dptr, arcaneFX::sParameterFieldPrefix, true);
}
exeblock = datablock;
if (isClientObject())
{
// make a temp datablock clone if there are substitutions
if (datablock->getSubstitutionCount() > 0)
{
afxEffectronData* orig_db = datablock;
datablock = new afxEffectronData(*orig_db, true);
exeblock = orig_db;
// Don't perform substitutions yet, the effectrons's dynamic fields haven't
// arrived yet and the substitutions may refer to them. Hold off and do
// in in the onAdd() method.
}
}
else if (started_with_newop)
{
// make a temp datablock clone if there are substitutions
if (datablock->getSubstitutionCount() > 0)
{
afxEffectronData* orig_db = datablock;
datablock = new afxEffectronData(*orig_db, true);
exeblock = orig_db;
orig_db->performSubstitutions(datablock, this, ranking);
}
}
return true;
}
void afxEffectron::processTick(const Move* m)
{
Parent::processTick(m);
// don't process moves or client ticks
if (m != 0 || isClientObject())
return;
process_server();
}
void afxEffectron::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
process_client(dt);
}
bool afxEffectron::onAdd()
{
if (!Parent::onAdd())
return false;
if (isClientObject())
{
if (datablock->isTempClone())
{
afxEffectronData* orig_db = (afxEffectronData*)exeblock;
orig_db->performSubstitutions(datablock, this, ranking);
}
}
else if (started_with_newop && !postpone_activation)
{
if (!activationCallInit())
return false;
activate();
}
return true;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
U32 afxEffectron::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
S32 mark_stream_pos = stream->getCurPos();
U32 retMask = Parent::packUpdate(conn, mask, stream);
// InitialUpdate
if (stream->writeFlag(mask & InitialUpdateMask))
{
// pack extra object's ghost index or scope id if not yet ghosted
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if (stream->writeFlag(dynamic_cast<NetObject*>(mExtra) != 0))
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{
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NetObject* net_extra = (NetObject*)mExtra;
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S32 ghost_idx = conn->getGhostIndex(net_extra);
if (stream->writeFlag(ghost_idx != -1))
stream->writeRangedU32(U32(ghost_idx), 0, NetConnection::MaxGhostCount);
else
{
if (stream->writeFlag(net_extra->getScopeId() > 0))
{
stream->writeInt(net_extra->getScopeId(), NetObject::SCOPE_ID_BITS);
}
}
}
stream->write(time_factor);
GameConnection* gconn = dynamic_cast<GameConnection*>(conn);
bool zoned_in = (gconn) ? gconn->isZonedIn() : false;
if (stream->writeFlag(zoned_in))
pack_constraint_info(conn, stream);
}
// StateEvent or SyncEvent
if (stream->writeFlag((mask & StateEventMask) || (mask & SyncEventMask)))
{
stream->write(marks_mask);
stream->write(effect_state);
stream->write(effect_elapsed);
}
// SyncEvent
bool do_sync_event = ((mask & SyncEventMask) && !(mask & InitialUpdateMask));
if (stream->writeFlag(do_sync_event))
{
pack_constraint_info(conn, stream);
}
check_packet_usage(conn, stream, mark_stream_pos, "afxEffectron:");
AssertISV(stream->isValid(), "afxEffectron::packUpdate(): write failure occurred, possibly caused by packet-size overrun.");
return retMask;
}
//~~~~~~~~~~~~~~~~~~~~//
void afxEffectron::unpackUpdate(NetConnection * conn, BitStream * stream)
{
Parent::unpackUpdate(conn, stream);
bool initial_update = false;
bool zoned_in = true;
bool do_sync_event = false;
U8 new_marks_mask = 0;
U8 new_state = INACTIVE_STATE;
F32 new_elapsed = 0;
// InitialUpdate Only
if (stream->readFlag())
{
initial_update = true;
// extra sent
if (stream->readFlag())
{
// cleanup?
if (stream->readFlag()) // is ghost_idx
{
S32 ghost_idx = stream->readRangedU32(0, NetConnection::MaxGhostCount);
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mExtra = dynamic_cast<SimObject*>(conn->resolveGhost(ghost_idx));
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}
else
{
if (stream->readFlag()) // has scope_id
{
// JTF NOTE: U16 extra_scope_id = stream->readInt(NetObject::SCOPE_ID_BITS);
stream->readInt(NetObject::SCOPE_ID_BITS);
}
}
}
stream->read(&time_factor);
// if client is marked as fully zoned in
if ((zoned_in = stream->readFlag()) == true)
{
unpack_constraint_info(conn, stream);
init_constraints();
}
}
// StateEvent or SyncEvent
// this state data is sent for both state-events and
// sync-events
if (stream->readFlag())
{
stream->read(&new_marks_mask);
stream->read(&new_state);
stream->read(&new_elapsed);
marks_mask = new_marks_mask;
}
// SyncEvent
do_sync_event = stream->readFlag();
if (do_sync_event)
{
unpack_constraint_info(conn, stream);
init_constraints();
}
//~~~~~~~~~~~~~~~~~~~~//
if (!zoned_in)
effect_state = LATE_STATE;
// need to adjust state info to get all synced up with spell on server
if (do_sync_event && !initial_update)
sync_client(new_marks_mask, new_state, new_elapsed);
}
void afxEffectron::sync_with_clients()
{
setMaskBits(SyncEventMask);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// private
bool afxEffectron::state_expired()
{
afxPhrase* phrase = (effect_state == ACTIVE_STATE) ? active_phrase : NULL;
if (phrase)
{
if (phrase->expired(effect_elapsed))
return (!phrase->recycle(effect_elapsed));
return false;
}
return true;
}
void afxEffectron::init_constraints()
{
if (constraints_initialized)
{
//Con::printf("CONSTRAINTS ALREADY INITIALIZED");
return;
}
Vector<afxConstraintDef> defs;
datablock->gatherConstraintDefs(defs);
constraint_mgr->initConstraintDefs(defs, isServerObject());
if (isServerObject())
{
// find local camera
camera_cons_obj = get_camera();
if (camera_cons_obj)
camera_cons_id = constraint_mgr->setReferenceObject(CAMERA_CONS, camera_cons_obj);
}
else // if (isClientObject())
{
// find local camera
camera_cons_obj = get_camera();
if (camera_cons_obj)
camera_cons_id = constraint_mgr->setReferenceObject(CAMERA_CONS, camera_cons_obj);
// find local listener
Point3F listener_pos;
listener_pos = SFX->getListener().getTransform().getPosition();
listener_cons_id = constraint_mgr->setReferencePoint(LISTENER_CONS, listener_pos);
}
constraint_mgr->adjustProcessOrdering(this);
constraints_initialized = true;
}
void afxEffectron::init_scoping()
{
if (scoping_initialized)
{
//Con::printf("SCOPING ALREADY INITIALIZED");
return;
}
if (isServerObject())
{
if (explicit_clients.size() > 0)
{
for (U32 i = 0; i < explicit_clients.size(); i++)
explicit_clients[i]->objectLocalScopeAlways(this);
}
else
{
mNetFlags.set(Ghostable);
setScopeAlways();
}
scoping_initialized = true;
}
}
void afxEffectron::setup_active_fx()
{
active_phrase = new afxPhrase(isServerObject(), /*willStop=*/true);
if (active_phrase)
{
active_phrase->init(datablock->fx_list, datablock->duration, this, time_factor, datablock->n_loops);
}
}
bool afxEffectron::cleanup_over()
{
if (active_phrase && !active_phrase->isEmpty())
return false;
return true;
}
void afxEffectron::inflictDamage(const char * label, const char* flavor, SimObjectId target_id,
F32 amount, U8 n, F32 ad_amount, F32 radius, Point3F pos, F32 impulse)
{
char *posArg = Con::getArgBuffer(64);
dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
Con::executef(exeblock, "onDamage",
getIdString(),
label,
flavor,
Con::getIntArg(target_id),
Con::getFloatArg(amount),
Con::getIntArg(n),
posArg,
Con::getFloatArg(ad_amount),
Con::getFloatArg(radius),
Con::getFloatArg(impulse));
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// private
void afxEffectron::process_server()
{
if (effect_state != INACTIVE_STATE)
effect_elapsed += TickSec;
U8 pending_state = effect_state;
// check for state changes
switch (effect_state)
{
case INACTIVE_STATE:
if (marks_mask & MARK_ACTIVATE)
pending_state = ACTIVE_STATE;
break;
case ACTIVE_STATE:
if (marks_mask & MARK_INTERRUPT)
pending_state = CLEANUP_STATE;
else if (marks_mask & MARK_SHUTDOWN)
pending_state = CLEANUP_STATE;
else if (state_expired())
pending_state = CLEANUP_STATE;
break;
case CLEANUP_STATE:
if (cleanup_over())
pending_state = DONE_STATE;
break;
}
if (effect_state != pending_state)
change_state_s(pending_state);
if (effect_state == INACTIVE_STATE)
return;
//--------------------------//
// sample the constraints
constraint_mgr->sample(TickSec, Platform::getVirtualMilliseconds());
if (active_phrase)
active_phrase->update(TickSec, effect_elapsed);
}
void afxEffectron::change_state_s(U8 pending_state)
{
if (effect_state == pending_state)
return;
switch (effect_state)
{
case INACTIVE_STATE:
break;
case ACTIVE_STATE:
leave_active_state_s();
break;
case CLEANUP_STATE:
break;
case DONE_STATE:
break;
}
effect_state = pending_state;
switch (pending_state)
{
case INACTIVE_STATE:
break;
case ACTIVE_STATE:
enter_active_state_s();
break;
case CLEANUP_STATE:
enter_cleanup_state_s();
break;
case DONE_STATE:
enter_done_state_s();
break;
}
}
void afxEffectron::enter_done_state_s()
{
postEvent(DEACTIVATE_EVENT);
F32 done_time = effect_elapsed;
if (active_phrase)
{
F32 phrase_done;
if (active_phrase->willStop() && active_phrase->isInfinite())
phrase_done = effect_elapsed + active_phrase->calcAfterLife();
else
phrase_done = active_phrase->calcDoneTime();
if (phrase_done > done_time)
done_time = phrase_done;
}
F32 time_left = done_time - effect_elapsed;
if (time_left < 0)
time_left = 0;
Sim::postEvent(this, new ObjectDeleteEvent, Sim::getCurrentTime() + time_left*1000 + 500);
// CALL SCRIPT afxEffectronData::onDeactivate(%eff)
Con::executef(exeblock, "onDeactivate", getIdString());
}
void afxEffectron::enter_active_state_s()
{
// stamp constraint-mgr starting time
constraint_mgr->setStartTime(Platform::getVirtualMilliseconds());
effect_elapsed = 0;
setup_dynamic_constraints();
// start casting effects
setup_active_fx();
if (active_phrase)
active_phrase->start(effect_elapsed, effect_elapsed);
}
void afxEffectron::leave_active_state_s()
{
if (active_phrase)
active_phrase->stop(effect_elapsed);
}
void afxEffectron::enter_cleanup_state_s()
{
postEvent(SHUTDOWN_EVENT);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// private
void afxEffectron::process_client(F32 dt)
{
effect_elapsed += dt;
U8 pending_state = effect_state;
// check for state changes
switch (effect_state)
{
case INACTIVE_STATE:
if (marks_mask & MARK_ACTIVATE)
pending_state = ACTIVE_STATE;
break;
case ACTIVE_STATE:
if (marks_mask & MARK_INTERRUPT)
pending_state = CLEANUP_STATE;
else if (marks_mask & MARK_SHUTDOWN)
pending_state = CLEANUP_STATE;
else if (state_expired())
pending_state = CLEANUP_STATE;
break;
case CLEANUP_STATE:
if (cleanup_over())
pending_state = DONE_STATE;
break;
}
if (effect_state != pending_state)
change_state_c(pending_state);
if (effect_state == INACTIVE_STATE)
return;
//--------------------------//
// update the listener constraint position
if (!listener_cons_id.undefined())
{
Point3F listener_pos;
listener_pos = SFX->getListener().getTransform().getPosition();
constraint_mgr->setReferencePoint(listener_cons_id, listener_pos);
}
// find local camera position
Point3F cam_pos;
SceneObject* current_cam = get_camera(&cam_pos);
// detect camera changes
if (!camera_cons_id.undefined() && current_cam != camera_cons_obj)
{
constraint_mgr->setReferenceObject(camera_cons_id, current_cam);
camera_cons_obj = current_cam;
}
// sample the constraints
constraint_mgr->sample(dt, Platform::getVirtualMilliseconds(), (current_cam) ? &cam_pos : 0);
// update active effects lists
if (active_phrase)
active_phrase->update(dt, effect_elapsed);
}
void afxEffectron::change_state_c(U8 pending_state)
{
if (effect_state == pending_state)
return;
switch (effect_state)
{
case INACTIVE_STATE:
break;
case ACTIVE_STATE:
leave_active_state_c();
break;
case CLEANUP_STATE:
break;
case DONE_STATE:
break;
}
effect_state = pending_state;
switch (pending_state)
{
case INACTIVE_STATE:
break;
case ACTIVE_STATE:
enter_active_state_c(effect_elapsed);
break;
case CLEANUP_STATE:
break;
case DONE_STATE:
break;
}
}
void afxEffectron::enter_active_state_c(F32 starttime)
{
// stamp constraint-mgr starting time
constraint_mgr->setStartTime(Platform::getVirtualMilliseconds() - (U32)(effect_elapsed*1000));
///effect_elapsed = 0;
setup_dynamic_constraints();
setup_active_fx();
if (active_phrase)
active_phrase->start(starttime, effect_elapsed);
}
void afxEffectron::leave_active_state_c()
{
if (active_phrase)
active_phrase->stop(effect_elapsed);
}
void afxEffectron::sync_client(U16 marks, U8 state, F32 elapsed)
{
//Con::printf("SYNC marks=%d old_state=%d state=%d elapsed=%g",
// marks, effect_state, state, elapsed);
if (effect_state != LATE_STATE)
return;
marks_mask = marks;
// don't want to be started on late zoning clients
if (!datablock->exec_on_new_clients)
{
effect_state = DONE_STATE;
}
// it looks like we're ghosting pretty late and
// should just return to the inactive state.
else if (marks & (MARK_INTERRUPT | MARK_DEACTIVATE | MARK_SHUTDOWN))
{
effect_state = DONE_STATE;
}
// it looks like we should be in the active state.
else if (marks & MARK_ACTIVATE)
{
effect_state = ACTIVE_STATE;
effect_elapsed = elapsed;
enter_active_state_c(0.0);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// public:
void afxEffectron::postEvent(U8 event)
{
setMaskBits(StateEventMask);
switch (event)
{
case ACTIVATE_EVENT:
marks_mask |= MARK_ACTIVATE;
break;
case SHUTDOWN_EVENT:
marks_mask |= MARK_SHUTDOWN;
break;
case DEACTIVATE_EVENT:
marks_mask |= MARK_DEACTIVATE;
break;
case INTERRUPT_EVENT:
marks_mask |= MARK_INTERRUPT;
break;
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
void afxEffectron::finish_startup()
{
init_constraints();
init_scoping();
postEvent(afxEffectron::ACTIVATE_EVENT);
}
// static
afxEffectron*
afxEffectron::start_effect(afxEffectronData* datablock, SimObject* extra)
{
AssertFatal(datablock != NULL, "Datablock is missing.");
afxEffectronData* exeblock = datablock;
SimObject* param_holder = new SimObject();
if (!param_holder->registerObject())
{
Con::errorf("afxEffectron: failed to register parameter object.");
delete param_holder;
return 0;
}
param_holder->assignDynamicFieldsFrom(datablock, arcaneFX::sParameterFieldPrefix);
if (extra)
{
// copy dynamic fields from the extra object to the param holder
param_holder->assignDynamicFieldsFrom(extra, arcaneFX::sParameterFieldPrefix);
}
// CALL SCRIPT afxEffectronData::onPreactivate(%params, %extra)
ConsoleValue cValue = Con::executef(datablock, "onPreactivate",
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Con::getIntArg(param_holder->getId()),
(extra) ? Con::getIntArg(extra->getId()) : "");
const char* result = cValue.getString();
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if (result && result[0] != '\0' && !dAtob(result))
{
#if defined(TORQUE_DEBUG)
Con::warnf("afxEffectron: onPreactivate() returned false, effect aborted.");
#endif
Sim::postEvent(param_holder, new ObjectDeleteEvent, Sim::getCurrentTime());
return 0;
}
// make a temp datablock clone if there are substitutions
if (datablock->getSubstitutionCount() > 0)
{
datablock = new afxEffectronData(*exeblock, true);
exeblock->performSubstitutions(datablock, param_holder);
}
// create a new effectron instance
afxEffectron* eff = new afxEffectron(true);
eff->setDataBlock(datablock);
eff->exeblock = exeblock;
eff->setExtra(extra);
// copy dynamic fields from the param holder to the effectron
eff->assignDynamicFieldsFrom(param_holder, arcaneFX::sParameterFieldPrefix);
Sim::postEvent(param_holder, new ObjectDeleteEvent, Sim::getCurrentTime());
// register
if (!eff->registerObject())
{
Con::errorf("afxEffectron: failed to register effectron instance.");
Sim::postEvent(eff, new ObjectDeleteEvent, Sim::getCurrentTime());
return 0;
}
registerForCleanup(eff);
eff->activate();
return eff;
}
bool afxEffectron::activationCallInit(bool postponed)
{
if (postponed && (!started_with_newop || !postpone_activation))
{
Con::errorf("afxEffectron::activate() -- activate() is only required when creating an effectron with the \"new\" operator "
"and the postponeActivation field is set to \"true\".");
return false;
}
return true;
}
void afxEffectron::activate()
{
// separating the final part of startup allows the calling script
// to make certain types of calls on the returned effectron that
// need to happen prior to constraint initialization.
Sim::postEvent(this, new EffectronFinishStartupEvent, Sim::getCurrentTime());
// CALL SCRIPT afxEffectronData::onActivate(%eff)
Con::executef(exeblock, "onActivate", getIdString());
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// console functions
DefineEngineMethod(afxEffectron, setTimeFactor, void, (float factor),,
"Sets the time-factor for the effectron.\n\n"
"@ingroup AFX")
{
object->setTimeFactor(factor);
}
DefineEngineMethod(afxEffectron, interrupt, void, (),,
"Interrupts and deletes a running effectron.\n\n"
"@ingroup AFX")
{
object->postEvent(afxEffectron::INTERRUPT_EVENT);
}
DefineEngineMethod(afxEffectron, activate, void, (),,
"Activates an effectron that was started with postponeActivation=true.\n\n"
"@ingroup AFX")
{
if (object->activationCallInit(true))
object->activate();
}
DefineEngineFunction(startEffectron, S32, (afxEffectronData* datablock, const char* constraintSource, const char* constraintName, SimObject* extra),
(nullAsType<afxEffectronData*>(), nullAsType<const char*>(), nullAsType<const char*>(), nullAsType<SimObject*>()),
"Instantiates the effectron defined by datablock.\n\n"
"@ingroup AFX")
{
if (!datablock)
{
Con::errorf("startEffectron() -- missing valid datablock.");
return 0;
}
//
// Start the Effectron
//
afxEffectron* eff = afxEffectron::start_effect(datablock, extra);
//
// Create a constraint from arguments (if specified).
//
if (eff)
{
if (constraintSource && constraintName)
{
if (!eff->addConstraint(constraintSource, constraintName))
Con::errorf("startEffectron() -- failed to find constraint object [%s].", constraintSource);
}
}
//
// Return the ID (or 0 if start failed).
//
return (eff) ? eff->getId() : 0;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//