Torque3D/Templates/BaseGame/game/data/ExampleModule/components/ExampleComponent.tscript

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//onAdd is called when the component is created and then added to it's owner entity.
//You would also add any script-defined component fields via addComponentField().
function ExampleComponent::onAdd(%this)
{
}
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//onRemove is called when the component is removed and deleted from it's owner entity.
function ExampleComponent::onRemove(%this)
{
}
//onClientConnect is called any time a new client connects to the server.
function ExampleComponent::onClientConnect(%this, %client)
{
}
//onClientDisconnect is called any time a client disconnects from the server.
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function ExampleComponent::onClientDisconnect(%this, %client)
{
}
//update is called when the component does an update tick.
function ExampleComponent::Update(%this)
{
}