Torque3D/Tools/CMake/modules/bullet.cmake

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# Bullet module
option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
if(TORQUE_PHYSICS_BULLET)
message("Enabling Bullet Module")
file(GLOB TORQUE_BULLET_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet/*.cpp")
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAVIGATION_SOURCES})
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
LinearMath Bullet3Geometry Bullet3Collision)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
# Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/bullet" ${CMAKE_BINARY_DIR}/temp/bullet EXCLUDE_FROM_ALL)
endif(TORQUE_PHYSICS_BULLET)