Torque3D/Engine/source/component/moreAdvancedComponent.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "component/moreAdvancedComponent.h"
#include "unit/test.h"
// unitTest_runTests("Component/MoreAdvancedComponent");
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
ConsoleDocClass( MoreAdvancedComponent,
"@brief This is a slightly more advanced component which will be used to demonstrate "
"components which are dependent on other components.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
{
if( !Parent::onComponentRegister( owner ) )
return false;
// This will return the first interface of type SimpleComponent that is cached
// on the parent object.
mSCInterface = owner->getInterface<SimpleComponentInterface>();
// If we can't find this interface, our component can't function, so false
// will be returned, and this will signify, to the top-level component, that it
// should fail the onAdd call.
return ( mSCInterface != NULL );
}
bool MoreAdvancedComponent::testDependentInterface()
{
// These two requirements must be met in order for the test to proceed, so
// lets check them.
if( mSCInterface == NULL || !mSCInterface->isValid() )
return false;
return mSCInterface->isFortyTwo( 42 );
}
//////////////////////////////////////////////////////////////////////////
using namespace UnitTesting;
CreateUnitTest(MoreAdvancedComponentTest, "Component/MoreAdvancedComponent")
{
void run()
{
// Create component instances and compose them.
SimComponent *parentComponent = new SimComponent();
SimpleComponent *simpleComponent = new SimpleComponent();
MoreAdvancedComponent *moreAdvComponent = new MoreAdvancedComponent();
// CodeReview note that the interface pointer isn't initialized in a ctor
// on the components, so it's bad memory against which you might
// be checking in testDependentInterface [3/3/2007 justind]
parentComponent->addComponent( simpleComponent );
parentComponent->addComponent( moreAdvComponent );
simpleComponent->registerObject();
moreAdvComponent->registerObject();
// Put a break-point here, follow the onAdd call, and observe the order in
// which the SimComponent::onAdd function executes. You will see the interfaces
// get cached, and the dependent interface query being made.
parentComponent->registerObject();
// If the MoreAdvancedComponent found an interface, than the parentComponent
// should have returned true, from onAdd, and should therefore be registered
// properly with the Sim
test( parentComponent->isProperlyAdded(), "Parent component not properly added!" );
// Now lets test the interface. You can step through this, as well.
test( moreAdvComponent->testDependentInterface(), "Dependent interface test failed." );
// CodeReview is there a reason we can't just delete the parentComponent here? [3/3/2007 justind]
//
// Clean up
parentComponent->removeComponent( simpleComponent );
parentComponent->removeComponent( moreAdvComponent );
parentComponent->deleteObject();
moreAdvComponent->deleteObject();
simpleComponent->deleteObject();
}
};