mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gfxDevice.h"
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GFXVideoMode::GFXVideoMode()
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{
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bitDepth = 32;
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fullScreen = false;
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refreshRate = 60;
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wideScreen = false;
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resolution.set(800,600);
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antialiasLevel = 0;
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}
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void GFXVideoMode::parseFromString( const char *str )
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{
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if(!str)
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return;
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// Copy the string, as dStrtok is destructive
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char *tempBuf = new char[dStrlen( str ) + 1];
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dStrcpy( tempBuf, str );
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#define PARSE_ELEM(type, var, func, tokParam, sep) \
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if(const char *ptr = dStrtok( tokParam, sep)) \
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{ type tmp = func(ptr); if(tmp > 0) var = tmp; }
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PARSE_ELEM(S32, resolution.x, dAtoi, tempBuf, " x\0")
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PARSE_ELEM(S32, resolution.y, dAtoi, NULL, " x\0")
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PARSE_ELEM(S32, fullScreen, dAtob, NULL, " \0")
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PARSE_ELEM(S32, bitDepth, dAtoi, NULL, " \0")
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PARSE_ELEM(S32, refreshRate, dAtoi, NULL, " \0")
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PARSE_ELEM(S32, antialiasLevel, dAtoi, NULL, " \0")
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#undef PARSE_ELEM
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delete [] tempBuf;
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}
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const String GFXVideoMode::toString() const
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{
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return String::ToString("%d %d %s %d %d %d", resolution.x, resolution.y, (fullScreen ? "true" : "false"), bitDepth, refreshRate, antialiasLevel);
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}
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void GFXShaderMacro::stringize( const Vector<GFXShaderMacro> ¯os, String *outString )
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{
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Vector<GFXShaderMacro>::const_iterator itr = macros.begin();
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for ( ; itr != macros.end(); itr++ )
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{
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(*outString) += itr->name;
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if ( itr->value.isNotEmpty() )
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{
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(*outString) += "=";
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(*outString) += itr->value;
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}
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(*outString) += ";";
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}
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}
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