Torque3D/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript

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$PostFX::HDRPostFX::Enabled = 1;
$PostFX::HDRPostFX::exposureValue = 1;
$PostFX::HDRPostFX::whitePoint = 1;
$PostFX::HDRPostFX::logContrast = 1;
$PostFX::HDRPostFX::saturationValue = 1;
$PostFX::HDRPostFX::colorFilter = "1.0 1.0 1.0";
$PostFX::HDRPostFX::minLuminace = 0.5;
$PostFX::HDRPostFX::whiteCutoff = 1;
$PostFX::HDRPostFX::adaptRate = "0.85";
$PostFX::HDRPostFX::tonemapMode = "ACES";
$PostFX::HDRPostFX::enableAutoExposure = "0";
$PostFX::HDRPostFX::keyValue = 0.5;
$PostFX::HDRPostFX::enableBloom = 1;
$PostFX::HDRPostFX::threshold = 1;
$PostFX::HDRPostFX::intensity = 1;
$PostFX::HDRPostFX::radius = 4;
$PostFX::HDRPostFX::enableDirt = 1;
$PostFX::HDRPostFX::dirtScale = 2048;
$PostFX::HDRPostFX::dirtIntensity = 2;
$PostFX::HDRPostFX::dirtImage = "Core_PostFX:lensDirt_image";
$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125;
$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75;
$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05;