Torque3D/Engine/source/core/threadStatic.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/threadStatic.h"
//-----------------------------------------------------------------------------
// Statics
U32 _TorqueThreadStatic::mListIndex = 0;
_TorqueThreadStaticReg *_TorqueThreadStaticReg::smFirst = NULL;
//-----------------------------------------------------------------------------
inline Vector<TorqueThreadStaticList> &_TorqueThreadStaticReg::getThreadStaticListVector()
{
// This function assures that the static vector of ThreadStatics will get initialized
// before first use.
static Vector<TorqueThreadStaticList> sTorqueThreadStaticVec( __FILE__, __LINE__ );
return sTorqueThreadStaticVec;
}
//-----------------------------------------------------------------------------
// Destructor, size should == 1 otherwise someone didn't clean up, or someone
// did horrible things to list index 0
_TorqueThreadStaticReg::~_TorqueThreadStaticReg()
{
AssertFatal( getThreadStaticListVector().size() == 1, "Destruction of static list was not performed on program exit" );
}
//-----------------------------------------------------------------------------
void _TorqueThreadStaticReg::destroyInstances()
{
// mThreadStaticInstances[0] does *not* need to be deallocated
// because all members of the list are pointers to static memory
while( getThreadStaticListVector().size() > 1 )
{
// Delete the members of this list
while( getThreadStaticListVector().last().size() )
{
_TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
// Erase the vector entry
getThreadStaticListVector().last().pop_front();
// And finally the memory
delete biscuit;
}
// Remove the entry from the list of lists
getThreadStaticListVector().pop_back();
}
}
//-----------------------------------------------------------------------------
void _TorqueThreadStaticReg::destroyInstance( TorqueThreadStaticList *instanceList )
{
AssertFatal( instanceList != &getThreadStaticListVector().first(), "Cannot delete static instance list index 0" );
while( instanceList->size() )
{
_TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
// Erase the vector entry
getThreadStaticListVector().last().pop_front();
// And finally the memory
delete biscuit;
}
getThreadStaticListVector().erase( instanceList );
}
//-----------------------------------------------------------------------------
TorqueThreadStaticListHandle _TorqueThreadStaticReg::spawnThreadStaticsInstance()
{
AssertFatal( getThreadStaticListVector().size() > 0, "List is not initialized somehow" );
// Add a new list of static instances
getThreadStaticListVector().increment();
// Copy mThreadStaticInstances[0] (master copy) into new memory, and
// pass it back.
for( S32 i = 0; i < getThreadStaticListVector()[0].size(); i++ )
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{
getThreadStaticListVector().last().push_back( getThreadStaticListVector()[0][i]->_createInstance() );
}
// Return list index of newly allocated static instance list
return &getThreadStaticListVector().last();
}