mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h"
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#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack );
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//-----------------------------------------------------------------------------
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VLightObjectAnimationTrack::VLightObjectAnimationTrack( void )
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{
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setLabel( "AnimationTrack" );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VLightObjectAnimationTrack::onControllerEvent( pEvent );
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//
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//
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//
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//-----------------------------------------------------------------------------
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bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !Parent::onControllerEvent( pEvent ) )
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{
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// Skip.
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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// Fetch the Light Object.
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VTorque::LightObjectType *lightObject;
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if ( !getSceneObject( lightObject ) )
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{
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// Skip.
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return true;
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}
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switch ( pEvent )
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{
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case VController::k_EventPlay :
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{
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// Play Animation?
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VLightObjectAnimationEvent *event;
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if ( getCurrentEvent( event ) )
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{
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// Play.
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VTorque::playAnimation( lightObject );
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}
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} break;
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case VController::k_EventPause :
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case VController::k_EventStop :
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{
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// Stop the Animation.
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VTorque::pauseAnimation( lightObject );
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// VLightObjectAnimationTrack::onControllerReset( pTime, pForward );
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//
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//
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//
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//-----------------------------------------------------------------------------
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void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
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{
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// Default Reset.
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Parent::onControllerReset( pTime, pForward );
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// Fetch the Light Object.
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VTorque::LightObjectType *lightObject;
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if ( getSceneObject( lightObject ) )
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{
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// Stop the Animation.
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VTorque::pauseAnimation( lightObject );
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}
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}
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