Torque3D/Engine/source/platform/platformFont.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platform/platformFont.h"
const char *getCharSetName(const U32 charSet)
{
switch(charSet)
{
case TGE_ANSI_CHARSET: return "ansi";
case TGE_SYMBOL_CHARSET: return "symbol";
case TGE_SHIFTJIS_CHARSET: return "shiftjis";
case TGE_HANGEUL_CHARSET: return "hangeul";
case TGE_HANGUL_CHARSET: return "hangul";
case TGE_GB2312_CHARSET: return "gb2312";
case TGE_CHINESEBIG5_CHARSET: return "chinesebig5";
case TGE_OEM_CHARSET: return "oem";
case TGE_JOHAB_CHARSET: return "johab";
case TGE_HEBREW_CHARSET: return "hebrew";
case TGE_ARABIC_CHARSET: return "arabic";
case TGE_GREEK_CHARSET: return "greek";
case TGE_TURKISH_CHARSET: return "turkish";
case TGE_VIETNAMESE_CHARSET: return "vietnamese";
case TGE_THAI_CHARSET: return "thai";
case TGE_EASTEUROPE_CHARSET: return "easteurope";
case TGE_RUSSIAN_CHARSET: return "russian";
case TGE_MAC_CHARSET: return "mac";
case TGE_BALTIC_CHARSET: return "baltic";
}
AssertISV(false, "getCharSetName - unknown charset! Update table in platformString.cc!");
return "";
}