mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 07:45:40 +00:00
28 lines
434 B
C
28 lines
434 B
C
|
|
#ifndef GPU_SPHERE_SCENE_H
|
||
|
|
#define GPU_SPHERE_SCENE_H
|
||
|
|
|
||
|
|
#include "GpuRigidBodyDemo.h"
|
||
|
|
|
||
|
|
class GpuSphereScene : public GpuRigidBodyDemo
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
|
||
|
|
GpuSphereScene(){}
|
||
|
|
virtual ~GpuSphereScene(){}
|
||
|
|
virtual const char* getName()
|
||
|
|
{
|
||
|
|
return "BoxOnSphere";
|
||
|
|
}
|
||
|
|
|
||
|
|
static GpuDemo* MyCreateFunc()
|
||
|
|
{
|
||
|
|
GpuDemo* demo = new GpuSphereScene;
|
||
|
|
return demo;
|
||
|
|
}
|
||
|
|
|
||
|
|
virtual void setupScene(const ConstructionInfo& ci);
|
||
|
|
|
||
|
|
};
|
||
|
|
|
||
|
|
#endif //GPU_SPHERE_SCENE_H
|