mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#include "Verve/Core/VController.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSceneObjectGroup );
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//-----------------------------------------------------------------------------
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VSceneObjectGroup::VSceneObjectGroup( void ) :
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mDataReference( String::EmptyString ),
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mSceneObject( NULL )
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{
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setLabel( "SceneObjectGroup" );
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};
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void VSceneObjectGroup::initPersistFields( void )
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{
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Parent::initPersistFields();
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addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSceneObjectGroup::getObject();
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//
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// Returns the group's object reference.
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//
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//-----------------------------------------------------------------------------
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VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
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{
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#ifndef VT_EDITOR
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// Already Referenced?
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if ( mSceneObject )
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{
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// Return Object.
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return mSceneObject;
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}
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#endif
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VController *controller = getController();
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if ( !controller )
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{
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// No Controller!
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return NULL;
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}
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String fieldValue;
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if ( controller->getDataValue( mDataReference, fieldValue ) )
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{
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// Store Object.
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mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
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}
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// Return.
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return mSceneObject;
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}
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#ifdef VT_EDITOR
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//-----------------------------------------------------------------------------
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//
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// Debug Methods.
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//
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//-----------------------------------------------------------------------------
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ConsoleMethod( VSceneObjectGroup, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
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"@return Returns the SimObjectID for the object." )
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{
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// Fetch Object.
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VTorque::SceneObjectType *objReference = object->getSceneObject();
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// Return.
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return ( objReference ) ? objReference->getId() : 0;
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}
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#endif
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