Torque3D/Templates/BaseGame/game/data/TTR/materials/trim13.cs

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//--- OBJECT WRITE BEGIN ---
singleton Material(trim13) {
mapTo = "trim13";
DiffuseMapAsset[0] = "TTR:trim13_baseColor";
NormalMap[0] = "data/TTR/Images/trim13_normal.png";
NormalMapAsset[0] = "TTR:trim13_normal";
RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/trim13_roughness.png";
RoughMapAsset[0] = "TTR:trim13_roughness";
AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/trim13_ambientOcclusion.png";
AOMapAsset[0] = "TTR:trim13_ambientOcclusion";
};
//--- OBJECT WRITE END ---