Torque3D/Engine/source/gfx/gfxVertexBuffer.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxVertexBuffer.h"
#include "core/strings/stringFunctions.h"
#include "gfx/gfxDevice.h"
void GFXVertexBufferHandleBase::set( GFXDevice *theDevice,
U32 numVerts,
const GFXVertexFormat *vertexFormat,
U32 vertexSize,
GFXBufferType type )
{
StrongRefPtr<GFXVertexBuffer>::operator=( theDevice->allocVertexBuffer( numVerts, vertexFormat, vertexSize, type ) );
}
const String GFXVertexBuffer::describeSelf() const
{
const char *bufType;
switch(mBufferType)
{
case GFXBufferTypeStatic:
bufType = "Static";
break;
case GFXBufferTypeDynamic:
bufType = "Dynamic";
break;
case GFXBufferTypeVolatile:
bufType = "Volatile";
break;
default:
bufType = "Unknown";
break;
}
return String::ToString("numVerts: %i vertSize: %i bufferType: %s", mNumVerts, mVertexSize, bufType);
}