Torque3D/Engine/source/afx/util/afxCurve3D.cpp

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "afx/util/afxCurveEval.h"
#include "afx/util/afxCurve3D.h"
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afxCurve3D::afxCurve3D() : usable( false ), default_vector( 0, 0, 0 ), flip(false)
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{
evaluator = new afxHermiteEval();
}
afxCurve3D::~afxCurve3D()
{
delete evaluator;
}
void afxCurve3D::addPoint( F32 param, Point3F &v )
{
if( param < 0.0f || param > 1.0f )
return;
CurvePoint p;
p.parameter = param;
p.point.set( v );
points.push_back( p );
usable = false;
}
void afxCurve3D::setPoint( int index, Point3F &v )
{
if( ( index < 0 ) || ( index >= points.size() ) )
return;
CurvePoint &p = points[index];
p.point = v;
if( index == 0 )
start_value = v;
else if( index == points.size()-1 )
final_value = v;
}
//bool afxCurve3D::compare_CurvePoint( const afxCurve3D::CurvePoint &a, const afxCurve3D::CurvePoint &b )
//{
// return a.parameter < b.parameter;
//}
S32 QSORT_CALLBACK afxCurve3D::compare_CurvePoint( const void* a, const void* b )
{
//CurvePoint *cp_a = *((CurvePoint **)a);
//CurvePoint *cp_b = *((CurvePoint **)b);
const CurvePoint *cp_a = (CurvePoint *)a;
const CurvePoint *cp_b = (CurvePoint *)b;
//Con::printf( "*** %f %f", cp_a->parameter, cp_b->parameter );
//return cp_a->parameter < cp_b->parameter;
//return 1;
if (cp_a->parameter > cp_b->parameter)
return 1;
else if (cp_a->parameter < cp_b->parameter)
return -1;
else
return 0;
}
void afxCurve3D::sort( )
{
if( points.size() == 0 )
return;
if( points.size() == 1 )
{
start_value = points[0].point;
final_value = start_value;
usable = true;
return;
}
//Con::printf( "*** pre-sort" );
//std::sort( points.begin(), points.end(), afxCurve3D::compare_CurvePoint );
dQsort( points.address(), points.size(), sizeof(CurvePoint), afxCurve3D::compare_CurvePoint );
//Con::printf( "*** post-sort" );
start_value = points[0].point;
final_value = points[points.size()-1].point;
usable = true;
start_tangent = evaluateTangent( 0.0f );
final_tangent = evaluateTangent( 1.0f );
}
int afxCurve3D::numPoints()
{
return points.size();
}
F32 afxCurve3D::getParameter( int index )
{
if( ( index < 0 ) || ( index >= points.size() ) )
return 0.0f;
return points[index].parameter;
}
Point3F afxCurve3D::getPoint( int index )
{
if( ( index < 0 ) || ( index >= points.size() ) )
return default_vector;
return points[index].point;
}
Point3F afxCurve3D::evaluate( F32 param )
{
if( !usable )
return default_vector;
if( param <= 0.0f )
return start_value;
if( param >= 1.0f )
return final_value;
if( points.size() == 1 )
return start_value;
int start_index = 0;
for( ; start_index < points.size()-1; start_index++ )
{
if( param < points[start_index+1].parameter )
break;
}
int end_index = start_index+1;
CurvePoint p0 = points[start_index];
CurvePoint p1 = points[end_index];
// Compute tangents
//Point3F tan0 = computeTangentP0( p0.point, p1.point, start_index );
//Point3F tan1 = computeTangentP1( p0.point, p1.point, end_index );
F32 local_param = ( param - p0.parameter ) / ( p1.parameter - p0.parameter );
//Point3F vnew = evaluator->evaluateCurve( p0.point,
// p1.point,
// tan0,
// tan1,
// local_param );
Point3F vnew = evaluator->evaluateCurve( p0.point, p1.point,
p0.tangent, p1.tangent,
local_param );
return vnew;
}
Point3F afxCurve3D::evaluateTangent( F32 param )
{
if( !usable )
return default_vector;
if( param < 0.0f )
return start_tangent;
if( param > 1.0f )
return final_tangent;
if( points.size() == 1 )
return start_tangent;
int start_index = 0;
for( ; start_index < points.size()-1; start_index++ )
{
if( param < points[start_index+1].parameter )
break;
}
int end_index = start_index+1;
if( param == 1.0f )
{
end_index = points.size()-1;
start_index = end_index - 1;
}
CurvePoint p0 = points[start_index];
CurvePoint p1 = points[end_index];
// Compute tangents
//Point3F tan0 = computeTangentP0( p0.point, p1.point, start_index );
//Point3F tan1 = computeTangentP1( p0.point, p1.point, end_index );
F32 local_param = ( param - p0.parameter ) / ( p1.parameter - p0.parameter );
//Point3F vnew = evaluator->evaluateCurveTangent( p0.point,
// p1.point,
// tan0,
// tan1,
// local_param );
Point3F vnew = evaluator->evaluateCurveTangent( p0.point, p1.point,
p0.tangent, p1.tangent,
local_param );
return vnew;
}
Point3F afxCurve3D::computeTangentP0( Point3F &p0, Point3F &p1, int start_index )
{
Point3F tan0;
Point3F p_prev;
Point3F p_next;
// tangent for p0
if( start_index == 0 )
{
p_prev = p0; // Setting previous point to p0, creating a hidden point in
// the same spot
p_next = p1;
}
else
{
CurvePoint &p = points[start_index-1];
p_prev = p.point;
p_next = p1;
}
tan0 = p_next-p_prev; //p_next.subtract( p_prev );
tan0 *= .5f; //= tan0.scale( .5f );
return tan0;
}
Point3F afxCurve3D::computeTangentP1( Point3F &p0, Point3F &p1, int end_index )
{
Point3F tan1;
Point3F p_prev;
Point3F p_next;
// tangent for p1
if( end_index == points.size()-1 )
{
p_prev = p0;
p_next = p1; // Setting next point to p1, creating a hidden point in
// the same spot
}
else
{
p_prev = p0;
CurvePoint &p = points[end_index+1];
p_next = p.point;
}
tan1 = p_next-p_prev; //p_next.subtract( p_prev );
tan1 *= .5f; //= tan1.scale( .5f );
//Con::printf("UPDATE");
return tan1;
}
void afxCurve3D::computeTangents()
{
CurvePoint *p_prev;
CurvePoint *p_next;
for( int i = 0; i < points.size(); i++ )
{
CurvePoint *p = &points[i];
if( i == 0 )
{
p_prev = p; // Setting previous point to p0, creating a hidden point in
// the same spot
p_next = &points[i+1];
}
else if( i == points.size()-1 )
{
p_prev = &points[i-1];
p_next = p; // Setting next point to p1, creating a hidden point in
// the same spot
}
else
{
p_prev = &points[i-1];
p_next = &points[i+1];
}
p->tangent = p_next->point - p_prev->point;
//(p->tangent).normalize();
p->tangent *= .5f;
//Con::printf( "%d: %f %f %f", i, p->tangent.x, p->tangent.y, p->tangent.z );
}
}
void afxCurve3D::print()
{
Con::printf( "afxCurve3D -------------------------" );
for( int i = 0; i < points.size(); i++ )
{
CurvePoint &p = points[i];
Con::printf( "%f: %f %f %f", p.parameter, p.point.x, p.point.y, p.point.z );
}
Con::printf( "---------------------------------" );
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}