mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
163 lines
5.3 KiB
C++
163 lines
5.3 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/engineAPI.h"
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#include "gui/core/guiControl.h"
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#include "gfx/gfxDrawUtil.h"
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#include "afx/ui/afxProgressBase.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxSpellCastBar : public GuiControl, public afxProgressBase
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{
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typedef GuiControl Parent;
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bool want_border;
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bool want_background;
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bool use_alt_final_color;
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LinearColorF rgba_background;
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LinearColorF rgba_border;
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LinearColorF rgba_fill;
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LinearColorF rgba_fill_final;
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F32 fraction;
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public:
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/*C*/ afxSpellCastBar();
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virtual void onRender(Point2I, const RectI&);
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void setFraction(F32 frac);
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F32 getFraction() const { return fraction; }
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virtual void setProgress(F32 value) { setFraction(value); }
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virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
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static void initPersistFields();
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DECLARE_CONOBJECT(afxSpellCastBar);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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IMPLEMENT_CONOBJECT(afxSpellCastBar);
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ConsoleDocClass( afxSpellCastBar,
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"@brief A GUI progress bar useful as a spell casting bar.\n\n"
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"@ingroup afxGUI\n"
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"@ingroup AFX\n"
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);
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afxSpellCastBar::afxSpellCastBar()
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{
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want_border = true;
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want_background = true;
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use_alt_final_color = false;
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rgba_background.set(0.0f, 0.0f, 0.0f, 0.5f);
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rgba_border.set(0.5f, 0.5f, 0.5f, 1.0f);
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rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
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rgba_fill_final.set(0.0f, 1.0f, 1.0f, 1.0f);
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fraction = 0.5f;
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}
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void afxSpellCastBar::setFraction(F32 frac)
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{
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fraction = mClampF(frac, 0.0f, 1.0f);
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}
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void afxSpellCastBar::onStaticModified(const char* slotName, const char* newValue)
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{
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Parent::onStaticModified(slotName, newValue);
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if (dStricmp(slotName, "fillColorFinal") == 0)
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use_alt_final_color = true;
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}
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// STATIC
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void afxSpellCastBar::initPersistFields()
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{
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addGroup("Colors");
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addField( "backgroundColor", TypeColorF, Offset(rgba_background, afxSpellCastBar),
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"...");
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addField( "borderColor", TypeColorF, Offset(rgba_border, afxSpellCastBar),
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"...");
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addField( "fillColor", TypeColorF, Offset(rgba_fill, afxSpellCastBar),
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"...");
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addField( "fillColorFinal", TypeColorF, Offset(rgba_fill_final, afxSpellCastBar),
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"...");
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endGroup("Colors");
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Parent::initPersistFields();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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void afxSpellCastBar::onRender(Point2I offset, const RectI &updateRect)
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{
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LinearColorF color;
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// draw the background
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if (want_background)
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{
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color.set(rgba_background.red, rgba_background.green, rgba_background.blue, rgba_background.alpha*fade_amt);
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GFX->getDrawUtil()->drawRectFill(updateRect, color.toColorI());
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}
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// calculate the rectangle dimensions
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RectI rect(updateRect);
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rect.extent.x = (S32)(rect.extent.x * fraction);
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// draw the filled part of bar
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if (fraction >= 1.0f && use_alt_final_color)
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color.set(rgba_fill_final.red, rgba_fill_final.green, rgba_fill_final.blue, rgba_fill_final.alpha*fade_amt);
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else
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color.set(rgba_fill.red, rgba_fill.green, rgba_fill.blue, rgba_fill.alpha*fade_amt);
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GFX->getDrawUtil()->drawRectFill(rect, color.toColorI());
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// draw the border
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if (want_border)
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{
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color.set(rgba_border.red, rgba_border.green, rgba_border.blue, rgba_border.alpha*fade_amt);
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GFX->getDrawUtil()->drawRect(updateRect, color.toColorI());
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod(afxSpellCastBar, setProgress, void, (float percentDone),,
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"Set the progress percentage on the progress-bar.\n\n"
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"@ingroup AFX")
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{
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object->setFraction(percentDone);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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