Torque3D/Engine/source/afx/ui/afxSpellCastBar.cpp

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2017-07-26 08:35:44 +00:00
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "gui/core/guiControl.h"
#include "gfx/gfxDrawUtil.h"
#include "afx/ui/afxProgressBase.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxSpellCastBar : public GuiControl, public afxProgressBase
{
typedef GuiControl Parent;
bool want_border;
bool want_background;
bool use_alt_final_color;
LinearColorF rgba_background;
LinearColorF rgba_border;
LinearColorF rgba_fill;
LinearColorF rgba_fill_final;
F32 fraction;
public:
/*C*/ afxSpellCastBar();
virtual void onRender(Point2I, const RectI&);
void setFraction(F32 frac);
F32 getFraction() const { return fraction; }
virtual void setProgress(F32 value) { setFraction(value); }
virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
static void initPersistFields();
DECLARE_CONOBJECT(afxSpellCastBar);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
IMPLEMENT_CONOBJECT(afxSpellCastBar);
ConsoleDocClass( afxSpellCastBar,
"@brief A GUI progress bar useful as a spell casting bar.\n\n"
"@ingroup afxGUI\n"
"@ingroup AFX\n"
);
afxSpellCastBar::afxSpellCastBar()
{
want_border = true;
want_background = true;
use_alt_final_color = false;
rgba_background.set(0.0f, 0.0f, 0.0f, 0.5f);
rgba_border.set(0.5f, 0.5f, 0.5f, 1.0f);
rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
rgba_fill_final.set(0.0f, 1.0f, 1.0f, 1.0f);
fraction = 0.5f;
}
void afxSpellCastBar::setFraction(F32 frac)
{
fraction = mClampF(frac, 0.0f, 1.0f);
}
void afxSpellCastBar::onStaticModified(const char* slotName, const char* newValue)
{
Parent::onStaticModified(slotName, newValue);
if (dStricmp(slotName, "fillColorFinal") == 0)
use_alt_final_color = true;
}
// STATIC
void afxSpellCastBar::initPersistFields()
{
addGroup("Colors");
addField( "backgroundColor", TypeColorF, Offset(rgba_background, afxSpellCastBar),
"...");
addField( "borderColor", TypeColorF, Offset(rgba_border, afxSpellCastBar),
"...");
addField( "fillColor", TypeColorF, Offset(rgba_fill, afxSpellCastBar),
"...");
addField( "fillColorFinal", TypeColorF, Offset(rgba_fill_final, afxSpellCastBar),
"...");
endGroup("Colors");
Parent::initPersistFields();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
void afxSpellCastBar::onRender(Point2I offset, const RectI &updateRect)
{
LinearColorF color;
// draw the background
if (want_background)
{
color.set(rgba_background.red, rgba_background.green, rgba_background.blue, rgba_background.alpha*fade_amt);
GFX->getDrawUtil()->drawRectFill(updateRect, color.toColorI());
}
// calculate the rectangle dimensions
RectI rect(updateRect);
rect.extent.x = (S32)(rect.extent.x * fraction);
// draw the filled part of bar
if (fraction >= 1.0f && use_alt_final_color)
color.set(rgba_fill_final.red, rgba_fill_final.green, rgba_fill_final.blue, rgba_fill_final.alpha*fade_amt);
else
color.set(rgba_fill.red, rgba_fill.green, rgba_fill.blue, rgba_fill.alpha*fade_amt);
GFX->getDrawUtil()->drawRectFill(rect, color.toColorI());
// draw the border
if (want_border)
{
color.set(rgba_border.red, rgba_border.green, rgba_border.blue, rgba_border.alpha*fade_amt);
GFX->getDrawUtil()->drawRect(updateRect, color.toColorI());
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
DefineEngineMethod(afxSpellCastBar, setProgress, void, (float percentDone),,
"Set the progress percentage on the progress-bar.\n\n"
"@ingroup AFX")
{
object->setFraction(percentDone);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//