Torque3D/Engine/source/afx/ea/afxEA_Projectile.cpp

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "lighting/lightInfo.h"
#include "T3D/projectile.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxProjectile.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Projectile
class afxEA_Projectile : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
ProjectileData* projectile_data;
afxProjectileData* afx_projectile_data;
afxProjectile* projectile;
bool launched;
bool impacted;
bool projectile_done;
afxConstraint* launch_cons;
Point3F launch_dir_bias;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Projectile();
/*D*/ ~afxEA_Projectile();
virtual bool isDone();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
virtual void onDeleteNotify(SimObject*);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_Projectile::afxEA_Projectile()
{
projectile_data = 0;
afx_projectile_data = 0;
projectile = 0;
launched = false;
impacted = false;
projectile_done = false;
launch_cons = 0;
launch_dir_bias.zero();
}
afxEA_Projectile::~afxEA_Projectile()
{
if (projectile)
clearNotify(projectile);
//if (projectile_data && projectile_data->isTempClone())
// delete projectile_data;
projectile_data = 0;
afx_projectile_data = 0;
}
bool afxEA_Projectile::isDone()
{
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return (mDatablock->use_as_cons_obj || mDatablock->use_ghost_as_cons_obj) ? projectile_done : impacted;
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}
void afxEA_Projectile::ea_set_datablock(SimDataBlock* db)
{
projectile_data = dynamic_cast<ProjectileData*>(db);
afx_projectile_data = dynamic_cast<afxProjectileData*>(projectile_data);
}
bool afxEA_Projectile::ea_start()
{
if (!projectile_data)
{
Con::errorf("afxEA_Projectile::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
if (!afx_projectile_data)
{
projectile = new afxProjectile();
}
else
{
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if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING)
projectile = new afxProjectile(afx_projectile_data->networking, mChoreographer->getChoreographerId(), mDatablock->effect_name);
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else
projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING);
projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout;
if (afx_projectile_data->override_collision_masks)
{
projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask;
projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask;
}
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afxConstraintID launch_pos_id = mCons_mgr->getConstraintId(afx_projectile_data->launch_pos_def);
launch_cons = mCons_mgr->getConstraint(launch_pos_id);
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launch_dir_bias = afx_projectile_data->launch_dir_bias;
}
projectile->onNewDataBlock(projectile_data, false);
return true;
}
bool afxEA_Projectile::ea_update(F32 dt)
{
if (!launched && projectile)
{
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if (mIn_scope)
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{
afxConstraint* pos_cons = getPosConstraint();
ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
F32 muzzle_vel = projectile_data->muzzleVelocity;
Point3F dir_vec;
if (afx_projectile_data)
{
switch (afx_projectile_data->launch_dir_method)
{
case afxProjectileData::OrientConstraint:
dir_vec.set(0,0,1);
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mUpdated_xfm.mulV(dir_vec);
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break;
case afxProjectileData::LaunchDirField:
dir_vec.set(0,0,1);
break;
case afxProjectileData::TowardPos2Constraint:
default:
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dir_vec = mUpdated_aim - mUpdated_pos;
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break;
}
}
else
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dir_vec = mUpdated_aim - mUpdated_pos;
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dir_vec.normalizeSafe();
if (!launch_dir_bias.isZero())
{
dir_vec += launch_dir_bias;
dir_vec.normalizeSafe();
}
dir_vec *= muzzle_vel;
Point3F launch_pos;
if (launch_cons && launch_cons->getPosition(launch_pos))
{
ShapeBase* launch_obj = (launch_cons) ? (dynamic_cast<ShapeBase*>(launch_cons->getSceneObject())) : 0;
projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj);
}
else
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projectile->init(mUpdated_pos, dir_vec, src_obj);
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if (!projectile->registerObject())
{
delete projectile;
projectile = 0;
Con::errorf("afxEA_Projectile::ea_update() -- effect failed to register.");
return false;
}
deleteNotify(projectile);
if (projectile)
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projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
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}
launched = true;
}
if (launched && projectile)
{
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if (mIn_scope)
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{
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mUpdated_xfm = projectile->getRenderTransform();
mUpdated_xfm.getColumn(3, &mUpdated_pos);
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}
}
return true;
}
void afxEA_Projectile::ea_finish(bool was_stopped)
{
if (projectile)
{
clearNotify(projectile);
projectile = 0;
}
launched = false;
impacted = false;
}
void afxEA_Projectile::onDeleteNotify(SimObject* obj)
{
// projectile deleted?
Projectile* del_projectile = dynamic_cast<Projectile*>(obj);
if (del_projectile == projectile)
{
projectile = NULL;
projectile_done = true;
}
}
void afxEA_Projectile::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (projectile_data->getSubstitutionCount() > 0)
{
if (typeid(afxProjectileData) == typeid(*projectile_data))
{
afxProjectileData* orig_db = (afxProjectileData*)projectile_data;
afx_projectile_data = new afxProjectileData(*orig_db, true);
projectile_data = afx_projectile_data;
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orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
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}
else
{
// clone the datablock and perform substitutions
ProjectileData* orig_db = projectile_data;
afx_projectile_data = 0;
projectile_data = new ProjectileData(*orig_db, true);
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orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
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}
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_ProjectileDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_ProjectileDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const;
virtual bool runsOnClient(const afxEffectWrapperData*) const;
virtual afxEffectWrapper* create() const { return new afxEA_Projectile; }
};
afxEA_ProjectileDesc afxEA_ProjectileDesc::desc;
bool afxEA_ProjectileDesc::testEffectType(const SimDataBlock* db) const
{
if (typeid(ProjectileData) == typeid(*db))
return true;
if (typeid(afxProjectileData) == typeid(*db))
return true;
return false;
}
bool afxEA_ProjectileDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return ((ew->use_as_cons_obj || ew->use_ghost_as_cons_obj) && timing.lifetime < 0);
}
bool afxEA_ProjectileDesc::runsOnServer(const afxEffectWrapperData* ew) const
{
afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data);
if (!afx_projectile_data)
return true;
U8 networking = ((const afxProjectileData*)ew->effect_data)->networking;
return ((networking & CLIENT_ONLY) == 0);
}
bool afxEA_ProjectileDesc::runsOnClient(const afxEffectWrapperData* ew) const
{
afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data);
if (!afx_projectile_data)
return false;
U8 networking = ((const afxProjectileData*)ew->effect_data)->networking;
return ((networking & CLIENT_ONLY) != 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//