mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
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#ifndef _GAMEPROCESS_EXTENDED_H_
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#define _GAMEPROCESS_EXTENDED_H_
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//#include "T3D/gameBase/processList.h"
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#ifndef _GAMEPROCESS_H_
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#include "T3D/gameBase/gameProcess.h"
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#endif
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class GameBase;
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class GameConnection;
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struct Move;
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//----------------------------------------------------------------------------
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/// List to keep track of GameBases to process.
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class ExtendedClientProcessList : public ClientProcessList
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{
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typedef ClientProcessList Parent;
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protected:
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// ProcessList
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void onTickObject(ProcessObject *);
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void advanceObjects();
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void onAdvanceObjects();
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public:
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ExtendedClientProcessList();
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// ProcessList
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bool advanceTime( SimTime timeDelta );
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// ClientProcessList
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void clientCatchup( GameConnection *conn );
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static void init();
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static void shutdown();
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};
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class ExtendedServerProcessList : public ServerProcessList
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{
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typedef ServerProcessList Parent;
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protected:
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// ProcessList
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void onPreTickObject( ProcessObject *pobj );
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void onTickObject( ProcessObject *pobj );
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void advanceObjects();
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public:
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ExtendedServerProcessList();
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static void init();
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static void shutdown();
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};
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#endif // _GAMEPROCESS_EXTENDED_H_
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