mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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105 lines
3.7 KiB
C++
105 lines
3.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/platformTimer.h"
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#include "core/util/journal/journaledSignal.h"
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#include "core/util/journal/process.h"
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#include "math/mMath.h"
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#include "console/console.h"
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#include "unit/test.h"
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using namespace UnitTesting;
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CreateUnitTest(Check_advanceTime, "Platform/Time/advanceTime")
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{
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void run()
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{
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U32 time = Platform::getVirtualMilliseconds();
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Platform::advanceTime(10);
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U32 newTime = Platform::getVirtualMilliseconds();
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test(newTime - time == 10, "Platform::advanceTime is borked, we advanced 10ms but didn't get a 10ms delta!");
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}
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};
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CreateUnitTest(Check_platformSleep, "Platform/Time/Sleep")
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{
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const static S32 sleepTimeMs = 500;
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void run()
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{
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U32 start = Platform::getRealMilliseconds();
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Platform::sleep(sleepTimeMs);
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U32 end = Platform::getRealMilliseconds();
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test(end - start >= sleepTimeMs, "We didn't sleep at least as long as we requested!");
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}
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};
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CreateUnitTest(Check_timeManager, "Platform/Time/Manager")
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{
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void handleTimeEvent(S32 timeDelta)
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{
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mElapsedTime += timeDelta;
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mNumberCalls++;
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if(mElapsedTime >= 1000)
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Process::requestShutdown();
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}
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S32 mElapsedTime;
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S32 mNumberCalls;
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void run()
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{
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mElapsedTime = mNumberCalls = 0;
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// Initialize the time manager...
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TimeManager time;
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time.timeEvent.notify(this, &Check_timeManager::handleTimeEvent);
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// Event loop till at least one second has passed.
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const U32 start = Platform::getRealMilliseconds();
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while(Process::processEvents())
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{
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// If we go too long, kill it off...
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if(Platform::getRealMilliseconds() - start > 30*1000)
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{
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test(false, "Terminated process loop due to watchdog, not due to time manager event, after 30 seconds.");
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Process::requestShutdown();
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}
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}
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const U32 end = Platform::getRealMilliseconds();
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// Now, confirm we have approximately similar elapsed times.
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S32 elapsedRealTime = end - start;
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test(mAbs(elapsedRealTime - mElapsedTime) < 50, "Failed to elapse time to within the desired tolerance.");
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test(mNumberCalls > 0, "Somehow got no event callbacks from TimeManager?");
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Con::printf(" Got %d time events, and elapsed %dms from TimeManager, "
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"%dms according to Platform::getRealMilliseconds()",
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mNumberCalls, mElapsedTime, elapsedRealTime);
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}
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};
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