mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "math/mBox.h"
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TEST(Box3F, GetOverlap)
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{
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Box3F b1(Point3F(-1, -1, -1), Point3F(1, 1, 1));
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EXPECT_EQ(b1.getOverlap(b1), b1)
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<< "A box's overlap with itself should be itself.";
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Box3F b2(Point3F(0, 0, 0), Point3F(1, 1, 1));
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EXPECT_EQ(b1.getOverlap(b2), b2)
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<< "Box's overlap should be the intersection of two boxes.";
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Box3F b3(Point3F(10, 10, 10), Point3F(11, 11, 11));
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EXPECT_TRUE(b1.getOverlap(b3).isEmpty())
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<< "Overlap of boxes that do not overlap should be empty.";
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}
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#endif
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