mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
559 lines
19 KiB
C++
559 lines
19 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineExports.h"
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#include "console/engineAPI.h"
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#include "console/engineTypes.h"
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#include "console/engineFunctions.h"
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#include "console/SimXMLDocument.h"
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/// @file
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/// A generator that will dump all export structures contained in an engine
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/// DLL to an XML file which may then be used by wrapper generators to create a
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/// language-specific binding for the engine API. Using XML as an intermediary
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/// format allows the generators to use all of the export structures without
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/// actually having to access them directly in the DLL as native entities.
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static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode = false );
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static String getTypeName( const EngineTypeInfo* type )
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{
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if( !type )
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{
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static String sVoid( "void" );
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return sVoid;
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}
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return type->getFullyQualifiedExportName();
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}
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static const char* getDocString( const EngineExport* exportInfo )
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{
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if( !exportInfo->getDocString() )
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return "";
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return exportInfo->getDocString();
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}
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template< typename T >
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inline T getArgValue( const EngineFunctionDefaultArguments* defaultArgs, U32 offset )
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{
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return *reinterpret_cast< const T* >( defaultArgs->getArgs() + offset );
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}
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// List of exports that we want filtered out. This will only be needed as long
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// as the console system is still around.
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static const char* sExportFilterList[] =
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{
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"Console", // Console namespace
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};
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static bool isExportFiltered( const EngineExport* exportInfo )
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{
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String qualifiedName = exportInfo->getFullyQualifiedExportName();
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for( U32 i = 0; i < ( sizeof( sExportFilterList ) / sizeof( sExportFilterList[ 0 ] ) ); ++ i )
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if( qualifiedName.compare( sExportFilterList[ i ] ) == 0 )
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return true;
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return false;
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}
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//=============================================================================
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// Functions.
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//=============================================================================
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// MARK: ---- Functions ----
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//-----------------------------------------------------------------------------
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/// Helper to parse argument names out of a prototype string.
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static Vector< String > parseFunctionArgumentNames( const EngineFunctionInfo* function )
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{
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Vector< String > argNames;
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const char* prototype = function->getPrototypeString();
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if( !prototype )
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return argNames;
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const U32 prototypeLength = dStrlen( prototype );
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const char* prototypeEnd = &prototype[ prototypeLength ];
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const char* ptr = prototypeEnd - 1;
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// Search for right parenthesis.
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while( ptr >= prototype && *ptr != ')' )
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ptr --;
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if( ptr < prototype )
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return argNames;
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ptr --;
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while( ptr >= prototype && *ptr != '(' )
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{
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// Skip back over spaces.
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while( ptr >= prototype && dIsspace( *ptr ) )
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ptr --;
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if( ptr < prototype )
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return argNames;
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// Parse out name.
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const char* end = ptr + 1;
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while( ptr > prototype && dIsalnum( *ptr ) )
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ptr --;
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const char* start = ptr + 1;
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// Skip back over spaces.
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while( ptr >= prototype && dIsspace( *ptr ) )
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ptr --;
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// If we're sure we don't have just a type name without an
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// argument name, copy out the argument name name.
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if( ptr >= prototype && *ptr != ',' && *ptr != '(' && end > start )
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argNames.push_front( String( start, end - start ) );
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else
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argNames.push_front( "" );
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// Skip back to comma or opening parenthesis.
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U32 parenNestingCount = 0;
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while( ptr >= prototype )
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{
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if( *ptr == ')' )
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parenNestingCount ++;
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else if( *ptr == '(' )
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parenNestingCount --;
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else if( *ptr == ',' && parenNestingCount == 0 )
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{
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ptr --;
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break;
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}
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else if( *ptr == '(' && parenNestingCount == 0 )
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break;
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ptr --;
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}
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}
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// Add 'this' parameter if this is a method.
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if( dStrncmp( prototype, "virtual ", sizeof( "virtual " ) - 1 ) == 0 )
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argNames.push_front( "this" );
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return argNames;
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}
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//-----------------------------------------------------------------------------
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static String getDefaultArgumentValue( const EngineFunctionInfo* function, const EngineTypeInfo* type, U32 offset )
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{
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String value;
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const EngineFunctionDefaultArguments* defaultArgs = function->getDefaultArguments();
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switch( type->getTypeKind() )
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{
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case EngineTypeKindPrimitive:
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{
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#define PRIMTYPE( tp ) \
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if( TYPE< tp >() == type ) \
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{ \
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tp val = getArgValue< tp >( defaultArgs, offset ); \
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value = String::ToString( val ); \
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}
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PRIMTYPE( bool );
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PRIMTYPE( S8 );
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PRIMTYPE( U8 );
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PRIMTYPE( S32 );
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PRIMTYPE( U32 );
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PRIMTYPE( F32 );
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PRIMTYPE( F64 );
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//TODO: for now we store string literals in ASCII; needs to be sorted out
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if( TYPE< const char* >() == type )
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{
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const char* val = getArgValue< const char* >( defaultArgs, offset );
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value = val;
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}
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#undef PRIMTYPE
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break;
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}
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case EngineTypeKindEnum:
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{
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S32 val = getArgValue< S32 >( defaultArgs, offset );
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AssertFatal( type->getEnumTable(), "engineXMLExport - Enum type without table!" );
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const EngineEnumTable& table = *( type->getEnumTable() );
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const U32 numValues = table.getNumValues();
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for( U32 i = 0; i < numValues; ++ i )
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if( table[ i ].getInt() == val )
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{
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value = table[ i ].getName();
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break;
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}
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break;
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}
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case EngineTypeKindBitfield:
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{
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S32 val = getArgValue< S32 >( defaultArgs, offset );
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AssertFatal( type->getEnumTable(), "engineXMLExport - Bitfield type without table!" );
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const EngineEnumTable& table = *( type->getEnumTable() );
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const U32 numValues = table.getNumValues();
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bool isFirst = true;
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for( U32 i = 0; i < numValues; ++ i )
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if( table[ i ].getInt() & val )
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{
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if( !isFirst )
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value += '|';
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value = table[ i ].getName();
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isFirst = false;
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}
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break;
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}
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case EngineTypeKindStruct:
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{
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//TODO: struct type default argument values
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break;
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}
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case EngineTypeKindClass:
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case EngineTypeKindFunction:
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{
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// For these two kinds, we support "null" as the only valid
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// default value.
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const void* ptr = getArgValue< const void* >( defaultArgs, offset );
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if( !ptr )
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value = "null";
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break;
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}
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default:
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break;
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}
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return value;
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}
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//-----------------------------------------------------------------------------
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static void exportFunction( const EngineFunctionInfo* function, SimXMLDocument* xml )
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{
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if( isExportFiltered( function ) )
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return;
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xml->pushNewElement( "EngineFunction" );
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xml->setAttribute( "name", function->getExportName() );
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xml->setAttribute( "returnType", getTypeName( function->getReturnType() ) );
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xml->setAttribute( "symbol", function->getBindingName() );
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xml->setAttribute( "isCallback", function->isCallout() ? "1" : "0" );
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xml->setAttribute( "isVariadic", function->getFunctionType()->isVariadic() ? "1" : "0" );
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xml->setAttribute( "docs", getDocString( function ) );
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xml->pushNewElement( "arguments" );
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const U32 numArguments = function->getNumArguments();
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const U32 numDefaultArguments = ( function->getDefaultArguments() ? function->getDefaultArguments()->mNumDefaultArgs : 0 );
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const U32 firstDefaultArg = numArguments - numDefaultArguments;
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Vector< String > argumentNames = parseFunctionArgumentNames( function );
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const U32 numArgumentNames = argumentNames.size();
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// Accumulated offset in function argument frame vector.
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U32 argFrameOffset = 0;
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for( U32 i = 0; i < numArguments; ++ i )
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{
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xml->pushNewElement( "EngineFunctionArgument" );
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const EngineTypeInfo* type = function->getArgumentType( i );
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AssertFatal( type != NULL, "exportFunction - Argument cannot have type void!" );
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String argName;
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if( i < numArgumentNames )
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argName = argumentNames[ i ];
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xml->setAttribute( "name", argName );
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xml->setAttribute( "type", getTypeName( type ) );
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if( i >= firstDefaultArg )
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{
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String defaultValue = getDefaultArgumentValue( function, type, argFrameOffset );
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xml->setAttribute( "defaultValue", defaultValue );
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}
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xml->popElement();
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if( type->getTypeKind() == EngineTypeKindStruct )
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argFrameOffset += type->getInstanceSize();
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else
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argFrameOffset += type->getValueSize();
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#ifdef _PACK_BUG_WORKAROUNDS
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if( argFrameOffset % 4 > 0 )
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argFrameOffset += 4 - ( argFrameOffset % 4 );
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#endif
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}
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xml->popElement();
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xml->popElement();
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}
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//=============================================================================
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// Types.
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//=============================================================================
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// MARK: ---- Types ----
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//-----------------------------------------------------------------------------
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static void exportType( const EngineTypeInfo* type, SimXMLDocument* xml )
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{
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// Don't export anonymous types.
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if( !type->getTypeName()[ 0 ] )
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return;
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if( isExportFiltered( type ) )
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return;
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const char* nodeName = NULL;
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switch( type->getTypeKind() )
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{
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case EngineTypeKindPrimitive:
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nodeName = "EnginePrimitiveType";
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break;
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case EngineTypeKindEnum:
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nodeName = "EngineEnumType";
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break;
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case EngineTypeKindBitfield:
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nodeName = "EngineBitfieldType";
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break;
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case EngineTypeKindStruct:
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nodeName = "EngineStructType";
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break;
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case EngineTypeKindClass:
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nodeName = "EngineClassType";
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break;
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default:
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return;
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}
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xml->pushNewElement( nodeName );
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xml->setAttribute( "name", type->getTypeName() );
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xml->setAttribute( "size", String::ToString( type->getInstanceSize() ) );
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xml->setAttribute( "isAbstract", type->isAbstract() ? "1" : "0" );
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xml->setAttribute( "isInstantiable", type->isInstantiable() ? "1" : "0" );
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xml->setAttribute( "isDisposable", type->isDisposable() ? "1" : "0" );
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xml->setAttribute( "isSingleton", type->isSingleton() ? "1" : "0" );
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xml->setAttribute( "docs", getDocString( type ) );
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if( type->getSuperType() )
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xml->setAttribute( "superType", getTypeName( type->getSuperType() ) );
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if( type->getEnumTable() )
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{
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xml->pushNewElement( "enums" );
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const EngineEnumTable& table = *( type->getEnumTable() );
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const U32 numValues = table.getNumValues();
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for( U32 i = 0; i < numValues; ++ i )
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{
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|
|
xml->pushNewElement( "EngineEnum" );
|
||
|
|
|
||
|
|
xml->setAttribute( "name", table[ i ].getName() );
|
||
|
|
xml->setAttribute( "value", String::ToString( table[ i ].getInt() ) );
|
||
|
|
xml->setAttribute( "docs", table[ i ].getDocString() ? table[ i ].getDocString() : "" );
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
else if( type->getFieldTable() )
|
||
|
|
{
|
||
|
|
xml->pushNewElement( "fields" );
|
||
|
|
|
||
|
|
const EngineFieldTable& table = *( type->getFieldTable() );
|
||
|
|
const U32 numFields = table.getNumFields();
|
||
|
|
|
||
|
|
for( U32 i = 0; i < numFields; ++ i )
|
||
|
|
{
|
||
|
|
const EngineFieldTable::Field& field = table[ i ];
|
||
|
|
|
||
|
|
xml->pushNewElement( "EngineField" );
|
||
|
|
|
||
|
|
xml->setAttribute( "name", field.getName() );
|
||
|
|
xml->setAttribute( "type", getTypeName( field.getType() ) );
|
||
|
|
xml->setAttribute( "offset", String::ToString( field.getOffset() ) );
|
||
|
|
xml->setAttribute( "indexedSize", String::ToString( field.getNumElements() ) );
|
||
|
|
xml->setAttribute( "docs", field.getDocString() ? field.getDocString() : "" );
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
else if( type->getPropertyTable() )
|
||
|
|
{
|
||
|
|
xml->pushNewElement( "properties" );
|
||
|
|
|
||
|
|
const EnginePropertyTable& table = *( type->getPropertyTable() );
|
||
|
|
const U32 numProperties = table.getNumProperties();
|
||
|
|
U32 groupNestingDepth = 0;
|
||
|
|
|
||
|
|
for( U32 i = 0; i < numProperties; ++ i )
|
||
|
|
{
|
||
|
|
const EnginePropertyTable::Property& property = table[ i ];
|
||
|
|
|
||
|
|
if( property.isGroupBegin() )
|
||
|
|
{
|
||
|
|
groupNestingDepth ++;
|
||
|
|
xml->pushNewElement( "EnginePropertyGroup" );
|
||
|
|
|
||
|
|
xml->setAttribute( "name", property.getName() );
|
||
|
|
xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
|
||
|
|
xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
|
||
|
|
|
||
|
|
xml->pushNewElement( "properties" );
|
||
|
|
}
|
||
|
|
else if( property.isGroupEnd() )
|
||
|
|
{
|
||
|
|
groupNestingDepth --;
|
||
|
|
xml->popElement();
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
xml->pushNewElement( "EngineProperty" );
|
||
|
|
|
||
|
|
xml->setAttribute( "name", property.getName() );
|
||
|
|
xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
|
||
|
|
xml->setAttribute( "isConstant", property.isConstant() ? "1" : "0" );
|
||
|
|
xml->setAttribute( "isTransient", property.isTransient() ? "1" : "0" );
|
||
|
|
xml->setAttribute( "isVisible", property.hideInInspectors() ? "0" : "1" );
|
||
|
|
xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
AssertFatal( !groupNestingDepth, "exportType - Property group nesting mismatch!" );
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
exportScope( type, xml );
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//=============================================================================
|
||
|
|
// Scopes.
|
||
|
|
//=============================================================================
|
||
|
|
// MARK: ---- Scopes ----
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode )
|
||
|
|
{
|
||
|
|
if( addNode )
|
||
|
|
{
|
||
|
|
if( isExportFiltered( scope ) )
|
||
|
|
return;
|
||
|
|
|
||
|
|
xml->pushNewElement( "EngineExportScope" );
|
||
|
|
|
||
|
|
xml->setAttribute( "name", scope->getExportName() );
|
||
|
|
xml->setAttribute( "docs", getDocString( scope ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
// Dump all contained exports.
|
||
|
|
|
||
|
|
xml->pushNewElement( "exports" );
|
||
|
|
|
||
|
|
for( const EngineExport* exportInfo = scope->getExports(); exportInfo != NULL; exportInfo = exportInfo->getNextExport() )
|
||
|
|
{
|
||
|
|
switch( exportInfo->getExportKind() )
|
||
|
|
{
|
||
|
|
case EngineExportKindScope:
|
||
|
|
exportScope( static_cast< const EngineExportScope* >( exportInfo ), xml, true );
|
||
|
|
break;
|
||
|
|
|
||
|
|
case EngineExportKindFunction:
|
||
|
|
exportFunction( static_cast< const EngineFunctionInfo* >( exportInfo ), xml );
|
||
|
|
break;
|
||
|
|
|
||
|
|
case EngineExportKindType:
|
||
|
|
exportType( static_cast< const EngineTypeInfo* >( exportInfo ), xml );
|
||
|
|
break;
|
||
|
|
|
||
|
|
default:
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
xml->popElement();
|
||
|
|
|
||
|
|
if( addNode )
|
||
|
|
xml->popElement();
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
DefineEngineFunction( exportEngineAPIToXML, SimXMLDocument*, (),,
|
||
|
|
"Create a XML document containing a dump of the entire exported engine API.\n\n"
|
||
|
|
"@return A SimXMLDocument containing a dump of the engine's export information or NULL if the operation failed.\n\n"
|
||
|
|
"@ingroup Console" )
|
||
|
|
{
|
||
|
|
SimXMLDocument* xml = new SimXMLDocument;
|
||
|
|
xml->registerObject();
|
||
|
|
Sim::getRootGroup()->addObject( xml );
|
||
|
|
xml->addHeader();
|
||
|
|
|
||
|
|
exportScope( EngineExportScope::getGlobalScope(), xml, true );
|
||
|
|
|
||
|
|
return xml;
|
||
|
|
}
|