mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineExports.h"
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#include "console/engineTypeInfo.h"
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#include "console/engineAPI.h"
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IMPLEMENT_SCOPE( ReflectionAPI, Reflection,,
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"Metadata for the exported engine API." );
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IMPLEMENT_NONINSTANTIABLE_CLASS( EngineExport,
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"Abstract base class of entities exported through the engine API." )
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END_IMPLEMENT_CLASS;
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IMPLEMENT_NONINSTANTIABLE_CLASS( EngineExportScope,
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"A scope contained a collection of exported engine API entities." )
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END_IMPLEMENT_CLASS;
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EngineExportScope EngineExportScope::smGlobalScope;
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//-----------------------------------------------------------------------------
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EngineExport::EngineExport( const char* name, EngineExportKind kind, EngineExportScope* scope, const char* docString )
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: mExportName( name ),
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mExportKind( kind ),
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mExportScope( scope ),
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mNextExport( NULL ),
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mDocString( docString )
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{
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AssertFatal( name != NULL, "EngineExport - export without name!" );
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AssertFatal( scope != NULL, avar( "EngineExport - export '%s' is in no scope" ) );
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// Link to scope's export chain.
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mNextExport = scope->mExports;
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scope->mExports = this;
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}
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//-----------------------------------------------------------------------------
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String EngineExport::getFullyQualifiedExportName() const
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{
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if( getExportScope() )
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{
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String parentQualifiedName = getExportScope()->getFullyQualifiedExportName();
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if( parentQualifiedName.isEmpty() )
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return getExportName();
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return String::ToString( "%s::%s", parentQualifiedName.c_str(), getExportName() );
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}
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return getExportName();
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}
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//-----------------------------------------------------------------------------
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EngineExportScope::EngineExportScope( const char* name, EngineExportScope* scope, const char* docString )
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: SuperType( name, EngineExportKindScope, scope, docString )
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{
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// Do *NOT* initialize mExports here. EngineExportScopes should be
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// instantiated globally and by not initializing the field, we allow
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// exports to link themselves to their scope without being order dependent
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// on our constructor.
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}
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