Torque3D/Engine/source/T3D/gameObjects/aiPlayerObject.h

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#pragma once
#include "playerObject.h"
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//#include "T3D/components/ai/aiControllerComponent.h"
class AIPlayerObject : public PlayerObject
{
typedef PlayerObject Parent;
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//AIControllerComponent* mAIControllerComponent;
public:
AIPlayerObject();
~AIPlayerObject();
virtual bool onAdd();
virtual void onRemove();
DECLARE_CONOBJECT(AIPlayerObject);
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};