Torque3D/Engine/source/ts/instancingMatHook.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/instancingMatHook.h"
#include "platform/profiler.h"
#include "materials/materialFeatureTypes.h"
#include "materials/matInstance.h"
const MatInstanceHookType InstancingMaterialHook::Type( "Instancing" );
InstancingMaterialHook::InstancingMaterialHook() :
mMatInst( NULL )
{
}
InstancingMaterialHook::~InstancingMaterialHook()
{
SAFE_DELETE( mMatInst );
}
BaseMatInstance* InstancingMaterialHook::getInstancingMat( BaseMatInstance *matInst )
{
PROFILE_SCOPE( InstancingMaterialHook_GetInstancingMat );
if ( matInst == NULL )
return NULL;
InstancingMaterialHook *hook = matInst->getHook<InstancingMaterialHook>();
if ( hook == NULL )
{
hook = new InstancingMaterialHook();
matInst->addHook( hook );
BaseMatInstance *instMat = matInst->getMaterial()->createMatInstance();
FeatureSet features( matInst->getRequestedFeatures() );
features.addFeature( MFT_UseInstancing );
if ( !instMat->init( features, matInst->getVertexFormat() ) )
SAFE_DELETE( instMat );
hook->mMatInst = instMat;
}
return hook->mMatInst;
}