mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "shaderGen/featureMgr.h"
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#include "shaderGen/featureType.h"
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#include "shaderGen/shaderFeature.h"
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#include "core/util/safeDelete.h"
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#include "core/module.h"
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MODULE_BEGIN( ShaderGenFeatureMgr )
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MODULE_INIT_BEFORE( ShaderGen )
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MODULE_SHUTDOWN_AFTER( Sim ) // allow registered features to be removed before destroying singleton
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MODULE_INIT
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{
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ManagedSingleton< FeatureMgr >::createSingleton();
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}
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MODULE_SHUTDOWN
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{
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ManagedSingleton< FeatureMgr >::deleteSingleton();
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}
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MODULE_END;
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FeatureMgr::FeatureMgr()
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: mNeedsSort( false )
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{
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VECTOR_SET_ASSOCIATION( mFeatures );
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}
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FeatureMgr::~FeatureMgr()
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{
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unregisterAll();
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}
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void FeatureMgr::unregisterAll()
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{
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FeatureInfoVector::iterator iter = mFeatures.begin();
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for ( ; iter != mFeatures.end(); iter++ )
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{
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if ( iter->feature )
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delete iter->feature;
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}
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mFeatures.clear();
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mNeedsSort = false;
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}
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const FeatureInfo& FeatureMgr::getAt( U32 index )
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{
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if ( mNeedsSort )
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{
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mFeatures.sort( _featureInfoCompare );
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mNeedsSort = false;
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}
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AssertFatal( index < mFeatures.size(), "FeatureMgr::getAt() - Index out of range!" );
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return mFeatures[index];
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}
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ShaderFeature* FeatureMgr::getByType( const FeatureType &type )
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{
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FeatureInfoVector::iterator iter = mFeatures.begin();
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for ( ; iter != mFeatures.end(); iter++ )
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{
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if ( *iter->type == type )
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return iter->feature;
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}
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return NULL;
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}
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void FeatureMgr::registerFeature( const FeatureType &type,
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ShaderFeature *feature )
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{
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// Remove any existing feature first.
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unregisterFeature( type );
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// Now add the new feature.
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mFeatures.increment();
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mFeatures.last().type = &type;
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mFeatures.last().feature = feature;
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// Make sure we resort the features.
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mNeedsSort = true;
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}
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S32 QSORT_CALLBACK FeatureMgr::_featureInfoCompare( const FeatureInfo* a, const FeatureInfo* b )
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{
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const FeatureType *typeA = a->type;
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const FeatureType *typeB = b->type;
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if ( typeA->getGroup() < typeB->getGroup() )
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return -1;
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else if ( typeA->getGroup() > typeB->getGroup() )
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return 1;
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else if ( typeA->getOrder() < typeB->getOrder() )
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return -1;
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else if ( typeA->getOrder() > typeB->getOrder() )
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return 1;
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else
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return 0;
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}
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void FeatureMgr::unregisterFeature( const FeatureType &type )
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{
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FeatureInfoVector::iterator iter = mFeatures.begin();
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for ( ; iter != mFeatures.end(); iter++ )
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{
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if ( *iter->type != type )
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continue;
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delete iter->feature;
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mFeatures.erase( iter );
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return;
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}
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}
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