Torque3D/Engine/source/platformWin32/WinPlatformGL.cpp

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2014-11-08 16:41:17 +00:00
#if defined(TORQUE_OPENGL) && !defined(TORQUE_SDL)
#include "platform/platformGL.h"
#include "gfx/gl/tGL/tWGL.h"
void PlatformGL::setVSync(const int i)
{
wglSwapIntervalEXT( i );
}
#endif