Torque3D/Engine/source/platform/platformTimer.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformTimer.h"
#include "core/util/journal/process.h"
#include "console/engineAPI.h"
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void TimeManager::_updateTime()
{
// Calculate & filter time delta since last event.
// How long since last update?
S32 delta = mTimer->getElapsedMs();
// Now - we want to try to sleep until the time threshold will hit.
S32 msTillThresh = (mBackground ? mBackgroundThreshold : mForegroundThreshold) - delta;
if(msTillThresh > 0)
{
// There's some time to go, so let's sleep.
Platform::sleep( msTillThresh );
}
// Ok - let's grab the new elapsed and send that out.
S32 finalDelta = mTimer->getElapsedMs();
mTimer->reset();
timeEvent.trigger(finalDelta);
}
TimeManager::TimeManager()
{
mBackground = false;
mTimer = PlatformTimer::create();
Process::notify(this, &TimeManager::_updateTime, PROCESS_TIME_ORDER);
mForegroundThreshold = 5;
mBackgroundThreshold = 10;
}
TimeManager::~TimeManager()
{
Process::remove(this, &TimeManager::_updateTime);
delete mTimer;
}
void TimeManager::setForegroundThreshold(const S32 msInterval)
{
AssertFatal(msInterval > 0, "TimeManager::setForegroundThreshold - should have at least 1 ms between time events to avoid math problems!");
mForegroundThreshold = msInterval;
}
const S32 TimeManager::getForegroundThreshold() const
{
return mForegroundThreshold;
}
void TimeManager::setBackgroundThreshold(const S32 msInterval)
{
AssertFatal(msInterval > 0, "TimeManager::setBackgroundThreshold - should have at least 1 ms between time events to avoid math problems!");
mBackgroundThreshold = msInterval;
}
const S32 TimeManager::getBackgroundThreshold() const
{
return mBackgroundThreshold;
}
//----------------------------------------------------------------------------------
PlatformTimer::PlatformTimer()
{
}
PlatformTimer::~PlatformTimer()
{
}
// Exposes PlatformTimer to script for when high precision is needed.
#include "core/util/tDictionary.h"
#include "console/console.h"
class ScriptTimerMan
{
public:
ScriptTimerMan();
~ScriptTimerMan();
S32 startTimer();
S32 stopTimer( S32 id );
protected:
static S32 smNextId;
typedef Map<S32,PlatformTimer*> TimerMap;
TimerMap mTimers;
};
S32 ScriptTimerMan::smNextId = 1;
ScriptTimerMan::ScriptTimerMan()
{
}
ScriptTimerMan::~ScriptTimerMan()
{
TimerMap::Iterator itr = mTimers.begin();
for ( ; itr != mTimers.end(); itr++ )
delete itr->value;
mTimers.clear();
}
S32 ScriptTimerMan::startTimer()
{
PlatformTimer *timer = PlatformTimer::create();
mTimers.insert( smNextId, timer );
smNextId++;
return ( smNextId - 1 );
}
S32 ScriptTimerMan::stopTimer( S32 id )
{
TimerMap::Iterator itr = mTimers.find( id );
if ( itr == mTimers.end() )
return -1;
PlatformTimer *timer = itr->value;
S32 elapsed = timer->getElapsedMs();
mTimers.erase( itr );
delete timer;
return elapsed;
}
ScriptTimerMan gScriptTimerMan;
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DefineEngineFunction( startPrecisionTimer, S32, (), , "startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id." )
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{
return gScriptTimerMan.startTimer();
}
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DefineEngineFunction( stopPrecisionTimer, S32, ( S32 id), , "stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds." )
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{
return gScriptTimerMan.stopTimer( id );
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}