Torque3D/Engine/source/console/torquescript/runtime.cpp

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#include "runtime.h"
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#include "codeBlock.h"
#include "console/script.h"
#include "console/runtime.h"
#include "core/volume.h"
#include "core/stream/fileStream.h"
#include "core/util/timeClass.h"
namespace TorqueScript
{
// Buffer for expanding script filenames.
static char scriptFilenameBuffer[1024];
TorqueScriptRuntime::TorqueScriptRuntime()
{
Con::registerRuntime(0, this);
}
TorqueScriptRuntime::~TorqueScriptRuntime()
{
}
Con::EvalResult TorqueScriptRuntime::evaluate(const char* string, bool echo, const char* fileName)
{
ConsoleStackFrameSaver stackSaver;
stackSaver.save();
if (echo)
{
if (string[0] == '%')
Con::printf("%s", string);
else
Con::printf("%s%s", Con::getVariable("$Con::Prompt"), string);
}
if (fileName)
fileName = StringTable->insert(fileName);
CodeBlock* newCodeBlock = new CodeBlock();
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return (newCodeBlock->compileExec(fileName, string, false, fileName ? -1 : 0));
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}
Con::EvalResult TorqueScriptRuntime::evaluate(const char* script, S32 frame, bool echo, const char* fileName)
{
// Make sure we're passing a valid frame to the eval.
if (frame > Script::gEvalState.getStackDepth())
frame = Script::gEvalState.getStackDepth() - 1;
if (frame < 0)
frame = 0;
// Local variables use their own memory management and can't be queried by just executing
// TorqueScript, we have to go digging into the interpreter.
S32 evalBufferLen = dStrlen(script);
bool isEvaluatingLocalVariable = evalBufferLen > 0 && script[0] == '%';
if (isEvaluatingLocalVariable)
{
// See calculation of current frame in pushing a reference frame for console exec, we need access
// to the proper scope.
//frame = gEvalState.getTopOfStack() - frame - 1;
S32 stackIndex = Script::gEvalState.getStackDepth() - frame - 1;
Script::gEvalState.pushDebugFrame(stackIndex);
Dictionary& stackFrame = Script::gEvalState.getCurrentFrame();
StringTableEntry functionName = stackFrame.scopeName;
StringTableEntry namespaceName = stackFrame.scopeNamespace->mName;
StringTableEntry varToLookup = StringTable->insert(script);
S32 registerId = ((CodeBlock*)stackFrame.module)->variableRegisterTable.lookup(namespaceName, functionName, varToLookup);
if (registerId == -1)
{
// ERROR, can't read the variable!
return Con::EvalResult("variable not found");
}
const char* varResult = Script::gEvalState.getLocalStringVariable(registerId);
Script::gEvalState.popFrame();
ConsoleValue val;
val.setString(varResult);
return Con::EvalResult("variable not found");
}
// Execute the eval.
CodeBlock* newCodeBlock = new CodeBlock();
Con::EvalResult result = newCodeBlock->compileExec(NULL, script, false, frame);
return result;
}
//------------------------------------------------------------------------------
Con::EvalResult TorqueScriptRuntime::evaluatef(const char* string, ...)
{
char buffer[4096];
va_list args;
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va_start(args, string);
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dVsprintf(buffer, sizeof(buffer), string, args);
va_end(args);
return evaluate(buffer);
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}
bool TorqueScriptRuntime::executeFile(const char* fileName, bool noCalls, bool journalScript)
{
bool journal = false;
U32 execDepth = 0;
U32 journalDepth = 1;
execDepth++;
if (journalDepth >= execDepth)
journalDepth = execDepth + 1;
else
journal = true;
bool ret = false;
if (journalScript && !journal)
{
journal = true;
journalDepth = execDepth;
}
// Determine the filename we actually want...
Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), fileName);
// since this function expects a script file reference, if it's a .dso
// lets terminate the string before the dso so it will act like a .tscript
if (dStrEndsWith(scriptFilenameBuffer, ".dso"))
{
scriptFilenameBuffer[dStrlen(scriptFilenameBuffer) - dStrlen(".dso")] = '\0';
}
// Figure out where to put DSOs
StringTableEntry dsoPath = Con::getDSOPath(scriptFilenameBuffer);
const char* ext = dStrrchr(scriptFilenameBuffer, '.');
if (!ext)
{
// Try appending the default script extension and see if that succeeds
if (executeFile(fileName + String("." TORQUE_SCRIPT_EXTENSION), noCalls, journalScript))
{
return true;
}
// We need an extension!
Con::errorf(ConsoleLogEntry::Script, "exec: invalid script file name %s.", scriptFilenameBuffer);
execDepth--;
return false;
}
// Check Editor Extensions
bool isEditorScript = false;
// If the script file extension is '.ed.tscript' then compile it to a different compiled extension
if (dStricmp(ext, "." TORQUE_SCRIPT_EXTENSION) == 0)
{
const char* ext2 = ext - 3;
if (dStricmp(ext2, ".ed." TORQUE_SCRIPT_EXTENSION) == 0)
isEditorScript = true;
}
else if (dStricmp(ext, ".gui") == 0)
{
const char* ext2 = ext - 3;
if (dStricmp(ext2, ".ed.gui") == 0)
isEditorScript = true;
}
StringTableEntry scriptFileName = StringTable->insert(scriptFilenameBuffer);
// Is this a file we should compile? (anything in the prefs path should not be compiled)
StringTableEntry prefsPath = Platform::getPrefsPath();
bool compiled = dStricmp(ext, ".mis") && !journal && !Con::getBoolVariable("Scripts::ignoreDSOs");
// [tom, 12/5/2006] stripBasePath() fucks up if the filename is not in the exe
// path, current directory or prefs path. Thus, getDSOFilename() will also screw
// up and so this allows the scripts to still load but without a DSO.
if (Platform::isFullPath(Platform::stripBasePath(scriptFilenameBuffer)))
compiled = false;
// [tom, 11/17/2006] It seems to make sense to not compile scripts that are in the
// prefs directory. However, getDSOPath() can handle this situation and will put
// the dso along with the script to avoid name clashes with tools/game dsos.
if ((dsoPath && *dsoPath == 0) || (prefsPath && prefsPath[0] && dStrnicmp(
scriptFileName, prefsPath, dStrlen(prefsPath)) == 0))
compiled = false;
// If we're in a journaling mode, then we will read the script
// from the journal file.
if (journal && Journal::IsPlaying())
{
char fileNameBuf[256];
bool fileRead = false;
U32 fileSize;
Journal::ReadString(fileNameBuf);
Journal::Read(&fileRead);
if (!fileRead)
{
Con::errorf(ConsoleLogEntry::Script, "Journal script read (failed) for %s", fileNameBuf);
execDepth--;
return false;
}
Journal::Read(&fileSize);
char* script = new char[fileSize + 1];
Journal::Read(fileSize, script);
script[fileSize] = 0;
Con::printf("Executing (journal-read) %s.", scriptFileName);
CodeBlock *newCodeBlock = new CodeBlock();
newCodeBlock->compileExec(scriptFileName, script, noCalls, 0);
delete newCodeBlock;
delete[] script;
execDepth--;
return true;
}
// Ok, we let's try to load and compile the script.
Torque::FS::FileNodeRef scriptFile = Torque::FS::GetFileNode(scriptFileName);
Torque::FS::FileNodeRef dsoFile;
// ResourceObject *rScr = gResourceManager->find(scriptFileName);
// ResourceObject *rCom = NULL;
char nameBuffer[512];
char* script = NULL;
U32 version;
Stream* compiledStream = NULL;
Torque::Time scriptModifiedTime, dsoModifiedTime;
// Check here for .edso
bool edso = false;
if (dStricmp(ext, ".edso") == 0 && scriptFile != NULL)
{
edso = true;
dsoFile = scriptFile;
scriptFile = NULL;
dsoModifiedTime = dsoFile->getModifiedTime();
dStrcpy(nameBuffer, scriptFileName, 512);
}
// If we're supposed to be compiling this file, check to see if there's a DSO
if (compiled && !edso)
{
const char* filenameOnly = dStrrchr(scriptFileName, '/');
if (filenameOnly)
++filenameOnly;
else
filenameOnly = scriptFileName;
char pathAndFilename[1024];
Platform::makeFullPathName(filenameOnly, pathAndFilename, sizeof(pathAndFilename), dsoPath);
if (isEditorScript)
dStrcpyl(nameBuffer, sizeof(nameBuffer), pathAndFilename, ".edso", NULL);
else
dStrcpyl(nameBuffer, sizeof(nameBuffer), pathAndFilename, ".dso", NULL);
dsoFile = Torque::FS::GetFileNode(nameBuffer);
if (scriptFile != NULL)
scriptModifiedTime = scriptFile->getModifiedTime();
if (dsoFile != NULL)
dsoModifiedTime = dsoFile->getModifiedTime();
}
// Let's do a sanity check to complain about DSOs in the future.
//
// MM: This doesn't seem to be working correctly for now so let's just not issue
// the warning until someone knows how to resolve it.
//
//if(compiled && rCom && rScr && Platform::compareFileTimes(comModifyTime, scrModifyTime) < 0)
//{
//Con::warnf("exec: Warning! Found a DSO from the future! (%s)", nameBuffer);
//}
// If we had a DSO, let's check to see if we should be reading from it.
//MGT: fixed bug with dsos not getting recompiled correctly
//Note: Using Nathan Martin's version from the forums since its easier to read and understand
if (compiled && dsoFile != NULL && (scriptFile == NULL || (dsoModifiedTime >= scriptModifiedTime)))
{
//MGT: end
compiledStream = FileStream::createAndOpen(nameBuffer, Torque::FS::File::Read);
if (compiledStream)
{
// Check the version!
compiledStream->read(&version);
if (version != Con::DSOVersion)
{
Con::warnf("exec: Found an old DSO (%s, ver %d < %d), ignoring.", nameBuffer, version, Con::DSOVersion);
delete compiledStream;
compiledStream = NULL;
}
}
}
// If we're journalling, let's write some info out.
if (journal && Journal::IsRecording())
Journal::WriteString(scriptFileName);
if (scriptFile != NULL && !compiledStream)
{
// If we have source but no compiled version, then we need to compile
// (and journal as we do so, if that's required).
void* data;
U32 dataSize = 0;
Torque::FS::ReadFile(scriptFileName, data, dataSize, true);
if (journal && Journal::IsRecording())
Journal::Write(bool(data != NULL));
if (data == NULL)
{
Con::errorf(ConsoleLogEntry::Script, "exec: invalid script file %s.", scriptFileName);
execDepth--;
return false;
}
else
{
if (!dataSize)
{
execDepth--;
return false;
}
script = (char*)data;
if (journal && Journal::IsRecording())
{
Journal::Write(dataSize);
Journal::Write(dataSize, data);
}
}
#ifndef TORQUE_NO_DSO_GENERATION
if (compiled)
{
// compile this baddie.
#ifdef TORQUE_DEBUG
Con::printf("Compiling %s...", scriptFileName);
#endif
CodeBlock *code = new CodeBlock();
code->compile(nameBuffer, scriptFileName, script);
delete code;
code = NULL;
compiledStream = FileStream::createAndOpen(nameBuffer, Torque::FS::File::Read);
if (compiledStream)
{
compiledStream->read(&version);
}
else
{
// We have to exit out here, as otherwise we get double error reports.
delete[] script;
execDepth--;
return false;
}
}
#endif
}
else
{
if (journal && Journal::IsRecording())
Journal::Write(bool(false));
}
if (compiledStream)
{
// Delete the script object first to limit memory used
// during recursive execs.
delete[] script;
script = 0;
// We're all compiled, so let's run it.
#ifdef TORQUE_DEBUG
Con::printf("Loading compiled script %s.", nameBuffer);
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#endif
CodeBlock* code = new CodeBlock();
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code->read(scriptFileName, *compiledStream);
delete compiledStream;
code->exec(0, scriptFileName, NULL, 0, NULL, noCalls, NULL, 0);
ret = true;
}
else if (scriptFile)
{
// No compiled script, let's just try executing it
// directly... this is either a mission file, or maybe
// we're on a readonly volume.
#ifdef TORQUE_DEBUG
Con::printf("Executing %s.", scriptFileName);
#endif
CodeBlock *newCodeBlock = new CodeBlock();
StringTableEntry name = StringTable->insert(scriptFileName);
newCodeBlock->compileExec(name, script, noCalls, 0);
ret = true;
}
else
{
// Don't have anything.
Con::warnf(ConsoleLogEntry::Script, "Missing file: %s!", scriptFileName);
ret = false;
}
delete[] script;
execDepth--;
return ret;
}
bool TorqueScriptRuntime::compile(const char* fileName, bool overrideNoDso)
{
Con::expandScriptFilename( scriptFilenameBuffer, sizeof( scriptFilenameBuffer ), fileName );
// Figure out where to put DSOs
StringTableEntry dsoPath = Con::getDSOPath(scriptFilenameBuffer);
if(dsoPath && *dsoPath == 0)
return false;
// If the script file extention is '.ed.tscript' then compile it to a different compiled extention
bool isEditorScript = false;
const char *ext = dStrrchr( scriptFilenameBuffer, '.' );
if( ext && ( dStricmp( ext, "." TORQUE_SCRIPT_EXTENSION) == 0 ) )
{
const char* ext2 = ext - 3;
if( dStricmp( ext2, ".ed." TORQUE_SCRIPT_EXTENSION) == 0 )
isEditorScript = true;
}
else if( ext && ( dStricmp( ext, ".gui" ) == 0 ) )
{
const char* ext2 = ext - 3;
if( dStricmp( ext2, ".ed.gui" ) == 0 )
isEditorScript = true;
}
const char *filenameOnly = dStrrchr(scriptFilenameBuffer, '/');
if(filenameOnly)
++filenameOnly;
else
filenameOnly = scriptFilenameBuffer;
char nameBuffer[512];
if( isEditorScript )
dStrcpyl(nameBuffer, sizeof(nameBuffer), dsoPath, "/", filenameOnly, ".edso", NULL);
else
dStrcpyl(nameBuffer, sizeof(nameBuffer), dsoPath, "/", filenameOnly, ".dso", NULL);
void *data = NULL;
U32 dataSize = 0;
Torque::FS::ReadFile(scriptFilenameBuffer, data, dataSize, true);
if(data == NULL)
{
Con::errorf(ConsoleLogEntry::Script, "compile: invalid script file %s.", scriptFilenameBuffer);
return false;
}
const char *script = static_cast<const char *>(data);
#ifdef TORQUE_DEBUG
Con::printf("Compiling %s...", scriptFilenameBuffer);
#endif
CodeBlock *code = new CodeBlock();
code->compile(nameBuffer, scriptFilenameBuffer, script, overrideNoDso);
delete code;
delete[] script;
return true;
}
}