Torque3D/Engine/source/platform/platformAssert.cpp

173 lines
5.7 KiB
C++
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <stdarg.h>
#include "core/strings/stringFunctions.h"
#include "console/console.h"
//-------------------------------------- STATIC Declaration
PlatformAssert *PlatformAssert::platformAssert = NULL;
//--------------------------------------
PlatformAssert::PlatformAssert()
{
processing = false;
}
//--------------------------------------
PlatformAssert::~PlatformAssert()
{
}
//--------------------------------------
void PlatformAssert::create( PlatformAssert* newAssertClass )
{
if (!platformAssert)
platformAssert = newAssertClass ? newAssertClass : new PlatformAssert;
}
//--------------------------------------
void PlatformAssert::destroy()
{
if (platformAssert)
delete platformAssert;
platformAssert = NULL;
}
//--------------------------------------
bool PlatformAssert::displayMessageBox(const char *title, const char *message, bool retry)
{
if (retry)
return Platform::AlertRetry(title, message);
Platform::AlertOK(title, message);
return false;
}
static const char *typeName[] = { "Unknown", "Fatal-ISV", "Fatal", "Warning" };
//------------------------------------------------------------------------------
static bool askToEnterDebugger(const char* message )
{
static bool haveAsked = false;
static bool useDebugger = true;
if(!haveAsked )
{
static char tempBuff[1024];
dSprintf( tempBuff, 1024, "Torque has encountered an assertion with message\n\n"
"%s\n\n"
"Would you like to use the debugger? If you cancel, you won't be asked"
" again until you restart Torque.", message);
useDebugger = Platform::AlertOKCancel("Use debugger?", tempBuff );
haveAsked = true;
}
return useDebugger;
}
//--------------------------------------
bool PlatformAssert::process(Type assertType,
const char *filename,
U32 lineNumber,
const char *message)
{
// If we're somehow recursing, just die.
if(processing)
Platform::debugBreak();
processing = true;
bool ret = true;
// always dump to the Assert to the Console
if (Con::isActive())
{
if (assertType == Warning)
Con::warnf(ConsoleLogEntry::Assert, "%s(%ld) : %s - %s", filename, lineNumber, typeName[assertType], message);
else
Con::errorf(ConsoleLogEntry::Assert, "%s(%ld) : %s - %s", filename, lineNumber, typeName[assertType], message);
}
// if not a WARNING pop-up a dialog box
if (assertType != Warning)
{
// used for processing navGraphs (an assert won't botch the whole build)
if(Con::getBoolVariable("$FP::DisableAsserts", false) == true)
Platform::forceShutdown(1);
char buffer[2048];
dSprintf(buffer, 2048, "%s(%ld) : %s", filename, lineNumber, typeName[assertType] );
#ifdef TORQUE_DEBUG
// In debug versions, allow a retry even for ISVs...
bool retry = displayMessageBox(buffer, message, true);
#else
bool retry = displayMessageBox(buffer, message, ((assertType == Fatal) ? true : false) );
#endif
if(!retry)
Platform::forceShutdown(1);
ret = askToEnterDebugger(message);
}
processing = false;
return ret;
}
bool PlatformAssert::processingAssert()
{
return platformAssert ? platformAssert->processing : false;
}
//--------------------------------------
bool PlatformAssert::processAssert(Type assertType,
const char *filename,
U32 lineNumber,
const char *message)
{
if (platformAssert)
return platformAssert->process(assertType, filename, lineNumber, message);
else // when platAssert NULL (during _start/_exit) try direct output...
dPrintf("\n%s: (%s @ %ld) %s\n", typeName[assertType], filename, lineNumber, message);
// this could also be platform-specific: OutputDebugString on PC, DebugStr on Mac.
// Will raw printfs do the job? In the worst case, it's a break-pointable line of code.
// would have preferred Con but due to race conditions, it might not be around...
// Con::errorf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
return true;
}
//--------------------------------------
const char* avar(const char *message, ...)
{
static char buffer[4096];
va_list args;
va_start(args, message);
dVsprintf(buffer, sizeof(buffer), message, args);
return( buffer );
}