mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
246 lines
8.4 KiB
C
246 lines
8.4 KiB
C
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VPATHOBJECT_H_
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#define _VT_VPATHOBJECT_H_
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#ifndef _GAMEBASE_H_
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#include "T3D/gameBase/gameBase.h"
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#endif
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#ifndef _VNETSTATE_H_
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#include "VNetState.h"
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#endif
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#ifndef _MOVEMANAGER_H_
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#include "T3D/gameBase/moveManager.h"
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#endif
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//-----------------------------------------------------------------------------
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class VPath;
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class NetConnection;
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struct VPathObject
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{
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public:
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enum eState
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{
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k_StateUpdateObject = BIT( 0 ),
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k_StateUpdateMount = BIT( 1 ),
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k_StateUpdatePosition = BIT( 2 ),
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k_StateUpdateState = BIT( 3 ),
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k_StateAttach = BIT( 4 ),
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k_StateDetach = BIT( 5 ),
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k_StateUpdate = ( k_StateUpdateObject | k_StateUpdateMount | k_StateUpdatePosition | k_StateUpdateState ),
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k_StateInit = ( k_StateAttach | k_StateUpdate ),
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};
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enum eOrientationType
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{
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k_OrientationFree,
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k_OrientationInterpolate,
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k_OrientationToPath,
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k_OrientationToObject,
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k_OrientationToPoint,
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k_OrientationTypeSize,
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};
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struct sOrientation
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{
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eOrientationType Type;
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// k_OrientationToObject
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SceneObject *Object;
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// k_OrientationToPoint
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Point3F Point;
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};
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struct sDelta
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{
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Point3F Position[2];
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VectorF Orientation[2];
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};
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protected:
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bool mActive;
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U32 mLastTime;
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F32 mLastDelta;
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SceneObject *mObject;
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VNetState mNetState;
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sDelta mDelta;
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F32 mTimeInterp;
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F32 mPathInterp;
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Point3F mPosition;
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Point3F mOffset;
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sOrientation mOrientationMode;
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VectorF mOrientation;
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bool mForward;
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F32 mSpeed;
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S32 mSourceNode;
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S32 mDestinationNode;
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S32 mStartNode;
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S32 mEndNode;
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public:
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VPathObject( void );
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~VPathObject( void );
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// Network Methods.
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U32 packUpdate( NetConnection *pConnection, BitStream *pStream );
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void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
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//-------------------------------------------------------------------------
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//
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// Gets
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//
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//-------------------------------------------------------------------------
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inline const bool &isActive( void ) { return mActive; };
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inline SceneObject *getObject( void ) { return mObject; };
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inline const F32 &getTimeInterp( void ) { return mTimeInterp; };
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inline const F32 &getPathInterp( void ) { return mPathInterp; };
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inline const Point3F &getPosition( void ) { return mPosition; };
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inline const Point3F &getOffset( void ) { return mOffset; };
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inline const VectorF &getOrientation( void ) { return mOrientation; };
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inline const sOrientation &getOrientationMode( void ) { return mOrientationMode; };
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inline const bool &isForward( void ) { return mForward; };
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inline const F32 &getSpeed( void ) { return mSpeed; };
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inline const S32 &getSourceNode( void ) { return mSourceNode; };
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inline const S32 &getDestinationNode( void ) { return mDestinationNode; };
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inline const S32 &getStartNode( void ) { return mStartNode; };
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inline const S32 &getEndNode( void ) { return mEndNode; };
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Point3F getWorldPosition( void );
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Point3F getRenderWorldPosition( const F32 &pDelta );
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MatrixF getTransform( void );
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MatrixF getRenderTransform( const F32 &pDelta );
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inline F32 getTimeDelta( const bool &pUpdate = true )
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{
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if ( !pUpdate )
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{
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return mLastDelta;
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}
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// Calculate Delta.
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const S32 time = Sim::getCurrentTime();
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const F32 delta = ( time - mLastTime ) / 1000.f;
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// Store Time.
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mLastTime = time;
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mLastDelta = delta;
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// Return Delta.
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return delta;
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};
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inline void resetTime( void )
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{
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mLastTime = Sim::getCurrentTime();
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};
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//-------------------------------------------------------------------------
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//
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// Sets
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//
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//-------------------------------------------------------------------------
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void setActive( const bool &pActive );
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void setObject( SceneObject *pObject );
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void setTimeInterp( const F32 &pInterp );
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void setPathInterp( const F32 &pInterp );
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void setPosition( const Point3F &pPosition );
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void setOffset( const Point3F &pOffset );
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void setOrientation( const VectorF &pOrientation );
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void setOrientationMode( const eOrientationType &pType );
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void setOrientationMode( const eOrientationType &pType, SceneObject *pObject );
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void setOrientationMode( const eOrientationType &pType, const Point3F &pPoint );
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void setForward( const bool &pForward );
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void setSpeed( const F32 &pSpeed );
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void setNode( const S32 &pSourceNodeIndex, const S32 &pDestinationNodeIndex );
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void setStartNode( const S32 &pNodeIndex );
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void setEndNode( const S32 &pNodeIndex );
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// Delta Methods.
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void resetDelta( void );
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void resetDelta( const Point3F &pPosition, const VectorF &pOrientation );
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void popDelta( void );
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void pushDelta( const Point3F &pPosition, const VectorF &pOrientation );
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Point3F getPositionDelta( const F32 &pInterp );
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VectorF getOrientationDelta( const F32 &pInterp );
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// Net State Methods.
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inline VNetStateInfo *getState( NetConnection *pConnection ) { return mNetState.getState( pConnection ); };
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inline void setMaskBits( const U32 &pMask ) { mNetState.setMaskBits( pMask ); };
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inline void clearMaskBits( const U32 &pMask ) { mNetState.clearMaskBits( pMask ); };
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inline bool isConnection( NetConnection *pConnection ) { return mNetState.isConnection( pConnection ); };
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inline void addConnection( NetConnection *pConnection ) { mNetState.addConnection( pConnection ); };
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inline void clearConnection( NetConnection *pConnection ) { mNetState.clearConnection( pConnection ); };
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// Enum Methods.
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static eOrientationType getOrientationTypeEnum( const char *pLabel );
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static StringTableEntry getOrientationTypeLabel( const eOrientationType &pType );
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};
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//-----------------------------------------------------------------------------
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// Define Types.
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typedef VPathObject::eOrientationType VPathObjectOrientationType;
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// Declare Enum Types.
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DefineEnumType( VPathObjectOrientationType );
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//-----------------------------------------------------------------------------
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#endif // _VT_VPATHOBJECT_H_
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