Torque3D/Engine/modules/Verve/VPath/VPathObject.h

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPATHOBJECT_H_
#define _VT_VPATHOBJECT_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _VNETSTATE_H_
#include "VNetState.h"
#endif
#ifndef _MOVEMANAGER_H_
#include "T3D/gameBase/moveManager.h"
#endif
//-----------------------------------------------------------------------------
class VPath;
class NetConnection;
struct VPathObject
{
public:
enum eState
{
k_StateUpdateObject = BIT( 0 ),
k_StateUpdateMount = BIT( 1 ),
k_StateUpdatePosition = BIT( 2 ),
k_StateUpdateState = BIT( 3 ),
k_StateAttach = BIT( 4 ),
k_StateDetach = BIT( 5 ),
k_StateUpdate = ( k_StateUpdateObject | k_StateUpdateMount | k_StateUpdatePosition | k_StateUpdateState ),
k_StateInit = ( k_StateAttach | k_StateUpdate ),
};
enum eOrientationType
{
k_OrientationFree,
k_OrientationInterpolate,
k_OrientationToPath,
k_OrientationToObject,
k_OrientationToPoint,
k_OrientationTypeSize,
};
struct sOrientation
{
eOrientationType Type;
// k_OrientationToObject
SceneObject *Object;
// k_OrientationToPoint
Point3F Point;
};
struct sDelta
{
Point3F Position[2];
VectorF Orientation[2];
};
protected:
bool mActive;
U32 mLastTime;
F32 mLastDelta;
SceneObject *mObject;
VNetState mNetState;
sDelta mDelta;
F32 mTimeInterp;
F32 mPathInterp;
Point3F mPosition;
Point3F mOffset;
sOrientation mOrientationMode;
VectorF mOrientation;
bool mForward;
F32 mSpeed;
S32 mSourceNode;
S32 mDestinationNode;
S32 mStartNode;
S32 mEndNode;
public:
VPathObject( void );
~VPathObject( void );
// Network Methods.
U32 packUpdate( NetConnection *pConnection, BitStream *pStream );
void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
//-------------------------------------------------------------------------
//
// Gets
//
//-------------------------------------------------------------------------
inline const bool &isActive( void ) { return mActive; };
inline SceneObject *getObject( void ) { return mObject; };
inline const F32 &getTimeInterp( void ) { return mTimeInterp; };
inline const F32 &getPathInterp( void ) { return mPathInterp; };
inline const Point3F &getPosition( void ) { return mPosition; };
inline const Point3F &getOffset( void ) { return mOffset; };
inline const VectorF &getOrientation( void ) { return mOrientation; };
inline const sOrientation &getOrientationMode( void ) { return mOrientationMode; };
inline const bool &isForward( void ) { return mForward; };
inline const F32 &getSpeed( void ) { return mSpeed; };
inline const S32 &getSourceNode( void ) { return mSourceNode; };
inline const S32 &getDestinationNode( void ) { return mDestinationNode; };
inline const S32 &getStartNode( void ) { return mStartNode; };
inline const S32 &getEndNode( void ) { return mEndNode; };
Point3F getWorldPosition( void );
Point3F getRenderWorldPosition( const F32 &pDelta );
MatrixF getTransform( void );
MatrixF getRenderTransform( const F32 &pDelta );
inline F32 getTimeDelta( const bool &pUpdate = true )
{
if ( !pUpdate )
{
return mLastDelta;
}
// Calculate Delta.
const S32 time = Sim::getCurrentTime();
const F32 delta = ( time - mLastTime ) / 1000.f;
// Store Time.
mLastTime = time;
mLastDelta = delta;
// Return Delta.
return delta;
};
inline void resetTime( void )
{
mLastTime = Sim::getCurrentTime();
};
//-------------------------------------------------------------------------
//
// Sets
//
//-------------------------------------------------------------------------
void setActive( const bool &pActive );
void setObject( SceneObject *pObject );
void setTimeInterp( const F32 &pInterp );
void setPathInterp( const F32 &pInterp );
void setPosition( const Point3F &pPosition );
void setOffset( const Point3F &pOffset );
void setOrientation( const VectorF &pOrientation );
void setOrientationMode( const eOrientationType &pType );
void setOrientationMode( const eOrientationType &pType, SceneObject *pObject );
void setOrientationMode( const eOrientationType &pType, const Point3F &pPoint );
void setForward( const bool &pForward );
void setSpeed( const F32 &pSpeed );
void setNode( const S32 &pSourceNodeIndex, const S32 &pDestinationNodeIndex );
void setStartNode( const S32 &pNodeIndex );
void setEndNode( const S32 &pNodeIndex );
// Delta Methods.
void resetDelta( void );
void resetDelta( const Point3F &pPosition, const VectorF &pOrientation );
void popDelta( void );
void pushDelta( const Point3F &pPosition, const VectorF &pOrientation );
Point3F getPositionDelta( const F32 &pInterp );
VectorF getOrientationDelta( const F32 &pInterp );
// Net State Methods.
inline VNetStateInfo *getState( NetConnection *pConnection ) { return mNetState.getState( pConnection ); };
inline void setMaskBits( const U32 &pMask ) { mNetState.setMaskBits( pMask ); };
inline void clearMaskBits( const U32 &pMask ) { mNetState.clearMaskBits( pMask ); };
inline bool isConnection( NetConnection *pConnection ) { return mNetState.isConnection( pConnection ); };
inline void addConnection( NetConnection *pConnection ) { mNetState.addConnection( pConnection ); };
inline void clearConnection( NetConnection *pConnection ) { mNetState.clearConnection( pConnection ); };
// Enum Methods.
static eOrientationType getOrientationTypeEnum( const char *pLabel );
static StringTableEntry getOrientationTypeLabel( const eOrientationType &pType );
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VPathObject::eOrientationType VPathObjectOrientationType;
// Declare Enum Types.
DefineEnumType( VPathObjectOrientationType );
//-----------------------------------------------------------------------------
#endif // _VT_VPATHOBJECT_H_